GAL mode: the grid don't fill the full screen when moving the grid origin to negative values.
Fixes: lp:1703330 https://bugs.launchpad.net/kicad/+bug/1703330
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@ -254,21 +254,20 @@ void GAL::DrawGrid()
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if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) <= gridThreshold )
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return;
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// Compute grid variables
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int gridStartX = KiROUND( worldStartPoint.x / gridSize.x );
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int gridEndX = KiROUND( worldEndPoint.x / gridSize.x );
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int gridStartY = KiROUND( worldStartPoint.y / gridSize.y );
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int gridEndY = KiROUND( worldEndPoint.y / gridSize.y );
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// Compute grid staring and ending indexes to draw grid points on the
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// visible screen area
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// Note: later any point coordinate will be offsetted by gridOrigin
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int gridStartX = KiROUND( (worldStartPoint.x-gridOrigin.x) / gridSize.x );
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int gridEndX = KiROUND( (worldEndPoint.x-gridOrigin.x) / gridSize.x );
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int gridStartY = KiROUND( (worldStartPoint.y-gridOrigin.y) / gridSize.y );
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int gridEndY = KiROUND( (worldEndPoint.y-gridOrigin.y) / gridSize.y );
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// Correct the index, else some lines are not correctly painted
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gridStartY -= std::abs( gridOrigin.y / gridSize.y ) + 1;
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gridEndY -= std::abs( gridOrigin.y / gridSize.y ) - 1;
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// Ensure start coordinate > end coordinate
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if( gridStartX > gridEndX )
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std::swap( gridStartX, gridEndX );
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gridStartX -= std::abs( gridOrigin.x / gridSize.x ) + 1;
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gridEndX -= std::abs( gridOrigin.x / gridSize.x ) - 1;
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int dirX = gridEndX >= gridStartX ? 1 : -1;
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int dirY = gridEndY >= gridStartY ? 1 : -1;
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if( gridStartY > gridEndY )
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std::swap( gridStartY, gridEndY );
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// Draw the grid behind all other layers
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SetLayerDepth( depthRange.y * 0.75 );
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@ -282,7 +281,7 @@ void GAL::DrawGrid()
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// Now draw the grid, every coarse grid line gets the double width
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// Vertical lines
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for( int j = gridStartY; j != gridEndY; j += dirY )
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for( int j = gridStartY-1; j <= gridEndY; j++ )
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{
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const double y = j * gridSize.y + gridOrigin.y;
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@ -303,7 +302,7 @@ void GAL::DrawGrid()
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}
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// Horizontal lines
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for( int i = gridStartX; i != gridEndX; i += dirX )
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for( int i = gridStartX-1; i <= gridEndX; i++ )
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{
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const double x = i * gridSize.x + gridOrigin.x;
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@ -333,7 +332,7 @@ void GAL::DrawGrid()
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double lineLen = GetLineWidth() * 2;
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// Vertical positions:
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for( int j = gridStartY; j != gridEndY; j += dirY )
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for( int j = gridStartY-1; j <= gridEndY; j++ )
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{
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if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
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|| gridScreenSizeDense > gridThreshold )
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@ -341,7 +340,7 @@ void GAL::DrawGrid()
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int posY = j * gridSize.y + gridOrigin.y;
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// Horizontal positions:
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for( int i = gridStartX; i != gridEndX; i += dirX )
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for( int i = gridStartX-1; i <= gridEndX; i++ )
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{
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if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
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|| gridScreenSizeDense > gridThreshold )
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@ -365,14 +364,14 @@ void GAL::DrawGrid()
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SetIsStroke( false );
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SetFillColor( gridColor );
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for( int j = gridStartY; j != gridEndY; j += dirY )
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for( int j = gridStartY-1; j <= gridEndY; j++ )
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{
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if( j % gridTick == 0 && gridScreenSizeDense > gridThreshold )
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tickY = true;
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else
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tickY = false;
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for( int i = gridStartX; i != gridEndX; i += dirX )
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for( int i = gridStartX-1; i <= gridEndX; i++ )
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{
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if( i % gridTick == 0 && gridScreenSizeDense > gridThreshold )
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tickX = true;
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@ -980,21 +980,20 @@ void OPENGL_GAL::DrawGrid()
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if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) < gridThreshold )
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return;
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// Compute grid variables
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int gridStartX = KiROUND( worldStartPoint.x / gridSize.x );
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int gridEndX = KiROUND( worldEndPoint.x / gridSize.x );
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int gridStartY = KiROUND( worldStartPoint.y / gridSize.y );
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int gridEndY = KiROUND( worldEndPoint.y / gridSize.y );
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// Compute grid staring and ending indexes to draw grid points on the
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// visible screen area
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// Note: later any point coordinate will be offsetted by gridOrigin
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int gridStartX = KiROUND( (worldStartPoint.x-gridOrigin.x) / gridSize.x );
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int gridEndX = KiROUND( (worldEndPoint.x-gridOrigin.x) / gridSize.x );
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int gridStartY = KiROUND( (worldStartPoint.y-gridOrigin.y) / gridSize.y );
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int gridEndY = KiROUND( (worldEndPoint.y-gridOrigin.y) / gridSize.y );
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// Correct the index, else some lines are not correctly painted
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gridStartY -= std::abs( gridOrigin.y / gridSize.y ) + 1;
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gridEndY -= std::abs( gridOrigin.y / gridSize.y ) - 1;
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// Ensure start coordinate > end coordinate
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if( gridStartX > gridEndX )
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std::swap( gridStartX, gridEndX );
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gridStartX -= std::abs( gridOrigin.x / gridSize.x ) + 1;
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gridEndX -= std::abs( gridOrigin.x / gridSize.x ) - 1;
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int dirX = gridStartX >= gridEndX ? -1 : 1;
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int dirY = gridStartY >= gridEndY ? -1 : 1;
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if( gridStartY > gridEndY )
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std::swap( gridStartY, gridEndY );
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_TEXTURE_2D );
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@ -1020,7 +1019,7 @@ void OPENGL_GAL::DrawGrid()
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int lineLen = KiROUND( minorLineWidth / worldScale *2 );
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// Vertical positions
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for( int j = gridStartY; j != gridEndY; j += dirY )
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for( int j = gridStartY-1; j <= gridEndY; j++ )
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{
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if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
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|| gridScreenSizeDense > gridThreshold )
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@ -1028,7 +1027,7 @@ void OPENGL_GAL::DrawGrid()
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int posY = j * gridSize.y + gridOrigin.y;
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// Horizontal positions
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for( int i = gridStartX; i != gridEndX; i += dirX )
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for( int i = gridStartX-1; i <= gridEndX; i++ )
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{
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if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridThreshold )
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|| gridScreenSizeDense > gridThreshold )
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@ -1049,7 +1048,7 @@ void OPENGL_GAL::DrawGrid()
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else
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{
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// Vertical lines
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for( int j = gridStartY; j != gridEndY; j += dirY )
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for( int j = gridStartY-1; j <= gridEndY; j++ )
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{
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const double y = j * gridSize.y + gridOrigin.y;
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@ -1079,7 +1078,7 @@ void OPENGL_GAL::DrawGrid()
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}
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// Horizontal lines
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for( int i = gridStartX; i != gridEndX; i += dirX )
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for( int i = gridStartX-1; i <= gridEndX; i++ )
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{
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const double x = i * gridSize.x + gridOrigin.x;
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