Add complementary color for the alternative polarity in Corrosion table
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@ -1,7 +1,7 @@
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 1992-2022 Kicad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 1992-2023 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -28,9 +28,9 @@ extern double DoubleFromString( const wxString& TextValue );
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CORROSION_TABLE_ENTRY::CORROSION_TABLE_ENTRY( const wxString& aName, const wxString& aSymbol,
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double aPotential )
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{
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m_potential = aPotential;
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m_name = aName;
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m_symbol = aSymbol;
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m_potential = aPotential;
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}
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PANEL_GALVANIC_CORROSION::PANEL_GALVANIC_CORROSION( wxWindow* parent, wxWindowID id, const wxPoint& pos,
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@ -136,13 +136,16 @@ void PANEL_GALVANIC_CORROSION::fillTable()
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if( entryA.m_symbol.size() > 0 )
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label += " (" + entryA.m_symbol + ")";
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m_table->SetRowLabelAlignment( wxALIGN_RIGHT, wxALIGN_CENTER );
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m_table->SetRowLabelValue( i, label );
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m_table->SetColLabelAlignment( wxALIGN_LEFT, wxALIGN_CENTER );
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m_table->SetColLabelValue( i, label );
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m_table->SetCellAlignment( i, j, wxALIGN_CENTER, wxALIGN_CENTER );
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for( const CORROSION_TABLE_ENTRY& entryB : m_entries )
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{
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double diff = entryA.m_potential - entryB.m_potential;
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int diff_temp = KiROUND( abs( diff * 100 ) );
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int diff_temp = KiROUND( abs( diff * 84 ) );
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value = "";
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value << diff * 1000; // Let's display it in mV instead of V.
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m_table->SetCellValue( i, j, value );
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@ -155,11 +158,21 @@ void PANEL_GALVANIC_CORROSION::fillTable()
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m_table->SetCellBackgroundColour( i, j, wxColor( 193, 231, 255 ) );
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}
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else if( ( KiROUND( abs( diff * 1000 ) ) ) > m_corFilterValue )
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{
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if( diff > 0 )
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{
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m_table->SetCellBackgroundColour( i, j, wxColour( 202 - diff_temp,
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206 - diff_temp,
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225 - diff_temp ) );
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}
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else if( diff < 0 )
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{
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m_table->SetCellBackgroundColour( i, j, wxColour( 255 - diff_temp,
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217 - diff_temp,
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194 - diff_temp ) );
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}
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}
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else
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{
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m_table->SetCellBackgroundColour( i, j, color_ok );
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