New draft for length.h
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include/length.h
821
include/length.h
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@ -3,661 +3,186 @@
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* @file length.h
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*/
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#ifndef UNITS_H_INCLUDED
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#define UNITS_H_INCLUDED 1
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/* sorry it is not styles correctly, i'll work on it further */
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#include <math.h>
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#include <wx/gdicmn.h>
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/**********************************************/
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/*! I'm a physical length */
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/**********************************************/
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#ifndef LENGTH_H_INCLUDED
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#define LENGTH_H_INCLUDED 1
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class LENGTH
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{
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typedef int DEF_LENGTH_VALUE;
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private:
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template <typename T = DEF_LENGTH_VALUE, int P = 1> class LENGTH;
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template <typename T> class LENGTH_UNITS;
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template <typename T, int P> struct LENGTH_TRAITS {
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typedef LENGTH<T, P> flat;
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};
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template <typename T> struct LENGTH_TRAITS<T, 0> {
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typedef T flat;
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};
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template<typename T, int P> class LENGTH {
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friend class LENGTH_UNITS<T>;
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friend class LENGTH_TRAITS<T, P>;
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template <typename Y, int R> friend class LENGTH;
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protected:
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T m_U;
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LENGTH(T units) : m_U(units) {
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}
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static T RawValue(const LENGTH<T, P> &x) {
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return x.m_U;
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}
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static T RawValue(const T& x) {
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return x;
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}
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public:
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typedef LENGTH<T, P> flat;
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typedef T value_type;
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enum {
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dimension = P
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};
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LENGTH(const LENGTH <T, P> &orig) : m_U(orig.m_U) {
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}
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LENGTH( void ) : m_U() {
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}
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static LENGTH<T, P> zero (void) {
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return T(0);
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}
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LENGTH<T, P> & operator = (const LENGTH<T, P> & y) {
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this->m_U = y.m_U;
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return *this;
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}
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template<typename Y>
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operator LENGTH<Y, P> (void) {
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return this->m_U;
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}
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/*************************/
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/* comparisons and tests */
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/*************************/
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bool operator ==(const LENGTH <T, P> y) const {
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return m_U == y.m_U;
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}
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bool operator !=(const LENGTH <T, P> y) const {
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return m_U != y.m_U;
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}
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bool operator <(const LENGTH <T, P> y) const {
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return m_U < y.m_U;
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}
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bool operator >=(const LENGTH <T, P> y) const {
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return m_U >= y.m_U;
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}
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bool operator >(const LENGTH <T, P> y) const {
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return m_U > y.m_U;
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}
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bool operator <=(const LENGTH <T, P> y) const {
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return m_U <= y.m_U;
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}
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bool operator !( void ) const {
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return !m_U;
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}
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/*************************/
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/* basic arithmetic */
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/*************************/
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LENGTH<T, P> operator - (void) const {
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return LENGTH<T, P>(-this->m_U);
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}
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LENGTH<T, P> operator - (const LENGTH<T, P> y) const {
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return m_U - y.m_U;
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}
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LENGTH<T, P> operator + (const LENGTH<T, P> y) const {
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return m_U + y.m_U;
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}
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template <int R>
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typename LENGTH_TRAITS<T, P + R>::flat operator * (const LENGTH<T, R> &y) const {
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return m_U * y.m_U;
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}
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LENGTH<T, P> operator * (const T &y) const {
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return m_U * y;
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}
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LENGTH<T, P> friend operator * (const T &y, const LENGTH<T, P> &x) {
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return x.m_U * y;
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}
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template <int R>
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typename LENGTH_TRAITS<T, P - R>::flat operator / (const LENGTH<T, R> &y) const {
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return m_U / y.m_U;
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}
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LENGTH<T, P> operator / (const T &y) const {
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return m_U / y;
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}
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LENGTH<T, -P> friend operator / (const T &y, const LENGTH<T, P> &x) {
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return y / x.m_U;
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}
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friend LENGTH<T, P> sqrt(LENGTH<T, P*2> y) {
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return sqrt(y.m_U);
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}
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friend LENGTH<T, P> cbrt(LENGTH<T, P*3> y) {
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return cbrt(y.m_U);
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}
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/*************************/
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/* assignment arithmetic */
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/*************************/
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LENGTH<T, P>& operator -= (const LENGTH<T, P> y) {
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return m_U -= y.m_U;
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}
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LENGTH<T, P>& operator += (const LENGTH<T, P> y) {
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return m_U += y.m_U;
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}
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LENGTH<T, P>& operator *= (const T y) {
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return m_U *= y;
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}
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LENGTH<T, P>& operator /= (const T y) {
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return m_U /= y;
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}
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/*************************/
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/* more arithmetic */
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/*************************/
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};
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template <typename T = DEF_LENGTH_VALUE> class LENGTH_UNITS {
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protected:
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enum
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{
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METER = 1000000000, /* The ONLY constant connecting length to the real world */
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METRE = 1000000000, /* The ONLY constant connecting length to the real world */
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INCH = METRE / 10000 * 254
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};
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int m_Units;
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/*!
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* The only constructor allowing direct input of numeric value
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* in internal units. As this is not allowed in public, it's private.
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* Length objects elsewhere are created indirectly
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* @param units Length in internal units.
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*/
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LENGTH( int units )
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{
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m_Units = units;
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}
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public:
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/*!
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* Equality comparison of physical lengths.
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* @param y length to compare
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* @return lengths are equal
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*/
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bool operator == ( const LENGTH y ) const
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{
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return m_Units == y.m_Units;
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}
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/*!
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* Non-equality comparison of physical lengths.
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* @param y length to compare
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* @return lengts are different
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*/
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bool operator != ( const LENGTH y ) const
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{
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return m_Units != y.m_Units;
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}
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/*!
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* Order comparison of physical lengths.
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* @param y length to compare
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* @return one less than another
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*/
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bool operator < ( const LENGTH y ) const
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{
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return m_Units < y.m_Units;
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}
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/*!
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* Order comparison of physical lengths.
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* @param y length to compare
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* @return one greater than another
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*/
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bool operator > ( const LENGTH y ) const
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{
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return m_Units > y.m_Units;
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}
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/*!
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* Order comparison of physical lengths.
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* @param y length to compare
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* @return one less or equal than another
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*/
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bool operator <= ( const LENGTH y ) const
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{
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return m_Units <= y.m_Units;
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}
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/*!
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* Order comparison of physical lengths.
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* @param y length to compare
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* @return one greater or equal than another
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*/
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bool operator >= ( const LENGTH y ) const
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{
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return m_Units >= y.m_Units;
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}
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/*!
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* Sum of two physical lengths. Only another length can be added.
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* @param y length to add
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* @return result of addition
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*/
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const LENGTH operator + ( const LENGTH y ) const
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{
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return LENGTH( m_Units + y.m_Units );
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}
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/*!
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* Add a length inplace
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* @param y length to add
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* @return result of addition
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*/
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LENGTH & operator += ( const LENGTH y )
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{
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m_Units += y.m_Units;
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return *this;
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}
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/*!
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* Differece of two physical lengths. Only another length can be subtracted.
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* @param y length to subtract
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* @return result of subtraction
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*/
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const LENGTH operator - ( const LENGTH y ) const
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{
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return LENGTH( m_Units - y.m_Units );
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}
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/*!
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* Subtract a length inplace
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* @param y length to add
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* @return result of addition
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*/
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LENGTH & operator -= ( const LENGTH y )
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{
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m_Units -= y.m_Units;
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return *this;
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}
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/*!
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* Negation of length.
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* @return length negated
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*/
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const LENGTH operator - ( void ) const {
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return LENGTH( - m_Units );
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}
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/*!
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* Scale length to rational number, given numerator and denominator.
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* This is done without overflow or precision loss unlike dealing
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* with * / and floating point.
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* @param mul numerator, length is multiplied by this value
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* @param div denominator. length is divided by this value
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* @return scaled length
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*/
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const LENGTH byRatio ( int mul, int div ) const
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{
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return LENGTH( ( int )( ( long long ) m_Units * mul / div ) );
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}
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/*!
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* Scale length to rational number inplace.
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* @param mul numerator, length is multiplied by this value
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* @param div denominator. length is divided by this value
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* @return scaled length
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*/
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LENGTH & setByRatio ( int mul, int div )
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{
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m_Units = ( int )( ( long long ) m_Units * mul / div );
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return *this;
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}
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/*!
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* Multiplies length by integer number.
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* @param y factor
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* @return scaled length
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*/
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const LENGTH operator * ( int y ) const
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{
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return LENGTH( m_Units * y );
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}
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/*!
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* Multiply a length inplace
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* @param y factor
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* @return scaled length
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*/
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LENGTH & operator *= ( int y )
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{
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m_Units *= y;
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return *this;
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}
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/*!
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* Multiplies length by floating point.
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* @param y factor
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* @return scaled length
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*/
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const LENGTH operator * ( double y ) const
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{
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return LENGTH( ( int )( m_Units * y ) );
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}
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/*!
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* Multiply a length inplace
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* @param y factor
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* @return scaled length
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*/
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LENGTH & operator *= ( double y )
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{
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m_Units *= y;
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return *this;
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}
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/*!
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* Multiplies integer by length ( like abowe with args swapped ).
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* @param x factor
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* @param y length
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* @return scaled length
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*/
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const LENGTH friend operator * ( int x, const LENGTH y )
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{
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return y * x;
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}
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/*!
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* Multiplies floating point by length ( like abowe with args swapped ).
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* @param x factor
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* @param y length
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* @return scaled length
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*/
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const LENGTH friend operator * ( double x, const LENGTH y )
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{
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return y * x;
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}
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/*!
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* Divides length by integer number.
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* @param y divider
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* @return scaled length
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*/
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const LENGTH operator / ( int y ) const
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{
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return LENGTH( m_Units / y );
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}
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/*!
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* Divide a length inplace
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* @param y divider
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* @return scaled length
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*/
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LENGTH & operator /= ( int y )
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{
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m_Units /= y;
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return *this;
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}
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/*!
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* Divides length by floating point.
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* @param y divider
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* @return scaled length
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*/
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const LENGTH operator / ( double y ) const
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{
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return LENGTH( ( long long )( m_Units / y ) );
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}
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/*!
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* Divide a length inplace
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* @param y divider
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* @return scaled length
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*/
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LENGTH & operator /= ( double y )
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{
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m_Units /= y;
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return *this;
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}
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/*!
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* Gets ratio of two lengths.
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* It is usable to get number of length units in length by
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* division of length by length unit ( See length units below ).
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* @param y base length
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* @return scaled length
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*/
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double operator / ( const LENGTH y ) const
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{
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return ( double ) m_Units / y.m_Units;
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}
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/*!
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* Gets integer ( unlike operator / ) ratio of two lengths.
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* It is usable to get number of length units in length by
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* division of length by length unit ( See length units below ).
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* @param y base length
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* @return scaled length
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*/
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int idiv( const LENGTH y ) const
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{
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return ( int )( m_Units / y.m_Units );
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}
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/*!
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* Zero.
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* @return Zero length
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*/
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static const LENGTH zero( void )
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{
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return LENGTH( 0 );
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}
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/*!
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* The metre unit.
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* @return One metre length
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*/
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static const LENGTH metre( void )
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{
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return LENGTH( METER );
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}
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/*!
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* The millimetre unit.
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* @return One millimetre length
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*/
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static const LENGTH millimetre( void )
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{
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return LENGTH( METER/1000 );
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}
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/*!
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* The inch unit.
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* @return One inch length
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*/
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static const LENGTH inch( void )
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{
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return LENGTH( METER/10000*254 ); // ensure it's done without precision loss
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}
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/*!
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* The mil unit.
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* @return One mil length
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*/
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static const LENGTH mil( void )
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{
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return inch()/1000;
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}
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/*!
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* Hypotenuse of a triangle with two given katheti.
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* @param y another kathetus
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* @return hypothenuse
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*/
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const LENGTH hypotenuse( LENGTH y ) const
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{
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return LENGTH ( ( int ) sqrt (
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( ( double ) m_Units * m_Units
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+ ( double ) y.m_Units * y.m_Units ) ) );
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}
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/*!
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* Another kathetus of a triangle with given hypothenuse and kathetus.
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* @param y kathetus
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* @return another kathetus
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*/
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const LENGTH kathetus( LENGTH y ) const
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{
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return LENGTH ( ( int ) sqrt (
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( ( double ) m_Units * m_Units
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- ( double ) y.m_Units * y.m_Units ) ) );
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}
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public:
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static LENGTH<T, 1> metre( void ) {
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return T(METRE);
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}
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static LENGTH<T, 1> decimetre( void ) {
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return T(METRE / 10);
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}
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static LENGTH<T, 1> centimetre( void ) {
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return T(METRE / 100);
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}
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static LENGTH<T, 1> millimetre( void ) {
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return T(METRE / 1000);
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}
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static LENGTH<T, 1> micrometre( void ) {
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return T(METRE / 1000000);
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}
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static LENGTH<T, 1> foot( void ) { /* do not think this will ever need */
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return T(INCH * 12);
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}
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static LENGTH<T, 1> inch( void ) {
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return T(INCH);
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}
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static LENGTH<T, 1> mil( void ) {
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return T(INCH / 1000);
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}
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};
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/**********************************************/
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/*! I'm a point/vector in a physical 2D plane */
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/**********************************************/
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class LENGTH_XY {
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private:
|
||||
LENGTH m_X, m_Y;
|
||||
|
||||
public:
|
||||
/*!
|
||||
* One given x and y coords of type LENGTH
|
||||
* @param x coordinate
|
||||
* @param y coordinate
|
||||
*/
|
||||
LENGTH_XY( const LENGTH x, const LENGTH y ) : m_X( x ), m_Y( y )
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* A point ( or vector ) given x and y multiplies of specified unit.
|
||||
* Given just for a convenience, you can use ( x*unit, y*unit ) instead.
|
||||
* @param x coordinate factor
|
||||
* @param y coordinate factor
|
||||
* @param unit the unit
|
||||
*/
|
||||
LENGTH_XY( int x, int y, const LENGTH unit ) : m_X( unit * x ), m_Y( unit * y )
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* A point ( or vector ) given wxPoint and unit
|
||||
* @param x wxPoint
|
||||
* @param unit the unit
|
||||
*/
|
||||
LENGTH_XY( wxPoint x, const LENGTH unit ) : m_X( unit * x.x ), m_Y( unit * x.y )
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* A point ( or vector ) given wxRealPoint and unit
|
||||
* @param x wxRealPoint
|
||||
* @param unit the unit
|
||||
*/
|
||||
LENGTH_XY( wxRealPoint x, const LENGTH unit ) : m_X( unit * x.x ), m_Y( unit * x.y )
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* x coordinate
|
||||
* @return x coordinate
|
||||
*/
|
||||
const LENGTH x( void ) const
|
||||
{
|
||||
return m_X;
|
||||
}
|
||||
|
||||
/*!
|
||||
* y coordinate
|
||||
* @return y coordinate
|
||||
*/
|
||||
const LENGTH y( void ) const
|
||||
{
|
||||
return m_Y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Absoulte value / length
|
||||
* @return absolute value
|
||||
*/
|
||||
const LENGTH abs( void ) const
|
||||
{
|
||||
return m_X.hypotenuse(m_Y);
|
||||
}
|
||||
|
||||
/*!
|
||||
* Equality comparison of vectors.
|
||||
* @param y vectors to compare
|
||||
* @return vectors are equal
|
||||
*/
|
||||
bool operator == ( const LENGTH_XY y ) const
|
||||
{
|
||||
return m_X == y.m_X && m_Y == y.m_Y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Non-equality comparison of vectors.
|
||||
* @param y vectors to compare
|
||||
* @return vectors are different
|
||||
*/
|
||||
bool operator != ( const LENGTH_XY y ) const
|
||||
{
|
||||
return m_X != y.m_X || m_Y != y.m_Y;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Sum of two vectors ( or a point translated by vector )
|
||||
* @param y vector to add
|
||||
* @return result of addition
|
||||
*/
|
||||
const LENGTH_XY operator + ( const LENGTH_XY y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X + y.m_X, m_Y + y.m_Y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Translate a vector inplace
|
||||
* @param y vector to add
|
||||
* @return result of addition
|
||||
*/
|
||||
LENGTH_XY & operator += ( const LENGTH_XY y )
|
||||
{
|
||||
m_X += y.m_X;
|
||||
m_Y += y.m_Y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Difference of two vectors ( or a point translated by vector in reverse direction ).
|
||||
* @param y vector to subtract
|
||||
* @return result of subtraction
|
||||
*/
|
||||
const LENGTH_XY operator - ( const LENGTH_XY y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X - y.m_X, m_Y - y.m_Y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Translate a vector inplace in opposite direction
|
||||
* @param y vector to subtract
|
||||
* @return result of subtraction
|
||||
*/
|
||||
LENGTH_XY & operator -= ( const LENGTH_XY y )
|
||||
{
|
||||
m_X -= y.m_X;
|
||||
m_Y -= y.m_Y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Vector with reverse direction.
|
||||
* @return reverse direction vector
|
||||
*/
|
||||
const LENGTH_XY operator - ( void ) const
|
||||
{
|
||||
return LENGTH_XY( - m_X, - m_Y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Scale vector to rational number, given numerator and denominator.
|
||||
* This is done without overflow or precision loss unlike dealing
|
||||
* with * / and floating point.
|
||||
* @param mul numerator ( length is multiplied by this value )
|
||||
* @param div denominator ( length is divided by this value )
|
||||
* @return scaled vector
|
||||
*/
|
||||
const LENGTH_XY byRatio ( int mul, int div )
|
||||
{
|
||||
return LENGTH_XY( m_X.byRatio( mul, div ), m_Y.byRatio( mul, div ) );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Scale vector to rational number, inplace (like operator *=).
|
||||
* @param mul numerator ( length is multiplied by this value )
|
||||
* @param div denominator ( length is divided by this value )
|
||||
* @return scaled vector
|
||||
*/
|
||||
LENGTH_XY & setByRatio ( int mul, int div )
|
||||
{
|
||||
m_X.setByRatio( mul, div );
|
||||
m_Y.setByRatio( mul, div );
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Multiplies vector length by integer number.
|
||||
* @param y factor
|
||||
* @return scaled vector
|
||||
*/
|
||||
const LENGTH_XY operator * ( int y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X * y, m_Y * y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Multiply a vector inplace
|
||||
* @param y factor
|
||||
* @return scaled vector
|
||||
*/
|
||||
LENGTH_XY & operator *= ( int y )
|
||||
{
|
||||
m_X *= y;
|
||||
m_Y *= y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Multiplies vector length by floating point number.
|
||||
* @param y factor
|
||||
* @return scaled length
|
||||
*/
|
||||
const LENGTH_XY operator * ( double y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X * y, m_Y * y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Multiply a vector inplace
|
||||
* @param y factor
|
||||
* @return scaled vector
|
||||
*/
|
||||
LENGTH_XY & operator *= ( double y )
|
||||
{
|
||||
m_X *= y;
|
||||
m_Y *= y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Divides vector length by integer number.
|
||||
* @param y divider
|
||||
* @return scaled vector
|
||||
*/
|
||||
const LENGTH_XY operator / ( int y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X / y, m_Y / y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Divide a vector inplace
|
||||
* @param y divider
|
||||
* @return scaled vector
|
||||
*/
|
||||
LENGTH_XY & operator /= ( int y )
|
||||
{
|
||||
m_X /= y;
|
||||
m_Y /= y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Divides vector length by floating point number.
|
||||
* @param y divider
|
||||
* @return scaled vector
|
||||
*/
|
||||
const LENGTH_XY operator / ( double y ) const
|
||||
{
|
||||
return LENGTH_XY( m_X / y, m_Y / y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Divide a vector inplace
|
||||
* @param y divider
|
||||
* @return scaled vector
|
||||
*/
|
||||
LENGTH_XY & operator /= ( double y )
|
||||
{
|
||||
m_X /= y;
|
||||
m_Y /= y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Outputs wxPoint in specified scale.
|
||||
* @param y scale
|
||||
* @return wxPoint
|
||||
*/
|
||||
const wxPoint toWxPoint ( LENGTH y ) const
|
||||
{
|
||||
return wxPoint( m_X.idiv( y ), m_Y.idiv( y ) );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Outputs wxRealPoint in specified scale.
|
||||
* @param y scale
|
||||
* @return wxPoint
|
||||
*/
|
||||
const wxRealPoint toWxRealPoint ( LENGTH y ) const
|
||||
{
|
||||
return wxRealPoint( m_X / y, m_Y / y );
|
||||
}
|
||||
|
||||
/*!
|
||||
* Rotates vector 90 degrees ( X axis towards Y )
|
||||
* @return rotated
|
||||
*/
|
||||
const LENGTH_XY rot90 ( void ) const
|
||||
{
|
||||
return LENGTH_XY( m_Y, -m_X );
|
||||
}
|
||||
/* shortcut */
|
||||
template <typename T, int D> class LENGTH_UNITS<LENGTH<T, D> >: public LENGTH_UNITS<T> {
|
||||
};
|
||||
|
||||
/* TODO: argument promotion (but is this need? explicit casts would be enough) */
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue