[MacOSX] Fixing Zone visualization and removing not working code
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@ -599,25 +599,6 @@ void GRLineArray( EDA_RECT* aClipBox, wxDC* aDC, std::vector<wxPoint>& aLines,
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{
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GRSetColorPen( aDC, aColor, aWidth );
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#if defined( USE_WX_GRAPHICS_CONTEXT ) || defined(__WXMAC__)
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wxGraphicsContext* gc = wxGraphicsContext::Create( aDC );
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wxASSERT( gc );
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gc->Clip( aClipBox->GetX(), aClipBox->GetY(), aClipBox->GetRight(), aClipBox->GetHeight() );
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wxGraphicsPath path = gc->CreatePath();
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for( unsigned i = 0; i < aLines.size(); )
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{
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path.MoveToPoint( aLines[i].x, aLines[i].y );
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i++;
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path.AddLineToPoint( aLines[i].x, aLines[i].y );
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i++;
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}
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gc->StrokePath( path );
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gc->ResetClip();
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delete gc;
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#else
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if( aClipBox )
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aClipBox->Inflate(aWidth/2);
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for( unsigned i = 0; i < aLines.size(); i += 2)
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@ -633,7 +614,6 @@ void GRLineArray( EDA_RECT* aClipBox, wxDC* aDC, std::vector<wxPoint>& aLines,
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}
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if( aClipBox )
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aClipBox->Inflate(-aWidth/2);
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#endif
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}
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