Work in progress: WRL2 to SGNODE translation

This commit is contained in:
Cirilo Bernardo 2016-01-01 18:55:43 +11:00
parent b426740195
commit d68418d613
21 changed files with 157 additions and 1 deletions

View File

@ -346,3 +346,10 @@ bool WRL2APPEARANCE::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return true;
}
SGNODE* WRL2APPEARANCE::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -32,6 +32,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2APPEARANCE
@ -63,6 +64,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_APPEARANCE_H

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@ -32,6 +32,7 @@
#include "vrml2_coords.h"
#include "vrml2_norms.h"
#include "vrml2_color.h"
#include "plugins/3dapi/ifsg_all.h"
WRL2BASE::WRL2BASE() : WRL2NODE()
@ -762,3 +763,68 @@ bool WRL2BASE::readColor( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode )
return true;
}
SGNODE* WRL2BASE::TranslateToSG( SGNODE* aParent )
{
if( m_Children.empty() )
return NULL;
if( m_topNode )
return m_topNode;
IFSG_TRANSFORM topNode( aParent );
std::list< WRL2NODE* >::iterator sC = m_Children.begin();
std::list< WRL2NODE* >::iterator eC = m_Children.end();
WRL2NODES type;
// Include only Shape and Transform nodes in the top node
bool test = false; // set to true if there are any subnodes for display
while( sC != eC )
{
type = (*sC)->GetNodeType();
switch( type )
{
case WRL2_SHAPE:
// wrap the shape in a transform
do
{
IFSG_TRANSFORM wrapper( topNode.GetRawPtr() );
SGNODE* pshape = (*sC)->TranslateToSG( wrapper.GetRawPtr() );
if( NULL != pshape )
test = true;
else
wrapper.Destroy();
} while( 0 );
break;
case WRL2_TRANSFORM:
if( NULL != (*sC)->TranslateToSG( topNode.GetRawPtr() ) )
test = true;
break;
default:
break;
}
++ sC;
}
if( false == test )
{
topNode.Destroy();
return NULL;
}
m_topNode = topNode.GetRawPtr();
return m_topNode;
}

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@ -91,6 +91,7 @@ public:
// functions inherited from WRL2NODE
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool SetParent( WRL2NODE* aParent );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_BASE_H

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@ -187,3 +187,10 @@ bool WRL2COLOR::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return false;
}
SGNODE* WRL2COLOR::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -34,6 +34,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2COLOR
@ -57,6 +58,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_COLOR_H

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@ -187,3 +187,10 @@ bool WRL2COORDS::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return false;
}
SGNODE* WRL2COORDS::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -34,6 +34,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2COORDS
@ -57,6 +58,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_COORDS_H

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@ -558,3 +558,10 @@ bool WRL2FACESET::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return true;
}
SGNODE* WRL2FACESET::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -34,6 +34,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2FACESET
@ -81,6 +82,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_FACESET_H

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@ -285,3 +285,10 @@ bool WRL2MATERIAL::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return true;
}
SGNODE* WRL2MATERIAL::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -32,6 +32,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2MATERIAL
@ -62,6 +63,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_MATERIAL_H

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@ -42,6 +42,7 @@ static NODEMAP nodenames;
WRL2NODE::WRL2NODE()
{
m_topNode = NULL;
m_Parent = NULL;
m_Type = WRL2_END;

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@ -49,6 +49,7 @@
#include "wrlproc.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2NODE
@ -66,6 +67,8 @@ protected:
std::list< WRL2NODE* > m_Refs; // nodes referenced by this node
std::string m_error;
SGNODE* m_topNode; // the SGNODE representation of the display data
public:
/**
@ -173,6 +176,16 @@ public:
virtual bool AddRefNode( WRL2NODE* aNode );
std::string GetError( void );
/**
* Function TranslateToSG
* produces a representation of the data using the intermediate
* scenegraph structures of the kicad_3dsg library.
*
* @param aParent is a pointer to the parent SG node
* @return is non-NULL on success
*/
virtual SGNODE* TranslateToSG( SGNODE* aParent ) = 0;
};
#endif // VRML2_NODE_H

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@ -187,3 +187,10 @@ bool WRL2NORMS::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return false;
}
SGNODE* WRL2NORMS::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -34,6 +34,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2NORMS
@ -57,6 +58,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_NORMS_H

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@ -309,3 +309,10 @@ bool WRL2SHAPE::Read( WRLPROC& proc, WRL2BASE* aTopNode )
return true;
}
SGNODE* WRL2SHAPE::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -32,6 +32,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2SHAPE
@ -62,6 +63,7 @@ public:
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_SHAPE_H

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@ -333,3 +333,10 @@ bool WRL2TRANSFORM::readChildren( WRLPROC& proc, WRL2BASE* aTopNode )
return true;
}
SGNODE* WRL2TRANSFORM::TranslateToSG( SGNODE* aParent )
{
// XXX - TO IMPLEMENT
return NULL;
}

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@ -32,6 +32,7 @@
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2TRANSFORM
@ -62,6 +63,7 @@ public:
// functions inherited from WRL2NODE
bool Read( WRLPROC& proc, WRL2BASE* aTopNode );
bool AddRefNode( WRL2NODE* aNode );
SGNODE* TranslateToSG( SGNODE* aParent );
};
#endif // VRML2_TRANSFORM_H

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@ -176,6 +176,7 @@ SCENEGRAPH* Load( char const* aFileName )
return NULL;
LOCALESWITCH switcher;
SCENEGRAPH* scene = NULL;
// VRML file processor
WRLPROC proc;
@ -207,10 +208,12 @@ SCENEGRAPH* Load( char const* aFileName )
#ifdef DEBUG
std::cout << " * [INFO] load completed\n";
#endif
scene = (SCENEGRAPH*)bp->TranslateToSG( NULL );
}
delete bp;
}
return NULL;
return scene;
}