Gerbview: added support og regular polygon aperure definition.
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6417db152a
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@ -12,12 +12,11 @@ email address.
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graphics items are now specific to gerbview (added a GERBER_DRAW_ITEM class)
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and do not use tracks from pcbnew.
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The way used to draw them is also new.
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Apertures are now correctly drawn for round, oval and rectangular shapes
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Apertures are now correctly drawn for round, oval, rectangular and regular polygon shapes
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(with or without holes)
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Aperture definition type Polygon is not yet handle.
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Polygons are correctly drawn.
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TODO:
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Draw functions for aperture definition type Polygon.
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Draw functions for aperture macros.
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Work in progress.
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@ -106,10 +106,13 @@ wxString GERBER_DRAW_ITEM::ShowGBRShape()
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case GBR_SPOT_RECT:
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return wxT( "spot_rect" );
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case GBR_SPOT_POLY:
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return wxT( "spot_poly" );
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case GBR_POLYGON:
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return wxT( "polygon" );
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case GBR_MACRO:
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case GBR_SPOT_MACRO:
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return wxT( "apt_macro" ); // TODO: add aperture macro name
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default:
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@ -276,6 +279,7 @@ void GERBER_DRAW_ITEM::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode,
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case GBR_SPOT_CIRCLE:
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case GBR_SPOT_RECT:
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case GBR_SPOT_OVAL:
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case GBR_SPOT_POLY:
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isFilled = DisplayOpt.DisplayPadFill ? true : false;
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d_codeDescr->DrawFlashedShape( &panel->m_ClipBox, DC, color,
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m_Start, isFilled );
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@ -40,7 +40,8 @@ enum Gbr_Basic_Shapes {
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GBR_SPOT_CIRCLE, // flashed shape: round shape (can have hole)
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GBR_SPOT_RECT, // flashed shape: rectangular shape can have hole)
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GBR_SPOT_OVAL, // flashed shape: oval shape
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GBR_MACRO, // complex shape described by a macro
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GBR_SPOT_POLY, // flashed shape: regulat polygon, 3 to 12 edges
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GBR_SPOT_MACRO, // complex shape described by a macro
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GBR_LAST // last value for this list
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};
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@ -56,11 +56,12 @@ void D_CODE::Clear_D_CODE_Data()
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m_Size.y = DEFAULT_SIZE;
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m_Shape = APT_CIRCLE;
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m_Drill.x = m_Drill.y = 0;
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m_DrillShape = 0;
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m_DrillShape = APT_DEF_NO_HOLE;
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m_InUse = FALSE;
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m_Defined = FALSE;
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m_Macro = 0;
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m_Macro = NULL;
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m_Rotation = 0.0;
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m_EdgesCount = 0;
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}
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@ -252,17 +253,29 @@ void WinEDA_GerberFrame::CopyDCodesSizeToItems()
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{
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case APT_LINE: // might not appears here, but some broken
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// gerber files use it
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case APT_CIRCLE: /* spot round (for GERBER) */
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case APT_CIRCLE: /* spot round */
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gerb_item->m_Shape = GBR_SPOT_CIRCLE;
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break;
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case APT_OVAL: /* spot oval (for GERBER)*/
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case APT_OVAL: /* spot oval*/
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gerb_item->m_Shape = GBR_SPOT_OVAL;
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break;
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default: /* spot rect (for GERBER)*/
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case APT_RECT: /* spot rect*/
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gerb_item->m_Shape = GBR_SPOT_RECT;
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break;
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case APT_POLYGON: /* spot regular polyg 3 to 1é edges */
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gerb_item->m_Shape = GBR_SPOT_POLY;
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break;
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case APT_MACRO: /* spot defined by a macro */
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gerb_item->m_Shape = GBR_SPOT_MACRO;
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break;
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default:
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wxMessageBox( wxT("WinEDA_GerberFrame::CopyDCodesSizeToItems() error" ) );
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break;
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}
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}
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}
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@ -280,14 +293,16 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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switch( m_Shape )
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{
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case APT_MACRO: // TODO: current a round shape
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case APT_CIRCLE:
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radius = m_Size.x >> 1;
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if( !aFilledShape )
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GRCircle( aClipBox, aDC, aShapePos.x, aShapePos.y, radius, aColor );
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else
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if( m_DrillShape == 0 )
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if( m_DrillShape == APT_DEF_NO_HOLE )
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GRFilledCircle( aClipBox, aDC, aShapePos, radius, aColor );
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else if( m_DrillShape == 1 ) // round hole
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else if( APT_DEF_ROUND_HOLE == 1 ) // round hole in shape
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{
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int width = (m_Size.x - m_Drill.x ) / 2;
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GRCircle( aClipBox, aDC, aShapePos, radius - (width / 2), width, aColor );
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@ -301,21 +316,22 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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break;
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case APT_LINE:
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// not used for flashed items
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break;
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case APT_RECT:
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{
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wxPoint start;
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start.x = aShapePos.x - m_Size.x/2;
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start.y = aShapePos.y - m_Size.y/2;
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start.x = aShapePos.x - m_Size.x / 2;
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start.y = aShapePos.y - m_Size.y / 2;
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wxPoint end = start + m_Size;
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if( !aFilledShape )
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{
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GRRect( aClipBox, aDC, start.x, start.y, end.x, end.y ,
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GRRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
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0, aColor );
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}
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else if( m_DrillShape == 0 )
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else if( m_DrillShape == APT_DEF_NO_HOLE )
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{
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GRFilledRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
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0, aColor, aColor );
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@ -327,7 +343,7 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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DrawFlashedPolygon( aClipBox, aDC, aColor, aFilledShape, aShapePos );
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}
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}
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break;
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break;
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case APT_OVAL:
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{
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@ -352,7 +368,7 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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GRCSegm( aClipBox, aDC, start.x, start.y,
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end.x, end.y, radius, aColor );
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}
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else if( m_DrillShape == 0 )
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else if( m_DrillShape == APT_DEF_NO_HOLE )
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{
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GRFillCSegm( aClipBox, aDC, start.x,
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start.y, end.x, end.y, radius, aColor );
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@ -371,10 +387,6 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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ConvertShapeToPolygon();
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DrawFlashedPolygon( aClipBox, aDC, aColor, aFilledShape, aShapePos );
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break;
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case APT_MACRO:
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// TODO
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break;
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}
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}
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@ -403,6 +415,15 @@ void D_CODE::DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC,
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}
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#define SEGS_CNT 32 // number of segments to approximate a circle
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// A helper function for D_CODE::ConvertShapeToPolygon().
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// Add a hole to a polygon
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static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
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APERTURE_DEF_HOLETYPE aHoleShape,
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wxSize aSize,
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wxPoint aAnchorPos );
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/** function ConvertShapeToPolygon
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* convert a shape to an equivalent polygon.
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* Arcs and circles are approximated by segments
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@ -411,7 +432,6 @@ void D_CODE::DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC,
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*/
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void D_CODE::ConvertShapeToPolygon()
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{
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#define SEGS_CNT 32 // number of segments to approximate a circle
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wxPoint initialpos;
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wxPoint currpos;;
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m_PolyCorners.clear();
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@ -427,41 +447,18 @@ void D_CODE::ConvertShapeToPolygon()
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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m_PolyCorners.push_back( currpos );
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}
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if( m_DrillShape == 1 )
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{
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for( unsigned ii = 0 ; ii <= SEGS_CNT; ii++ )
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{
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currpos.x = m_Drill.x / 2;
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currpos.y = 0;
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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m_PolyCorners.push_back( currpos );
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}
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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if( m_DrillShape == 2 ) // Create rectangular hole
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{
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currpos.x = m_Drill.x / 2;
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currpos.y = m_Drill.y / 2;
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m_PolyCorners.push_back( currpos ); // link to hole and begin hole
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currpos.x -= m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y -= m_Drill.y;
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m_PolyCorners.push_back( currpos );
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currpos.x += m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y += m_Drill.y;
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m_PolyCorners.push_back( currpos ); // close hole
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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break;
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case APT_LINE:
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// Not used for flashed shapes
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break;
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case APT_RECT:
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currpos.x = m_Size.x / 2;
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currpos.y = m_Size.y / 2;
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currpos.x = m_Size.x / 2;
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currpos.y = m_Size.y / 2;
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initialpos = currpos;
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m_PolyCorners.push_back( currpos );
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currpos.x -= m_Size.x;
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currpos.x += m_Size.x;
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m_PolyCorners.push_back( currpos );
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currpos.y += m_Size.y;
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m_PolyCorners.push_back( currpos ); // close polygon
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if( m_DrillShape == 1 ) // build a round hole
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{
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for( int ii = 0 ; ii <= SEGS_CNT; ii++ )
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{
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currpos.x = 0;
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currpos.y = m_Drill.x / 2; // m_Drill.x / 2 is the radius of the hole
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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m_PolyCorners.push_back( currpos );
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}
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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if( m_DrillShape == 2 ) // Create rectangular hole
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{
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currpos.x = m_Drill.x / 2;
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currpos.y = m_Drill.y / 2;
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m_PolyCorners.push_back( currpos ); // link to hole and begin hole
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currpos.x -= m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y -= m_Drill.y;
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m_PolyCorners.push_back( currpos );
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currpos.x += m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y += m_Drill.y;
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m_PolyCorners.push_back( currpos ); // close hole
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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m_PolyCorners.push_back( currpos ); // close polygon
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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break;
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case APT_OVAL:
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@ -507,7 +480,7 @@ void D_CODE::ConvertShapeToPolygon()
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// we create an horizontal oval shape. then rotate if needed
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if( m_Size.x > m_Size.y ) // horizontal oval
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{
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delta = (m_Size.x - m_Size.y) / 2;
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delta = (m_Size.x - m_Size.y) / 2;
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radius = m_Size.y / 2;
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}
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else // vertical oval
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@ -537,47 +510,85 @@ void D_CODE::ConvertShapeToPolygon()
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currpos.x -= delta;
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m_PolyCorners.push_back( currpos );
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}
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m_PolyCorners.push_back( initialpos ); // close outline
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if( m_Size.y > m_Size.x ) // vertical oval, rotate polygon.
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if( m_Size.y > m_Size.x ) // vertical oval, rotate polygon.
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{
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for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
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RotatePoint( &m_PolyCorners[jj], 900 );
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}
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if( m_DrillShape == 1 ) // build a round hole
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{
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for( ii = 0 ; ii <= SEGS_CNT; ii++ )
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{
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currpos.x = 0;
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currpos.y = m_Drill.x / 2; // m_Drill.x / 2 is the radius of the hole
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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m_PolyCorners.push_back( currpos );
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}
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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if( m_DrillShape == 2 ) // Create rectangular hole
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{
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currpos.x = m_Drill.x / 2;
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currpos.y = m_Drill.y / 2;
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m_PolyCorners.push_back( currpos ); // link to hole and begin hole
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currpos.x -= m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y -= m_Drill.y;
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m_PolyCorners.push_back( currpos );
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currpos.x += m_Drill.x;
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m_PolyCorners.push_back( currpos );
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currpos.y += m_Drill.y;
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m_PolyCorners.push_back( currpos ); // close hole
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m_PolyCorners.push_back( initialpos ); // link to outline
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}
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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}
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break;
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break;
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case APT_POLYGON:
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// TODO
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currpos.x = m_Size.x >> 1; // first point is on X axis
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initialpos = currpos;
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// rs274x said: m_EdgesCount = 3 ... 12
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if( m_EdgesCount < 3 )
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m_EdgesCount = 3;
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if( m_EdgesCount > 12 )
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m_EdgesCount = 12;
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for( int ii = 0; ii <= m_EdgesCount; ii++ )
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{
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currpos = initialpos;
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RotatePoint( &currpos, ii * 3600 / m_EdgesCount );
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m_PolyCorners.push_back( currpos );
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}
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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if( m_Rotation ) // vertical oval, rotate polygon.
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{
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int angle = wxRound( m_Rotation*10 );
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for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
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{
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// Remember the Y axis is from top to bottom when draw items.
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RotatePoint( &m_PolyCorners[jj], -angle );
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NEGATE(m_PolyCorners[jj].y);
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}
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}
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break;
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case APT_MACRO:
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// TODO
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break;
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}
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}
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// The helper function for D_CODE::ConvertShapeToPolygon().
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// Add a hole to a polygon
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static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
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APERTURE_DEF_HOLETYPE aHoleShape,
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wxSize aSize,
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wxPoint aAnchorPos )
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{
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wxPoint currpos;
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if( aHoleShape == APT_DEF_ROUND_HOLE ) // build a round hole
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{
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for( int ii = 0; ii <= SEGS_CNT; ii++ )
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{
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currpos.x = 0;
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currpos.y = aSize.x / 2; // aSize.x / 2 is the radius of the hole
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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aBuffer.push_back( currpos );
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}
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aBuffer.push_back( aAnchorPos ); // link to outline
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}
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if( aHoleShape == APT_DEF_RECT_HOLE ) // Create rectangular hole
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{
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currpos.x = aSize.x / 2;
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currpos.y = aSize.y / 2;
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aBuffer.push_back( currpos ); // link to hole and begin hole
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currpos.x -= aSize.x;
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aBuffer.push_back( currpos );
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currpos.y -= aSize.y;
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aBuffer.push_back( currpos );
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currpos.x += aSize.x;
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aBuffer.push_back( currpos );
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currpos.y += aSize.y;
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aBuffer.push_back( currpos ); // close hole
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aBuffer.push_back( aAnchorPos ); // link to outline
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}
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}
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113
gerbview/dcode.h
113
gerbview/dcode.h
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@ -16,20 +16,30 @@
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* is the set of all gerber aperture types allowed, according to page 16 of
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* http://gerbv.sourceforge.net/docs/rs274xrevd_e.pdf
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*/
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enum APERTURE_T
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{
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APT_CIRCLE = 'C',
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APT_LINE = 'L',
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APT_RECT = 'R',
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APT_OVAL = '0',
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enum APERTURE_T {
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APT_CIRCLE = 'C',
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APT_LINE = 'L',
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APT_RECT = 'R',
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APT_OVAL = '0',
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APT_POLYGON = 'P',
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APT_MACRO = 'M'
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APT_MACRO = 'M'
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};
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|
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// In aperture definition, round, oval and rectangular flashed shapes
|
||||
// can have a hole (ropund or rectangular)
|
||||
// this option is stored in .m_DrillShape D_CODE member
|
||||
enum APERTURE_DEF_HOLETYPE {
|
||||
APT_DEF_NO_HOLE = 0,
|
||||
APT_DEF_ROUND_HOLE,
|
||||
APT_DEF_RECT_HOLE
|
||||
};
|
||||
|
||||
#define FIRST_DCODE 10
|
||||
#define LAST_DCODE 999 // dcodes values are from 10 to 999
|
||||
#define TOOLS_MAX_COUNT (LAST_DCODE+1)
|
||||
/* define min and max values for D Codes values.
|
||||
* note: values >= 0 and > FIRST_DCODE can be used for specila purposes
|
||||
*/
|
||||
#define FIRST_DCODE 10
|
||||
#define LAST_DCODE 999
|
||||
#define TOOLS_MAX_COUNT (LAST_DCODE + 1)
|
||||
|
||||
class D_CODE;
|
||||
|
||||
|
@ -46,17 +56,19 @@ class DCODE_PARAM
|
|||
{
|
||||
public:
|
||||
DCODE_PARAM() :
|
||||
index(-1),
|
||||
value(0.0)
|
||||
index( -1 ),
|
||||
value( 0.0 )
|
||||
{}
|
||||
|
||||
double GetValue( const D_CODE* aDcode ) const;
|
||||
double GetValue( const D_CODE* aDcode ) const;
|
||||
|
||||
void SetValue( double aValue )
|
||||
{
|
||||
value = aValue;
|
||||
index = -1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Function IsImmediate
|
||||
* tests if this DCODE_PARAM holds an immediate parameter or is a pointer
|
||||
|
@ -69,16 +81,18 @@ public:
|
|||
return (unsigned) index;
|
||||
}
|
||||
|
||||
|
||||
void SetIndex( int aIndex )
|
||||
{
|
||||
index = aIndex;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
int index; ///< if -1, then \a value field is an immediate value,
|
||||
int index; ///< if -1, then \a value field is an immediate value,
|
||||
// else this is an index into parent's
|
||||
// D_CODE.m_am_params.
|
||||
double value; ///< if IsImmediate()==true then use the value, else
|
||||
double value; ///< if IsImmediate()==true then use the value, else
|
||||
// not used.
|
||||
};
|
||||
|
||||
|
@ -88,22 +102,21 @@ private:
|
|||
* is the set of all "aperture macro primitives" (primitive numbers). See
|
||||
* Table 3 in http://gerbv.sourceforge.net/docs/rs274xrevd_e.pdf
|
||||
*/
|
||||
enum AM_PRIMITIVE_ID
|
||||
{
|
||||
AMP_CIRCLE = 1,
|
||||
AMP_LINE2 = 2,
|
||||
enum AM_PRIMITIVE_ID {
|
||||
AMP_CIRCLE = 1,
|
||||
AMP_LINE2 = 2,
|
||||
AMP_LINE20 = 20,
|
||||
AMP_LINE_CENTER = 21,
|
||||
AMP_LINE_LOWER_LEFT = 22,
|
||||
AMP_EOF = 3,
|
||||
AMP_EOF = 3,
|
||||
AMP_OUTLINE = 4,
|
||||
AMP_POLYGON = 5,
|
||||
AMP_MOIRE = 6,
|
||||
AMP_MOIRE = 6,
|
||||
AMP_THERMAL = 7,
|
||||
};
|
||||
|
||||
|
||||
typedef std::vector<DCODE_PARAM> DCODE_PARAMS;
|
||||
typedef std::vector<DCODE_PARAM> DCODE_PARAMS;
|
||||
|
||||
/**
|
||||
* Struct AM_PRIMITIVE
|
||||
|
@ -112,8 +125,8 @@ typedef std::vector<DCODE_PARAM> DCODE_PARAMS;
|
|||
*/
|
||||
struct AM_PRIMITIVE
|
||||
{
|
||||
AM_PRIMITIVE_ID primitive_id; ///< The primitive type
|
||||
DCODE_PARAMS params; ///< A sequence of parameters used by
|
||||
AM_PRIMITIVE_ID primitive_id; ///< The primitive type
|
||||
DCODE_PARAMS params; ///< A sequence of parameters used by
|
||||
// the primitive
|
||||
|
||||
/**
|
||||
|
@ -130,7 +143,7 @@ struct AM_PRIMITIVE
|
|||
};
|
||||
|
||||
|
||||
typedef std::vector<AM_PRIMITIVE> AM_PRIMITIVES;
|
||||
typedef std::vector<AM_PRIMITIVE> AM_PRIMITIVES;
|
||||
|
||||
/**
|
||||
* Struct APERTURE_MACRO
|
||||
|
@ -138,8 +151,8 @@ typedef std::vector<AM_PRIMITIVE> AM_PRIMITIVES;
|
|||
*/
|
||||
struct APERTURE_MACRO
|
||||
{
|
||||
wxString name; ///< The name of the aperture macro
|
||||
AM_PRIMITIVES primitives; ///< A sequence of AM_PRIMITIVEs
|
||||
wxString name; ///< The name of the aperture macro
|
||||
AM_PRIMITIVES primitives; ///< A sequence of AM_PRIMITIVEs
|
||||
};
|
||||
|
||||
|
||||
|
@ -151,7 +164,7 @@ struct APERTURE_MACRO
|
|||
struct APERTURE_MACRO_less_than
|
||||
{
|
||||
// a "less than" test on two APERTURE_MACROs (.name wxStrings)
|
||||
bool operator()( const APERTURE_MACRO& am1, const APERTURE_MACRO& am2) const
|
||||
bool operator()( const APERTURE_MACRO& am1, const APERTURE_MACRO& am2 ) const
|
||||
{
|
||||
return am1.name.Cmp( am2.name ) < 0; // case specific wxString compare
|
||||
}
|
||||
|
@ -163,8 +176,8 @@ struct APERTURE_MACRO_less_than
|
|||
* is a sorted collection of APERTURE_MACROS whose key is the name field in
|
||||
* the APERTURE_MACRO.
|
||||
*/
|
||||
typedef std::set<APERTURE_MACRO, APERTURE_MACRO_less_than> APERTURE_MACRO_SET;
|
||||
typedef std::pair<APERTURE_MACRO_SET::iterator, bool> APERTURE_MACRO_SET_PAIR;
|
||||
typedef std::set<APERTURE_MACRO, APERTURE_MACRO_less_than> APERTURE_MACRO_SET;
|
||||
typedef std::pair<APERTURE_MACRO_SET::iterator, bool> APERTURE_MACRO_SET_PAIR;
|
||||
|
||||
|
||||
/**
|
||||
|
@ -182,7 +195,7 @@ class D_CODE
|
|||
* parameters used only when this D_CODE holds a reference to an aperture
|
||||
* macro, and these parameters would customize the macro.
|
||||
*/
|
||||
DCODE_PARAMS m_am_params;
|
||||
DCODE_PARAMS m_am_params;
|
||||
|
||||
std::vector <wxPoint> m_PolyCorners; /* Polygon used to draw AMP_POLYGON shape and some other
|
||||
* complex shapes which are converted to polygon
|
||||
|
@ -190,15 +203,16 @@ class D_CODE
|
|||
*/
|
||||
|
||||
public:
|
||||
wxSize m_Size; /* Horizontal and vertical dimensions. */
|
||||
APERTURE_T m_Shape; /* shape ( Line, rectangle, circle , oval .. ) */
|
||||
int m_Num_Dcode; /* D code ( >= 10 ) */
|
||||
wxSize m_Drill; /* dimension of the hole (if any) */
|
||||
int m_DrillShape; /* shape of the hole (round = 1, rect = 2) */
|
||||
double m_Rotation; /* shape rotation in degrees */
|
||||
bool m_InUse; /* FALSE if not used */
|
||||
bool m_Defined; /* FALSE if not defined */
|
||||
wxString m_SpecialDescr;
|
||||
wxSize m_Size; /* Horizontal and vertical dimensions. */
|
||||
APERTURE_T m_Shape; /* shape ( Line, rectangle, circle , oval .. ) */
|
||||
int m_Num_Dcode; /* D code ( >= 10 ) */
|
||||
wxSize m_Drill; /* dimension of the hole (if any) */
|
||||
APERTURE_DEF_HOLETYPE m_DrillShape; /* shape of the hole (0 = no hole, round = 1, rect = 2) */
|
||||
double m_Rotation; /* shape rotation in degrees */
|
||||
int m_EdgesCount; /* in apeture definition Polygon only: number of edges for the polygon */
|
||||
bool m_InUse; /* FALSE if not used */
|
||||
bool m_Defined; /* FALSE if not defined */
|
||||
wxString m_SpecialDescr;
|
||||
|
||||
public:
|
||||
D_CODE( int num_dcode );
|
||||
|
@ -214,10 +228,13 @@ public:
|
|||
m_am_params.push_back( param );
|
||||
}
|
||||
|
||||
|
||||
void SetMacro( APERTURE_MACRO* aMacro )
|
||||
{
|
||||
m_Macro = aMacro;
|
||||
}
|
||||
|
||||
|
||||
APERTURE_MACRO* GetMacro() { return m_Macro; }
|
||||
|
||||
/**
|
||||
|
@ -231,8 +248,8 @@ public:
|
|||
* Draw the dcode shape for flashed items.
|
||||
* When an item is flashed, the DCode shape is the shape of the item
|
||||
*/
|
||||
void DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
|
||||
wxPoint aShapePos, bool aFilledShape );
|
||||
void DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
|
||||
wxPoint aShapePos, bool aFilledShape );
|
||||
|
||||
/** function DrawFlashedPolygon
|
||||
* a helper function used id ::Draw to draw the polygon stored ion m_PolyCorners
|
||||
|
@ -240,8 +257,8 @@ public:
|
|||
* APT_POLYGON is always a polygon, but some complex shapes are also converted to
|
||||
* polygons (shapes with holes, some rotated shapes)
|
||||
*/
|
||||
void DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
|
||||
bool aFilled, const wxPoint& aPosition );
|
||||
void DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
|
||||
bool aFilled, const wxPoint& aPosition );
|
||||
|
||||
/** function ConvertShapeToPolygon
|
||||
* convert a shape to an equivalent polygon.
|
||||
|
@ -249,8 +266,7 @@ public:
|
|||
* Useful when a shape is not a graphic primitive (shape with hole,
|
||||
* rotated shape ... ) and cannot be easily drawn.
|
||||
*/
|
||||
void ConvertShapeToPolygon( );
|
||||
|
||||
void ConvertShapeToPolygon();
|
||||
};
|
||||
|
||||
|
||||
|
@ -262,13 +278,14 @@ inline double DCODE_PARAM::GetValue( const D_CODE* aDcode ) const
|
|||
{
|
||||
// the first one was numbered 1, not zero, as in $1, see page 19 of spec.
|
||||
unsigned ndx = GetIndex() - 1;
|
||||
wxASSERT(aDcode);
|
||||
wxASSERT( aDcode );
|
||||
|
||||
// get the parameter from the aDcode
|
||||
if( ndx < aDcode->m_am_params.size() )
|
||||
return aDcode->m_am_params[ndx].GetValue( NULL );
|
||||
else
|
||||
{
|
||||
wxASSERT( GetIndex()-1 < aDcode->m_am_params.size() );
|
||||
wxASSERT( GetIndex() - 1 < aDcode->m_am_params.size() );
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1095,6 +1095,7 @@ bool GERBER::Execute_DCODE_Command( WinEDA_GerberFrame* frame,
|
|||
|
||||
switch( aperture )
|
||||
{
|
||||
case APT_POLYGON: // flashed regular polygon
|
||||
case APT_CIRCLE:
|
||||
gbritem = new GERBER_DRAW_ITEM( pcb );
|
||||
pcb->m_Drawings.Append( gbritem );
|
||||
|
@ -1102,6 +1103,8 @@ bool GERBER::Execute_DCODE_Command( WinEDA_GerberFrame* frame,
|
|||
fillRoundFlashGBRITEM( gbritem, dcode, activeLayer,
|
||||
m_CurrentPos, size.x,
|
||||
!(m_LayerNegative ^ m_ImageNegative) );
|
||||
if( aperture == APT_POLYGON )
|
||||
gbritem->m_Shape = GBR_SPOT_POLY;
|
||||
break;
|
||||
|
||||
case APT_OVAL:
|
||||
|
|
|
@ -360,10 +360,13 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
break;
|
||||
|
||||
case AP_DEFINITION:
|
||||
|
||||
// input example: %ADD30R,0.081800X0.101500*%
|
||||
// at this point, text points to 2nd 'D'
|
||||
|
||||
/* input example: %ADD30R,0.081800X0.101500*%
|
||||
* Aperture definition has 4 options: C, R, O, P
|
||||
* (Circle, Rect, Oval, regular Polygon)
|
||||
* and shapes can have a hole (round or rectangular).
|
||||
* All optional parameters values start by X
|
||||
* at this point, text points to 2nd 'D'
|
||||
*/
|
||||
if( *text++ != 'D' )
|
||||
{
|
||||
ok = FALSE;
|
||||
|
@ -391,7 +394,7 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
dcode->m_Size.x = dcode->m_Size.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
|
||||
switch( stdAperture )
|
||||
switch( stdAperture ) // Aperture desceiption has optional parameters. Read them
|
||||
{
|
||||
case 'C': // Circle
|
||||
dcode->m_Shape = APT_CIRCLE;
|
||||
|
@ -403,7 +406,7 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
text++;
|
||||
dcode->m_Drill.x = dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
dcode->m_DrillShape = 1;
|
||||
dcode->m_DrillShape = APT_DEF_ROUND_HOLE;
|
||||
}
|
||||
|
||||
while( *text == ' ' )
|
||||
|
@ -415,7 +418,7 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
|
||||
dcode->m_DrillShape = 2;
|
||||
dcode->m_DrillShape = APT_DEF_RECT_HOLE;
|
||||
}
|
||||
dcode->m_Defined = TRUE;
|
||||
break;
|
||||
|
@ -442,7 +445,7 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
text++;
|
||||
dcode->m_Drill.x = dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
dcode->m_DrillShape = 1;
|
||||
dcode->m_DrillShape = APT_DEF_ROUND_HOLE;
|
||||
}
|
||||
|
||||
while( *text == ' ' )
|
||||
|
@ -453,14 +456,56 @@ bool GERBER::ExecuteRS274XCommand( int command,
|
|||
text++;
|
||||
dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
dcode->m_DrillShape = 2;
|
||||
dcode->m_DrillShape = APT_DEF_RECT_HOLE;
|
||||
}
|
||||
dcode->m_Defined = TRUE;
|
||||
break;
|
||||
|
||||
case 'P': // Polygon
|
||||
dcode->m_Shape = APT_POLYGON;
|
||||
dcode->m_Defined = TRUE;
|
||||
case 'P':
|
||||
/* Regular polygon: a command line like %ADD12P,0.040X10X25X0.025X0.025X0.0150*%
|
||||
* params are: <diameter>, X<edge count>, X<Rotation>, X<X hole dim>, X<Y hole dim>
|
||||
*/
|
||||
dcode->m_Shape = APT_POLYGON;
|
||||
while( *text == ' ' )
|
||||
text++;
|
||||
|
||||
if( *text == 'X' )
|
||||
{
|
||||
text++;
|
||||
dcode->m_EdgesCount = ReadInt( text );
|
||||
}
|
||||
|
||||
while( *text == ' ' )
|
||||
text++;
|
||||
|
||||
if( *text == 'X' )
|
||||
{
|
||||
text++;
|
||||
dcode->m_Rotation = ReadDouble( text );
|
||||
}
|
||||
|
||||
while( *text == ' ' )
|
||||
text++;
|
||||
|
||||
if( *text == 'X' )
|
||||
{
|
||||
text++;
|
||||
dcode->m_Drill.x = dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
dcode->m_DrillShape = APT_DEF_ROUND_HOLE;
|
||||
}
|
||||
|
||||
while( *text == ' ' )
|
||||
text++;
|
||||
|
||||
if( *text == 'X' )
|
||||
{
|
||||
text++;
|
||||
dcode->m_Drill.y =
|
||||
wxRound( ReadDouble( text ) * conv_scale );
|
||||
dcode->m_DrillShape = APT_DEF_RECT_HOLE;
|
||||
}
|
||||
dcode->m_Defined = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue