fixed a bug that, when in module editor a module was not loaded, the null pointer to this
module would not be dereferenced.
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parent
ee194b63a8
commit
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@ -317,14 +317,18 @@ wxClientDC dc(DrawPanel);
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if ( m_Pcb->m_Modules ) m_Pcb->m_Modules->m_Flags = 0;
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//if either m_Reference or m_Value are gone, reinstate them -
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//otherwise it becomes hard to see what you are working with in the layout!
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TEXTE_MODULE* ref = m_Pcb->m_Modules->m_Reference;
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TEXTE_MODULE* val = m_Pcb->m_Modules->m_Value;
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ref->m_NoShow = 0;
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val->m_NoShow = 0;
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ref->m_Type = 0;
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val->m_Type = 1;
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if(ref->m_Text.Length() == 0) ref->m_Text = L"Ref**";
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if(val->m_Text.Length() == 0) val->m_Text = L"Val**";
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if(m_Pcb && m_Pcb->m_Modules){
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TEXTE_MODULE* ref = m_Pcb->m_Modules->m_Reference;
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TEXTE_MODULE* val = m_Pcb->m_Modules->m_Value;
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if(val & ref){
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ref->m_NoShow = 0;
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val->m_NoShow = 0;
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ref->m_Type = 0;
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val->m_Type = 1;
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if(ref->m_Text.Length() == 0) ref->m_Text = L"Ref**";
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if(val->m_Text.Length() == 0) val->m_Text = L"Val**";
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}
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}
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GetScreen()->ClrModify();
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Zoom_Automatique(TRUE);
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if ( m_Draw3DFrame )
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