Performance improvements for zone filler.
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8e26946567
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@ -2204,21 +2204,18 @@ SHAPE_POLY_SET &SHAPE_POLY_SET::operator=( const SHAPE_POLY_SET& aOther )
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{
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static_cast<SHAPE&>(*this) = aOther;
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m_polys = aOther.m_polys;
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m_triangulatedPolys.clear();
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m_triangulationValid = false;
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if( aOther.IsTriangulationUpToDate() )
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for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
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{
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for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
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{
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const TRIANGULATED_POLYGON* poly = aOther.TriangulatedPolygon( i );
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m_triangulatedPolys.push_back( std::make_unique<TRIANGULATED_POLYGON>( *poly ) );
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}
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m_hash = aOther.GetHash();
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m_triangulationValid = true;
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const TRIANGULATED_POLYGON* poly = aOther.TriangulatedPolygon( i );
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m_triangulatedPolys.push_back( std::make_unique<TRIANGULATED_POLYGON>( *poly ) );
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}
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m_hash = aOther.m_hash;
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m_triangulationValid = aOther.m_triangulationValid;
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return *this;
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}
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@ -621,39 +621,51 @@ void BOARD::SetZoneSettings( const ZONE_SETTINGS& aSettings )
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}
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void BOARD::CacheTriangulation( PROGRESS_REPORTER* aReporter )
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void BOARD::CacheTriangulation( PROGRESS_REPORTER* aReporter, const std::vector<ZONE*>& aZones )
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{
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std::vector<ZONE*> zones = aZones;
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if( zones.empty() )
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zones = m_zones;
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if( zones.empty() )
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return;
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if( aReporter )
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aReporter->Report( _( "Tessellating copper zones..." ) );
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std::atomic<size_t> next( 0 );
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std::atomic<size_t> count_done( 0 );
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std::atomic<size_t> zones_done( 0 );
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std::atomic<size_t> threads_done( 0 );
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size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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std::thread t = std::thread(
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[ this, &count_done, &next ]( )
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[ &zones, &zones_done, &threads_done, &next ]( )
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{
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for( size_t i = next.fetch_add( 1 ); i < m_zones.size(); i = next.fetch_add( 1 ) )
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m_zones[i]->CacheTriangulation();
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for( size_t i = next.fetch_add( 1 ); i < zones.size(); i = next.fetch_add( 1 ) )
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{
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zones[i]->CacheTriangulation();
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zones_done.fetch_add( 1 );
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}
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count_done++;
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threads_done.fetch_add( 1 );
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} );
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t.detach();
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}
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// Finalize the triangulation threads
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while( count_done < parallelThreadCount )
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while( threads_done < parallelThreadCount )
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{
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if( aReporter && m_zones.size() )
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if( aReporter )
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{
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aReporter->SetCurrentProgress( (double) count_done / (double) m_zones.size() );
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aReporter->SetCurrentProgress( (double) zones_done / (double) zones.size() );
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aReporter->KeepRefreshing();
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}
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std::this_thread::sleep_for( std::chrono::milliseconds( 30 ) );
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std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
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}
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}
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@ -308,7 +308,8 @@ public:
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*/
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void FinalizeBulkRemove( std::vector<BOARD_ITEM*>& aRemovedItems );
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void CacheTriangulation( PROGRESS_REPORTER* aReporter = nullptr );
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void CacheTriangulation( PROGRESS_REPORTER* aReporter = nullptr,
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const std::vector<ZONE*>& aZones = {} );
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/**
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* Get the first footprint on the board or nullptr.
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@ -619,10 +619,23 @@ void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( ZONE* aZone, PCB_LAYER_ID
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void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones )
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{
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int delta = 10; // Number of additions between 2 calls to the progress bar
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int ii = 0;
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for( CN_ZONE_ISOLATED_ISLAND_LIST& z : aZones )
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{
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Remove( z.m_zone );
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Add( z.m_zone );
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ii++;
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if( m_progressReporter && ( ii % delta ) == 0 )
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{
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m_progressReporter->SetCurrentProgress( (double) ii / (double) aZones.size() );
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m_progressReporter->KeepRefreshing( false );
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}
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if( m_progressReporter && m_progressReporter->IsCancelled() )
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return;
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}
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m_connClusters = SearchClusters( CSM_CONNECTIVITY_CHECK );
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@ -292,9 +292,6 @@ public:
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{
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const SHAPE_POLY_SET& fill = aParent->GetFilledPolysList( aLayer );
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if( !fill.IsTriangulationUpToDate() )
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const_cast<SHAPE_POLY_SET&>( fill ).CacheTriangulation();
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m_triangulatedPoly = fill;
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for( unsigned int ii = 0; ii < m_triangulatedPoly.TriangulatedPolyCount(); ++ii )
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@ -78,8 +78,9 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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{
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std::lock_guard<KISPINLOCK> lock( m_board->GetConnectivity()->GetLock() );
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std::vector<std::pair<ZONE*, PCB_LAYER_ID>> toFill;
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std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> islandsList;
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std::vector<std::pair<ZONE*, PCB_LAYER_ID>> toFill;
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std::map<std::pair<ZONE*, PCB_LAYER_ID>, MD5_HASH> oldFillHashes;
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std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> islandsList;
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std::shared_ptr<CONNECTIVITY_DATA> connectivity = m_board->GetConnectivity();
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@ -155,6 +156,7 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq() )
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{
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zone->BuildHashValue( layer );
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oldFillHashes[ { zone, layer } ] = zone->GetHashValue( layer );
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// Add the zone to the list of zones to test or refill
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toFill.emplace_back( std::make_pair( zone, layer ) );
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@ -291,6 +293,8 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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break;
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}
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m_board->CacheTriangulation( m_progressReporter, aZones );
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// Now update the connectivity to check for copper islands
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if( m_progressReporter )
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{
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@ -387,6 +391,9 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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}
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}
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// Re-cache triangulation after removing islands
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m_board->CacheTriangulation( m_progressReporter, aZones );
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if( aCheck )
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{
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bool outOfDate = false;
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@ -399,12 +406,9 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq() )
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{
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MD5_HASH was = zone->GetHashValue( layer );
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zone->CacheTriangulation( layer );
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zone->BuildHashValue( layer );
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MD5_HASH is = zone->GetHashValue( layer );
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if( is != was )
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if( oldFillHashes[ { zone, layer } ] != zone->GetHashValue( layer ) )
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outOfDate = true;
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}
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}
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@ -427,66 +431,6 @@ bool ZONE_FILLER::Fill( std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aPare
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}
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}
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if( m_progressReporter )
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{
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m_progressReporter->AdvancePhase();
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m_progressReporter->Report( _( "Performing polygon fills..." ) );
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m_progressReporter->SetMaxProgress( islandsList.size() );
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}
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nextItem = 0;
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auto tri_lambda =
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[&]( PROGRESS_REPORTER* aReporter ) -> size_t
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{
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size_t num = 0;
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for( size_t i = nextItem++; i < islandsList.size(); i = nextItem++ )
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{
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islandsList[i].m_zone->CacheTriangulation();
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num++;
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if( m_progressReporter )
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{
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m_progressReporter->AdvanceProgress();
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if( m_progressReporter->IsCancelled() )
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break;
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}
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}
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return num;
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};
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size_t parallelThreadCount = std::min( cores, islandsList.size() );
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std::vector<std::future<size_t>> returns( parallelThreadCount );
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if( parallelThreadCount <= 1 )
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tri_lambda( m_progressReporter );
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else
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{
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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returns[ii] = std::async( std::launch::async, tri_lambda, m_progressReporter );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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// Here we balance returns with a 100ms timeout to allow UI updating
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std::future_status status;
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do
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{
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if( m_progressReporter )
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{
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m_progressReporter->KeepRefreshing();
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if( m_progressReporter->IsCancelled() )
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break;
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}
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status = returns[ii].wait_for( std::chrono::milliseconds( 100 ) );
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} while( status != std::future_status::ready );
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}
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}
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if( m_progressReporter )
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{
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if( m_progressReporter->IsCancelled() )
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