Fixed HitTest for ZONE_CONTAINER
This commit is contained in:
parent
6aadc703f0
commit
d9308fcab1
|
@ -539,53 +539,62 @@ bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos ) const
|
|||
|
||||
bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
|
||||
{
|
||||
// Convert to BOX2I
|
||||
BOX2I aBox = aRect;
|
||||
aBox.Inflate( aAccuracy );
|
||||
BOX2I bbox = m_Poly->BBox();
|
||||
// Calculate bounding box for zone
|
||||
EDA_RECT bbox = GetBoundingBox();
|
||||
bbox.Normalize();
|
||||
|
||||
EDA_RECT arect = aRect;
|
||||
arect.Normalize();
|
||||
arect.Inflate( aAccuracy );
|
||||
|
||||
if( aContained )
|
||||
return aBox.Contains( bbox );
|
||||
{
|
||||
return arect.Contains( bbox );
|
||||
}
|
||||
else // Test for intersection between aBox and the polygon
|
||||
// For a polygon, using its bounding box has no sense here
|
||||
{
|
||||
// Fast test: if aBox is outside the polygon bounding box,
|
||||
// rectangles cannot intersect
|
||||
if( ! bbox.Intersects( aBox ) )
|
||||
if( !arect.Intersects( bbox ) )
|
||||
return false;
|
||||
|
||||
// aBox is inside the polygon bounding box,
|
||||
// and can intersect the polygon: use a fine test.
|
||||
// aBox intersects the polygon if at least one aBox corner
|
||||
// is inside the polygon
|
||||
wxPoint corner = static_cast<wxPoint>( aBox.GetOrigin() );
|
||||
wxPoint origin = arect.GetOrigin();
|
||||
|
||||
if( HitTestInsideZone( corner ) )
|
||||
return true;
|
||||
|
||||
corner.x = aBox.GetEnd().x;
|
||||
|
||||
if( HitTestInsideZone( corner ) )
|
||||
return true;
|
||||
|
||||
corner = static_cast<wxPoint>( aBox.GetEnd() );
|
||||
|
||||
if( HitTestInsideZone( corner ) )
|
||||
return true;
|
||||
|
||||
corner.x = aBox.GetOrigin().x;
|
||||
|
||||
if( HitTestInsideZone( corner ) )
|
||||
int w = arect.GetWidth();
|
||||
int h = arect.GetHeight();
|
||||
|
||||
if ( HitTestInsideZone( origin ) ||
|
||||
HitTestInsideZone( origin + wxPoint( w, 0 ) ) ||
|
||||
HitTestInsideZone( origin + wxPoint( w, h ) ) ||
|
||||
HitTestInsideZone( origin + wxPoint( 0, h ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// No corner inside aBox, but outlines can intersect aBox
|
||||
// if one of outline corners is inside aBox
|
||||
int count = m_Poly->TotalVertices();
|
||||
for( int ii =0; ii < count; ii++ )
|
||||
{
|
||||
if( aBox.Contains( m_Poly->Vertex( ii ) ) )
|
||||
auto vertex = m_Poly->Vertex( ii );
|
||||
auto vertexNext = m_Poly->Vertex( ( ii + 1 ) % count );
|
||||
|
||||
// Test if the point is within the rect
|
||||
if( arect.Contains( ( wxPoint ) vertex ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test if this edge intersects the rect
|
||||
if( arect.Intersects( ( wxPoint ) vertex, ( wxPoint ) vertexNext ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
Loading…
Reference in New Issue