Unconditionally initialize the Tool Framework in FOOTPRINT_EDIT_FRAME.
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@ -263,27 +263,24 @@ FOOTPRINT_EDIT_FRAME::FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ) :
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m_auimgr.AddPane( m_messagePanel,
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m_auimgr.AddPane( m_messagePanel,
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wxAuiPaneInfo( mesg_pane ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );
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wxAuiPaneInfo( mesg_pane ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );
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if( drawFrame->IsGalCanvasActive() )
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// Create the manager and dispatcher & route draw panel events to the dispatcher
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{
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m_toolManager = new TOOL_MANAGER;
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// Create the manager and dispatcher & route draw panel events to the dispatcher
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m_toolManager->SetEnvironment( GetBoard(), drawPanel->GetView(),
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m_toolManager = new TOOL_MANAGER;
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drawPanel->GetViewControls(), this );
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m_toolManager->SetEnvironment( GetBoard(), drawPanel->GetView(),
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m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
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drawPanel->GetViewControls(), this );
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drawPanel->SetEventDispatcher( m_toolDispatcher );
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m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
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drawPanel->SetEventDispatcher( m_toolDispatcher );
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m_toolManager->RegisterTool( new SELECTION_TOOL );
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m_toolManager->RegisterTool( new SELECTION_TOOL );
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m_toolManager->RegisterTool( new EDIT_TOOL );
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m_toolManager->RegisterTool( new EDIT_TOOL );
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m_toolManager->RegisterTool( new DRAWING_TOOL );
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m_toolManager->RegisterTool( new DRAWING_TOOL );
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m_toolManager->RegisterTool( new POINT_EDITOR );
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m_toolManager->RegisterTool( new POINT_EDITOR );
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m_toolManager->RegisterTool( new PCBNEW_CONTROL );
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m_toolManager->RegisterTool( new PCBNEW_CONTROL );
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m_toolManager->ResetTools( TOOL_BASE::RUN );
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m_toolManager->ResetTools( TOOL_BASE::RUN );
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// Run the selection tool, it is supposed to be always active
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// Run the selection tool, it is supposed to be always active
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m_toolManager->InvokeTool( "pcbnew.InteractiveSelection" );
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m_toolManager->InvokeTool( "pcbnew.InteractiveSelection" );
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UseGalCanvas( true );
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UseGalCanvas( drawFrame->IsGalCanvasActive() );
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}
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m_Layers->ReFill();
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m_Layers->ReFill();
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m_Layers->ReFillRender();
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m_Layers->ReFillRender();
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