Be more selective about hiding solder mask.
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@ -385,11 +385,11 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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connectivity->RecalculateRatsnest( this );
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connectivity->ClearDynamicRatsnest();
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if( frame )
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{
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if( frame && solderMaskDirty )
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frame->HideSolderMask();
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if( frame )
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frame->GetCanvas()->RedrawRatsnest();
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}
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if( m_changes.size() > num_changes )
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{
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