Get rid of screen border region logic
This prevents restoring perfectly-valid screen locations, and I'm not sure what problem it is trying to solve (it's already disabled on Windows, and this is confirmed to mess up restoring locations on Mac/Linux). If this was actually fixing a problem, the fix needs to be more targeted, but since I don't know what the problem was, I'm just going to take it out for now and wait for a potential problem to pop up again. Fixes https://gitlab.com/kicad/code/kicad/-/issues/8595
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@ -568,20 +568,10 @@ void EDA_BASE_FRAME::LoadWindowState( const WINDOW_STATE& aState )
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wxDisplay display( aState.display );
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wxDisplay display( aState.display );
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wxRect clientSize = display.GetClientArea();
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wxRect clientSize = display.GetClientArea();
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#ifndef _WIN32
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int yLimTop = clientSize.y;
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// The percentage size (represented in decimal) of the region around the screen's border where
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int yLimBottom = clientSize.y + clientSize.height;
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// an upper corner is not allowed
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int xLimLeft = clientSize.x;
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#define SCREEN_BORDER_REGION 0.10
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int xLimRight = clientSize.x + clientSize.width;
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#else
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// Windows uses a very rectangular clearly defined display region, there is no ambiguous "screen border region"
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// GetClientArea already accounts for the taskbar stealing display space
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#define SCREEN_BORDER_REGION 0
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#endif
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int yLimTop = clientSize.y + ( clientSize.height * ( SCREEN_BORDER_REGION ) );
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int yLimBottom = clientSize.y + ( clientSize.height * ( 1.0 - SCREEN_BORDER_REGION ) );
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int xLimLeft = clientSize.x + ( clientSize.width * SCREEN_BORDER_REGION );
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int xLimRight = clientSize.x + ( clientSize.width * ( 1.0 - SCREEN_BORDER_REGION ) );
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if( upperLeft.x > xLimRight || // Upper left corner too close to right edge of screen
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if( upperLeft.x > xLimRight || // Upper left corner too close to right edge of screen
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upperRight.x < xLimLeft || // Upper right corner too close to left edge of screen
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upperRight.x < xLimLeft || // Upper right corner too close to left edge of screen
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