Modified interfaces for [WX_]VIEW_CONTROLS.
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@ -34,11 +34,6 @@ using namespace KiGfx;
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WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
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VIEW_CONTROLS( aView ),
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m_state( IDLE ),
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m_grabMouse( false ),
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m_snappingEnabled( true ),
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m_autoPanEnabled( false ),
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m_autoPanMargin( 0.1 ),
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m_autoPanSpeed( 0.15 ),
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m_parentPanel( aParentPanel )
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{
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m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler(
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@ -64,6 +59,12 @@ void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
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{
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m_mousePosition.x = aEvent.GetX();
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m_mousePosition.y = aEvent.GetY();
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if( m_snappingEnabled )
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m_cursorPosition = m_view->GetGAL()->GetGridPoint( m_mousePosition );
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else
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m_cursorPosition = m_mousePosition;
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bool isAutoPanning = false;
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if( m_autoPanEnabled )
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@ -210,15 +211,6 @@ void WX_VIEW_CONTROLS::SetGrabMouse( bool aEnabled )
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}
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VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
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{
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if( m_snappingEnabled )
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return m_view->GetGAL()->GetGridPoint( m_mousePosition );
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return m_mousePosition;
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}
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bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
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{
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VECTOR2D p( aEvent.GetX(), aEvent.GetY() );
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@ -46,23 +46,31 @@ class VIEW;
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class VIEW_CONTROLS
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{
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public:
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VIEW_CONTROLS( VIEW* aView ) : m_view( aView ) {};
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VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_snappingEnabled( false ),
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m_grabMouse( false ), m_autoPanEnabled( false ), m_autoPanMargin( 0.1 ),
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m_autoPanSpeed( 0.15 ) {};
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virtual ~VIEW_CONTROLS() {};
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/**
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* Function Activate
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* Determines if all view related events (mouse wheel, right click panning, etc.), should be
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* handled or not. If not - they can be processed by the legacy view.
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* @param aEnabled tells if events should be handled.
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* Function SetSnapping()
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* Enables/disables snapping cursor to grid.
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*
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* @param aEnabled says whether the opion should be enabled or disabled.
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*/
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virtual void Activate( bool aEnabled ) {};
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void SetSnapping( bool aEnabled )
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{
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m_snappingEnabled = aEnabled;
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}
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/**
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* Function SetGrabMouse
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* Turns on/off mouse grabbing. When the mouse is grabbed, it cannot go outside the VIEW.
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* @param aEnabled tells if mouse should be grabbed or not.
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*/
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virtual void SetGrabMouse( bool aEnabled ) {};
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virtual void SetGrabMouse( bool aEnabled )
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{
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m_grabMouse = aEnabled;
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}
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/**
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* Function SetAutoPan
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@ -70,36 +78,90 @@ public:
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* track) and user moves mouse to the VIEW edge - then the view can be translated or not).
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* @param aEnabled tells if the autopanning should be active.
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*/
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virtual void SetAutoPan( bool aEnabled ) {}
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virtual void SetAutoPan( bool aEnabled )
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{
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m_autoPanEnabled = aEnabled;
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}
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/**
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* Function SetPanSpeed
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* Sets speed of panning.
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* @param aSpeed is a new speed for panning.
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* Function SetAutoPanSpeed()
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* Sets speed of autopanning.
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* @param aSpeed is a new speed for autopanning.
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*/
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virtual void SetPanSpeed( float aSpeed ) {};
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virtual void SetAutoPanSpeed( float aSpeed )
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{
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m_autoPanSpeed = aSpeed;
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}
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/**
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* Function SetZoomSpeed
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* Determines how much zoom factor should be affected on one zoom event (eg. mouse wheel).
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* @param aSpeed is a new zooming speed.
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* Function SetAutoPanMArgin()
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* Sets margin for autopanning (ie. the area when autopanning becomes active).
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* @param aSpeed is a new margin for autopanning.
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*/
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virtual void SetZoomSpeed( float aSpeed ) {};
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virtual void SetAutoPanMargin( float aMargin )
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{
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m_autoPanMargin = aMargin;
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};
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/**
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* Function AnimatedZoom
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* // TODO
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* Function GetMousePosition()
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* Returns the current mouse pointer position in the screen coordinates. Note, that it may be
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* different from the cursor position if snapping is enabled (@see GetCursorPosition()).
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*
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* @return The current mouse pointer position.
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*/
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virtual void AnimatedZoom( const BOX2I& aExtents ) {};
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virtual const VECTOR2D& GetMousePosition() const
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{
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return m_mousePosition;
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}
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virtual void WarpCursor (const VECTOR2D& aPosition ) {};
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virtual void ShowCursor (bool aEnabled ) {};
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/**
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* Function GetCursorPosition()
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* Returns the current cursor position in the screen coordinates. Note, that it may be
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* different from the mouse pointer position if snapping is enabled (@see GetMousePosition()).
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*
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* @return The current cursor position in screen coordinates.
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*/
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virtual const VECTOR2D& GetCursorPosition() const
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{
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return m_cursorPosition;
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}
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/**
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* Function SetCursorPosition()
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* Allows to move the cursor to a different location.
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*
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* @param aPosition is the new location expressed in screen coordinates.
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*/
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virtual void SetCursorPosition( const VECTOR2D& aPosition )
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{
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m_cursorPosition = aPosition;
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}
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protected:
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/// Pointer to controlled VIEW.
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VIEW* m_view;
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VIEW* m_view;
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/// Current mouse position
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VECTOR2D m_mousePosition;
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/// Current cursor position
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VECTOR2D m_cursorPosition;
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/// Should the cursor snap to grid or move freely
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bool m_snappingEnabled;
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/// Flag for grabbing the mouse cursor
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bool m_grabMouse;
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/// Flag for turning on autopanning
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bool m_autoPanEnabled;
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/// Distance from cursor to VIEW edge when panning is active
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float m_autoPanMargin;
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/// How fast is panning when in auto mode
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float m_autoPanSpeed;
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};
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} // namespace KiGfx
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@ -51,11 +51,11 @@ public:
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~WX_VIEW_CONTROLS() {};
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/// Handler functions
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void onWheel( wxMouseEvent& aEvent );
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void onMotion( wxMouseEvent& aEvent );
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void onButton( wxMouseEvent& aEvent );
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void onEnter( wxMouseEvent& aEvent );
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void onTimer( wxTimerEvent& aEvent );
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void onWheel( wxMouseEvent& aEvent );
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void onMotion( wxMouseEvent& aEvent );
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void onButton( wxMouseEvent& aEvent );
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void onEnter( wxMouseEvent& aEvent );
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void onTimer( wxTimerEvent& aEvent );
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/**
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* Function SetGrabMouse()
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@ -63,18 +63,7 @@ public:
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*
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* @param aEnabled says whether the option should be enabled or disabled.
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*/
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void SetGrabMouse( bool aEnabled );
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/**
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* Function SetSnapping()
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* Enables/disables snapping cursor to grid.
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*
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* @param aEnabled says whether the opion should be enabled or disabled.
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*/
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void SetSnapping( bool aEnabled )
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{
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m_snappingEnabled = aEnabled;
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}
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void SetGrabMouse( bool aEnabled );
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/**
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* Function SetAutoPan()
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@ -82,36 +71,15 @@ public:
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*
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* @param aEnabled says whether the option should enabled or disabled.
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*/
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void SetAutoPan( bool aEnabled )
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void SetAutoPan( bool aEnabled )
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{
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m_autoPanEnabled = aEnabled;
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if( m_state == AUTO_PANNING )
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m_state = IDLE;
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}
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/**
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* Function GetMousePosition()
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* Returns the current mouse pointer position in the screen coordinates. Note, that it may be
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* different from the cursor position if snapping is enabled (@see GetCursorPosition()).
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*
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* @return The current mouse pointer position.
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*/
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const VECTOR2D& GetMousePosition() const
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{
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return m_mousePosition;
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}
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/**
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* Function GetCursorPosition()
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* Returns the current cursor position in the screen coordinates. Note, that it may be
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* different from the mouse pointer position if snapping is enabled (@see GetMousePosition()).
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*
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* @return The current cursor position.
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*/
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VECTOR2D GetCursorPosition() const;
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private:
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/// Possible states for WX_VIEW_CONTROLS
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enum State {
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IDLE = 1,
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DRAG_PANNING,
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* @return true if it is currently autopanning (ie. autopanning is active and mouse cursor
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* is in the area that causes autopanning to happen).
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*/
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bool handleAutoPanning( const wxMouseEvent& aEvent );
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bool handleAutoPanning( const wxMouseEvent& aEvent );
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/// Current state of VIEW_CONTROLS
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State m_state;
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/// Current mouse position
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VECTOR2D m_mousePosition;
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/// Flag for grabbing the mouse cursor
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bool m_grabMouse;
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/// Should the cursor snap to grid or move freely
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bool m_snappingEnabled;
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/// Flag for turning on autopanning
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bool m_autoPanEnabled;
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/// Distance from cursor to VIEW edge when panning is active
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float m_autoPanMargin;
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/// How fast is panning when in auto mode
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float m_autoPanSpeed;
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/// Panel that is affected by VIEW_CONTROLS
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wxWindow* m_parentPanel;
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