common: VECTOR2I-based RotatePoint()
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@ -380,6 +380,17 @@ void RotatePoint( wxPoint* point, const wxPoint& centre, double angle )
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point->y = oy + centre.y;
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point->y = oy + centre.y;
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}
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}
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void RotatePoint( VECTOR2I& point, const VECTOR2I& centre, double angle )
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{
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wxPoint c( centre.x, centre.y );
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wxPoint p( point.x, point.y );
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RotatePoint(&p, c, angle);
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point.x = p.x;
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point.y = p.y;
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}
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void RotatePoint( double* pX, double* pY, double cx, double cy, double angle )
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void RotatePoint( double* pX, double* pY, double cx, double cy, double angle )
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{
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{
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@ -30,6 +30,7 @@
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#include <math.h>
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#include <math.h>
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#include <wx/gdicmn.h> // For wxPoint
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#include <wx/gdicmn.h> // For wxPoint
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#include <math/vector2d.h>
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/**
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/**
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* Function IsPointOnSegment
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* Function IsPointOnSegment
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@ -78,6 +79,13 @@ inline void RotatePoint( wxPoint* point, double angle )
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RotatePoint( &point->x, &point->y, angle );
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RotatePoint( &point->x, &point->y, angle );
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}
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}
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inline void RotatePoint( VECTOR2I& point, double angle )
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{
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RotatePoint( &point.x, &point.y, angle );
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}
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void RotatePoint( VECTOR2I& point, const VECTOR2I& centre, double angle );
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/*
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/*
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* Calculates the new coord point point
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* Calculates the new coord point point
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* for a center rotation center and angle in (1 / 10 degree)
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* for a center rotation center and angle in (1 / 10 degree)
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