Improve canvas responsiveness by better swap interval management.

This commit is contained in:
Alex 2022-11-18 00:32:07 +05:00
parent d98e08d90b
commit dcb131c20d
5 changed files with 20 additions and 6 deletions

View File

@ -150,6 +150,8 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
m_drawing = false;
m_drawingEnabled = false;
m_minRefreshPeriod = 13; // 77 FPS (minus render time) by default
// Set up timer that prevents too frequent redraw commands
m_refreshTimer.SetOwner( this );
Connect( m_refreshTimer.GetId(), wxEVT_TIMER,
@ -379,16 +381,16 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool aEraseBackground, const wxRect* aRect )
// If it has been too long since the last frame (possible depending on platform timer latency),
// just do a refresh. Otherwise, start the refresh timer if it hasn't already been started.
// This ensures that we will render often enough but not too often.
if( delta >= MinRefreshPeriod )
if( delta >= m_minRefreshPeriod )
{
if( !m_pendingRefresh )
ForceRefresh();
m_refreshTimer.Start( MinRefreshPeriod, true );
m_refreshTimer.Start( m_minRefreshPeriod, true );
}
else if( !m_refreshTimer.IsRunning() )
{
m_refreshTimer.Start( ( MinRefreshPeriod - delta ).ToLong(), true );
m_refreshTimer.Start( ( m_minRefreshPeriod - delta ).ToLong(), true );
}
}
@ -530,6 +532,12 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
m_gal->SetGridVisibility( grid_visibility );
if( m_gal->GetSwapInterval() != 0 )
{
// In theory this could be 0 but then more CPU cycles will be wasted in SwapBuffers
m_minRefreshPeriod = 5;
}
// Make sure the cursor is set on the new canvas
SetCurrentCursor( KICURSOR::ARROW );

View File

@ -2565,7 +2565,7 @@ void OPENGL_GAL::init()
throw std::runtime_error( "Requested texture size is not supported" );
}
GL_UTILS::SetSwapInterval( -1 );
m_swapInterval = GL_UTILS::SetSwapInterval( -1 );
m_cachedManager = new VERTEX_MANAGER( true );
m_nonCachedManager = new VERTEX_MANAGER( false );

View File

@ -255,11 +255,10 @@ protected:
void onRefreshTimer( wxTimerEvent& aEvent );
void onShowTimer( wxTimerEvent& aEvent );
static const int MinRefreshPeriod = 17; ///< 60 FPS.
wxWindow* m_parent; ///< Pointer to the parent window
EDA_DRAW_FRAME* m_edaFrame; ///< Parent EDA_DRAW_FRAME (if available)
int m_minRefreshPeriod; ///< A minimum delay before another draw can start
wxLongLong m_lastRefresh; ///< Last timestamp when the panel was refreshed
bool m_pendingRefresh; ///< Is there a redraw event requested?
wxTimer m_refreshTimer; ///< Timer to prevent too-frequent refreshing

View File

@ -249,6 +249,9 @@ public:
return m_screenSize;
}
/// Return the swap interval. -1 for adaptive, 0 for disabled/unknown
virtual int GetSwapInterval() const { return 0; };
/// Force all remaining objects to be drawn.
virtual void Flush() {};

View File

@ -186,6 +186,9 @@ public:
/// @brief Shows/hides the GAL canvas
bool Show( bool aShow ) override;
/// @copydoc GAL::GetSwapInterval()
int GetSwapInterval() const override { return m_swapInterval; };
/// @copydoc GAL::Flush()
void Flush() override;
@ -327,6 +330,7 @@ private:
static wxGLContext* m_glMainContext; ///< Parent OpenGL context
wxGLContext* m_glPrivContext; ///< Canvas-specific OpenGL context
int m_swapInterval; ///< Used to store swap interval information
static int m_instanceCounter; ///< GL GAL instance counter
wxEvtHandler* m_mouseListener;
wxEvtHandler* m_paintListener;