Point Editor: prevent creation of self-intersecting polygons

This commit is contained in:
Maciej Suminski 2018-02-22 12:28:01 +01:00
parent fe0e44ba3d
commit dd97718a50
2 changed files with 61 additions and 14 deletions

View File

@ -36,6 +36,7 @@ using namespace std::placeholders;
#include "point_editor.h"
#include <board_commit.h>
#include <bitmaps.h>
#include <status_popup.h>
#include <pcb_edit_frame.h>
#include <class_edge_mod.h>
@ -228,6 +229,7 @@ void POINT_EDITOR::Reset( RESET_REASON aReason )
m_editPoints.reset();
m_altConstraint.reset();
getViewControls()->SetAutoPan( false );
m_statusPopup.reset( new STATUS_TEXT_POPUP( getEditFrame<PCB_BASE_EDIT_FRAME>() ) );
}
@ -471,13 +473,14 @@ void POINT_EDITOR::updateItem() const
case S_POLYGON:
{
SHAPE_POLY_SET* outline = &segment->GetPolyShape();
SHAPE_POLY_SET originalPoly = segment->GetPolyShape();
SHAPE_POLY_SET& outline = segment->GetPolyShape();
for( int i = 0; i < outline->TotalVertices(); ++i )
{
VECTOR2I point = m_editPoints->Point( i ).GetPosition();
outline->Vertex( i ) = point;
}
for( int i = 0; i < outline.TotalVertices(); ++i )
outline.Vertex( i ) = m_editPoints->Point( i ).GetPosition();
validatePolygon( outline, &originalPoly );
break;
}
default: // suppress warnings
@ -495,16 +498,14 @@ void POINT_EDITOR::updateItem() const
{
ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item );
zone->ClearFilledPolysList();
SHAPE_POLY_SET* outline = zone->Outline();
SHAPE_POLY_SET& outline = *zone->Outline();
SHAPE_POLY_SET originalPoly( outline );
for( int i = 0; i < outline->TotalVertices(); ++i )
{
VECTOR2I point = m_editPoints->Point( i ).GetPosition();
outline->Vertex( i ) = point;
}
for( int i = 0; i < outline.TotalVertices(); ++i )
outline.Vertex( i ) = m_editPoints->Point( i ).GetPosition();
validatePolygon( outline, &originalPoly );
zone->Hatch();
break;
}
@ -565,6 +566,7 @@ void POINT_EDITOR::updateItem() const
void POINT_EDITOR::finishItem()
{
auto item = m_editPoints->GetParent();
if( !item )
return;
@ -581,6 +583,28 @@ void POINT_EDITOR::finishItem()
}
bool POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal ) const
{
if( !aModified.IsSelfIntersecting() )
return true;
if( m_statusPopup )
{
m_statusPopup->SetTextColor( wxColour( 255, 0, 0 ) );
m_statusPopup->SetText( _( "Self-intersecting polygons are not allowed" ) );
wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 );
m_statusPopup->Move( p );
m_statusPopup->Popup( getEditFrame<PCB_BASE_FRAME>() );
m_statusPopup->Expire( 1500 );
}
if( aOriginal )
aModified = *aOriginal;
return false;
}
void POINT_EDITOR::updatePoints()
{
if( !m_editPoints )
@ -992,12 +1016,14 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
{
const auto& vertexIdx = vertex.second;
auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour];
bool valid = true;
if( outline.PointCount() > 3 )
{
// the usual case: remove just the corner when there are >3 vertices
commit.Modify( item );
polygon->RemoveVertex( vertexIdx );
valid = validatePolygon( *polygon );
}
else
{
@ -1016,7 +1042,16 @@ int POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
}
setEditedPoint( nullptr );
if( valid )
commit.Push( _( "Remove a zone/polygon corner" ) );
else
commit.Revert();
// Refresh zone hatching
if( item->Type() == PCB_ZONE_AREA_T)
static_cast<ZONE_CONTAINER*>( item )->Hatch();
updatePoints();
}

View File

@ -27,11 +27,13 @@
#include <tool/tool_interactive.h>
#include "edit_points.h"
#include <status_popup.h>
#include <memory>
class SELECTION_TOOL;
class SHAPE_POLY_SET;
/**
* Class POINT_EDITOR
@ -78,12 +80,22 @@ private:
// EDIT_POINT for alternative constraint mode
EDIT_POINT m_altConstrainer;
std::unique_ptr<STATUS_TEXT_POPUP> m_statusPopup;
///> Updates item's points with edit points.
void updateItem() const;
///> Applies the last changes to the edited item.
void finishItem();
/**
* Validates a polygon and restores it to its original version if available.
* @param aModified is the polygon to be checked.
* @param aOriginal is the original copy that will be used to restore its state.
* @return True if polygon is valid.
*/
bool validatePolygon( SHAPE_POLY_SET& aModified, const SHAPE_POLY_SET* aOriginal = nullptr ) const;
///> Updates edit points with item's points.
void updatePoints();