This commit is contained in:
dickelbeck 2010-01-21 22:52:43 +00:00
parent 920186ddb4
commit e00bbb8c7f
2 changed files with 36 additions and 0 deletions

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@ -4,6 +4,12 @@ KiCad ChangeLog 2010
Please add newer entries at the top, list the date and your name with
email address.
2010-Jan-21 UPDATE Dick Hollenbeck <dick@softplc.com>
================================================================================
++pcbnew
Integration of LAYER_WIDGET into WinEDA_PcbFrame. See
TODO.txt for more things that need to be done.
2010-Jan-17 UPDATE Jerry Jacobs <xor.gate.engineering[at]gmail[dot]com>
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@ -59,6 +59,13 @@ GerbView
KiCad
-----
Add to the Wiki what the minimum screen size resolution requirement is to run
Kicad, so that people do not try and use the program and then whine that they
cannot see everything they need. We cannot make everyone happy, and by trying
to make those with crappy computers happy, we risk making those with high res
computers unhappy. Establish a minimum, then ignore support complaints coming
from folks with less than that minimum.
PCBNew
@ -82,3 +89,26 @@ PCBNew
* Look at mouse auto-scroll modes (bug?)
* Add the footprint name in the automatic placement file
* Footprint list should also have a footprint preview.
LAYER_WIDGET for PCBNEW
-----------------------
L1) Keyboard focus is getting stuck in layer widget and then hotkeys do not work.
There is probably a solution to be found and it may involve asking on the
wxWidgets mailing list.
L2) Hook in bool WinEDA_PcbFrame::LYRS::OnLayerSelect( int aLayer )
L3) When a layer changes via a hotkey, then call WinEDA_PcbFrame->m_Layers->SelectLayer()
L4) Move popup menu code from class LAYER_WIDGET into WinEDA_PcbFrame::LYRS so as
to keep LAYER_WIDGET fully usage agnostic. Remove #include "pcbstruct.h" // IsValidCopperLayerIndex()
from layer_widget.cpp.
L5) Add to moved popu menu code the ability to save the current layer widget
color and enable settings with an additional menu item.
L6) Test, and fix up any remaining issues with the PCB_VISIBLE support, several
items which are stored on globals could and should be stored in
EDA_Settings.m_VisibleElements using enum PCB_VISIBLE.