3d canvas: use radius, not width for circles
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@ -76,7 +76,7 @@ void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
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if( Is_segment_a_circle( start3DU, end3DU ) )
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s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU,
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s_textWidth * s_biuTo3Dunits,
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( s_textWidth / 2 ) * s_biuTo3Dunits,
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*s_boardItem) );
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else
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s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU,
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