Fix triangulationValid check race for zone fill
The m_triangulationValid flag is used in several places without holding the mutex, thus it should only ever be set when the triangulation is guaranteed to be valid. This can either be done by protecting both data and flag by the same mutex, or updating the flag only after the triangulation has finished. Also fix the case when the triangulation actually fails, the flag should not be set in this case. While at it, simplify the recalculation check. Only if both the triangulation is valid, and the data hash is unchanged the recalculation can be skipped - this is typically the case when two threads try to update the cache concurrently, the second one will block at the mutex, and will see the valid data after the first thread has finished. Fixes https://gitlab.com/kicad/code/kicad/-/issues/17180
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@ -28,6 +28,7 @@
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#ifndef __SHAPE_POLY_SET_H
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#define __SHAPE_POLY_SET_H
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#include <atomic>
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#include <cstdio>
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#include <deque> // for deque
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#include <iosfwd> // for string, stringstream
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@ -1538,7 +1539,7 @@ protected:
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std::vector<POLYGON> m_polys;
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std::vector<std::unique_ptr<TRIANGULATED_POLYGON>> m_triangulatedPolys;
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bool m_triangulationValid = false;
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std::atomic<bool> m_triangulationValid = false;
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std::mutex m_triangulationMutex;
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private:
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@ -2883,7 +2883,7 @@ SHAPE_POLY_SET &SHAPE_POLY_SET::operator=( const SHAPE_POLY_SET& aOther )
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}
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m_hash = aOther.m_hash;
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m_triangulationValid = aOther.m_triangulationValid;
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m_triangulationValid = aOther.m_triangulationValid.load();
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return *this;
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}
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@ -2985,25 +2985,16 @@ void SHAPE_POLY_SET::cacheTriangulation( bool aPartition, bool aSimplify,
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std::vector<std::unique_ptr<TRIANGULATED_POLYGON>>* aHintData )
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{
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std::unique_lock<std::mutex> lock( m_triangulationMutex );
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bool recalculate = !m_hash.IsValid();
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MD5_HASH hash;
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if( !m_triangulationValid )
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recalculate = true;
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if( !recalculate )
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if( m_triangulationValid && m_hash.IsValid() )
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{
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hash = checksum();
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if( m_hash != hash )
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{
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m_hash = hash;
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recalculate = true;
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}
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if( m_hash == checksum() )
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return;
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}
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if( !recalculate )
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return;
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// Invalidate, in case anything goes wrong below
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m_triangulationValid = false;
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m_hash.SetValid( false );
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auto triangulate =
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[]( SHAPE_POLY_SET& polySet, int forOutline,
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@ -3054,7 +3045,6 @@ void SHAPE_POLY_SET::cacheTriangulation( bool aPartition, bool aSimplify,
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};
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m_triangulatedPolys.clear();
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m_triangulationValid = true;
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if( aPartition )
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{
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@ -3081,6 +3071,12 @@ void SHAPE_POLY_SET::cacheTriangulation( bool aPartition, bool aSimplify,
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{
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wxLogTrace( TRIANGULATE_TRACE, "Failed to triangulate partitioned polygon %d", ii );
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}
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else
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{
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m_hash = checksum();
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// Set valid flag only after everything has been updated
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m_triangulationValid = true;
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}
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}
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}
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else
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@ -3095,9 +3091,13 @@ void SHAPE_POLY_SET::cacheTriangulation( bool aPartition, bool aSimplify,
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{
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wxLogTrace( TRIANGULATE_TRACE, "Failed to triangulate polygon" );
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}
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else
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{
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m_hash = checksum();
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// Set valid flag only after everything has been updated
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m_triangulationValid = true;
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}
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}
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m_hash = checksum();
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}
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