3D viewer, color selection: fix a minor bug and add more board body colors in preselection
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6c42987842
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e0e69498e2
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@ -277,9 +277,9 @@ void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
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aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
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// m_BoardBodyColor default value = FR4, in realistic mode
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aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 255.0 * 0.2 / 255.0 );
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aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 218.0 * 0.2 / 255.0 );
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aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 110.0 * 0.2 /255.0 );
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aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 51.0 / 255.0 );
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aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 43.0 / 255.0 );
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aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 22.0 /255.0 );
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bool tmp;
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aCfg->Read( keyShowRealisticMode, &tmp, false );
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@ -536,12 +536,12 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
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break;
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case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor ) )
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor, _( "Background Color, Bottom" ) ) )
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m_canvas->Refresh( true );
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return;
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case ID_MENU3D_BGCOLOR_TOP_SELECTION:
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top ) )
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top, _( "Background Color, Top" ) ) )
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m_canvas->Refresh( true );
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return;
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@ -747,7 +747,8 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
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/* called to set the background color of the 3D scene
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*/
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bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors )
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bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
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wxColourData* aPredefinedColors )
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{
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wxColour newcolor, oldcolor;
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@ -762,7 +763,7 @@ bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefi
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if( aPredefinedColors == NULL )
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aPredefinedColors = &emptyColorSet;
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newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, aPredefinedColors );
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newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
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if( !newcolor.IsOk() ) // Cancel command
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return false;
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@ -786,7 +787,9 @@ bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
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definedColors.SetCustomColour(0, wxColour( 241, 241, 241 ) ); // White
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definedColors.SetCustomColour(1, wxColour( 180, 180, 180 ) ); // Gray
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, &definedColors );
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor,
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_( "Silk Screen Color" ),
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&definedColors );
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if( change )
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NewDisplay( GL_ID_TECH_LAYERS );
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@ -808,7 +811,9 @@ bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
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definedColors.SetCustomColour(4, wxColour( 11, 11, 11 ) ); // Black
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definedColors.SetCustomColour(5, wxColour( 241, 241,241) ); // White
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, &definedColors );
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor,
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_( "Solder Mask Color" ),
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&definedColors );
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if( change )
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NewDisplay( GL_ID_TECH_LAYERS );
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@ -823,16 +828,18 @@ bool EDA_3D_FRAME::Set3DCopperColorFromUser()
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{
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wxColourData definedColors;
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definedColors.SetCustomColour( 0, wxColour(255, 223, 0 ) ); // Copper
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definedColors.SetCustomColour( 1, wxColour(233, 221, 82 ) ); // Gold
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definedColors.SetCustomColour( 2, wxColour(213, 213, 213) ); // Silver
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definedColors.SetCustomColour( 3, wxColour(160, 160, 160) ); // tin
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definedColors.SetCustomColour( 0, wxColour( 184, 115, 50 ) ); // Copper
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definedColors.SetCustomColour( 1, wxColour( 233, 221, 82 ) ); // Gold
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definedColors.SetCustomColour( 2, wxColour( 213, 213, 213) ); // Silver
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definedColors.SetCustomColour( 3, wxColour( 160, 160, 160) ); // tin
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, &definedColors );
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor,
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_( "Copper Color" ),
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&definedColors );
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if( change )
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NewDisplay( GL_ID_TECH_LAYERS );
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NewDisplay( GL_ID_BOARD );
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return change;
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}
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@ -844,10 +851,18 @@ bool EDA_3D_FRAME::Set3DBoardBodyColorFromUser()
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{
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wxColourData definedColors;
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definedColors.SetCustomColour( 0, wxColour( 51, 44, 22 ) ); // FR4
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definedColors.SetCustomColour( 1, wxColour( 120, 120, 10 ) ); // brown
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definedColors.SetCustomColour( 0, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
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definedColors.SetCustomColour( 1, wxColour( 109, 116, 75 ) ); // FR4 natural
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definedColors.SetCustomColour( 2, wxColour( 78, 14, 5 ) ); // brown/red
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definedColors.SetCustomColour( 3, wxColour( 146, 99, 47 ) ); // brown 1
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definedColors.SetCustomColour( 4, wxColour( 160, 123, 54 ) ); // brown 2
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definedColors.SetCustomColour( 5, wxColour( 146, 99, 47 ) ); // brown 3
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definedColors.SetCustomColour( 6, wxColour( 63, 126, 71 ) ); // green 1
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definedColors.SetCustomColour( 7, wxColour( 117, 122, 90 ) ); // green 2
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor, &definedColors );
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor,
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_( "Board Body Color" ),
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&definedColors );
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if( change )
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NewDisplay( GL_ID_BOARD );
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@ -866,7 +881,9 @@ bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
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definedColors.SetCustomColour(1, wxColour( 213, 213, 213 ) ); // Silver
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definedColors.SetCustomColour(2, wxColour( 90, 90, 90 ) ); // grey 2
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, &definedColors );
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor,
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_( "Solder Paste Color" ),
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&definedColors );
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if( change )
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NewDisplay( GL_ID_TECH_LAYERS );
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@ -150,13 +150,15 @@ private:
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* Function Set3DColorFromUser
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* Get a S3D_COLOR from a wx colour dialog
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* @param aColor is the S3D_COLOR to change
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* @param aTitle is the title displayed in the colordialog selector
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* @param aPredefinedColors is a reference to a wxColourData
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* which contains a few predefined colors
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* if it is NULL, no predefined colors are used
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors = NULL );
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bool Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
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wxColourData* aPredefinedColors = NULL );
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/**
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* Function Set3DSolderMaskColorFromUser
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