3D viewer, color selection: fix a minor bug and add more board body colors in preselection

This commit is contained in:
jean-pierre charras 2015-06-17 17:17:34 +02:00
parent 6c42987842
commit e0e69498e2
2 changed files with 39 additions and 20 deletions

View File

@ -277,9 +277,9 @@ void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
// m_BoardBodyColor default value = FR4, in realistic mode
aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 255.0 * 0.2 / 255.0 );
aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 218.0 * 0.2 / 255.0 );
aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 110.0 * 0.2 /255.0 );
aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 51.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 43.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 22.0 /255.0 );
bool tmp;
aCfg->Read( keyShowRealisticMode, &tmp, false );
@ -536,12 +536,12 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
break;
case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor ) )
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor, _( "Background Color, Bottom" ) ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_BGCOLOR_TOP_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top ) )
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top, _( "Background Color, Top" ) ) )
m_canvas->Refresh( true );
return;
@ -747,7 +747,8 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
/* called to set the background color of the 3D scene
*/
bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors )
bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors )
{
wxColour newcolor, oldcolor;
@ -762,7 +763,7 @@ bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefi
if( aPredefinedColors == NULL )
aPredefinedColors = &emptyColorSet;
newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, aPredefinedColors );
newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
if( !newcolor.IsOk() ) // Cancel command
return false;
@ -786,7 +787,9 @@ bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
definedColors.SetCustomColour(0, wxColour( 241, 241, 241 ) ); // White
definedColors.SetCustomColour(1, wxColour( 180, 180, 180 ) ); // Gray
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, &definedColors );
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor,
_( "Silk Screen Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
@ -808,7 +811,9 @@ bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
definedColors.SetCustomColour(4, wxColour( 11, 11, 11 ) ); // Black
definedColors.SetCustomColour(5, wxColour( 241, 241,241) ); // White
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, &definedColors );
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor,
_( "Solder Mask Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
@ -823,16 +828,18 @@ bool EDA_3D_FRAME::Set3DCopperColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour(255, 223, 0 ) ); // Copper
definedColors.SetCustomColour( 1, wxColour(233, 221, 82 ) ); // Gold
definedColors.SetCustomColour( 2, wxColour(213, 213, 213) ); // Silver
definedColors.SetCustomColour( 3, wxColour(160, 160, 160) ); // tin
definedColors.SetCustomColour( 0, wxColour( 184, 115, 50 ) ); // Copper
definedColors.SetCustomColour( 1, wxColour( 233, 221, 82 ) ); // Gold
definedColors.SetCustomColour( 2, wxColour( 213, 213, 213) ); // Silver
definedColors.SetCustomColour( 3, wxColour( 160, 160, 160) ); // tin
bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, &definedColors );
bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor,
_( "Copper Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
NewDisplay( GL_ID_BOARD );
return change;
}
@ -844,10 +851,18 @@ bool EDA_3D_FRAME::Set3DBoardBodyColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour( 51, 44, 22 ) ); // FR4
definedColors.SetCustomColour( 1, wxColour( 120, 120, 10 ) ); // brown
definedColors.SetCustomColour( 0, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
definedColors.SetCustomColour( 1, wxColour( 109, 116, 75 ) ); // FR4 natural
definedColors.SetCustomColour( 2, wxColour( 78, 14, 5 ) ); // brown/red
definedColors.SetCustomColour( 3, wxColour( 146, 99, 47 ) ); // brown 1
definedColors.SetCustomColour( 4, wxColour( 160, 123, 54 ) ); // brown 2
definedColors.SetCustomColour( 5, wxColour( 146, 99, 47 ) ); // brown 3
definedColors.SetCustomColour( 6, wxColour( 63, 126, 71 ) ); // green 1
definedColors.SetCustomColour( 7, wxColour( 117, 122, 90 ) ); // green 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor, &definedColors );
bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor,
_( "Board Body Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_BOARD );
@ -866,7 +881,9 @@ bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
definedColors.SetCustomColour(1, wxColour( 213, 213, 213 ) ); // Silver
definedColors.SetCustomColour(2, wxColour( 90, 90, 90 ) ); // grey 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, &definedColors );
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor,
_( "Solder Paste Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );

View File

@ -150,13 +150,15 @@ private:
* Function Set3DColorFromUser
* Get a S3D_COLOR from a wx colour dialog
* @param aColor is the S3D_COLOR to change
* @param aTitle is the title displayed in the colordialog selector
* @param aPredefinedColors is a reference to a wxColourData
* which contains a few predefined colors
* if it is NULL, no predefined colors are used
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors = NULL );
bool Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors = NULL );
/**
* Function Set3DSolderMaskColorFromUser