Rewrite followTrivialPath as iterative
Remove the recursion that causes stack crash and add an additional check for if we have already seen either the current link or the last link before adding them to the line Fixes https://gitlab.com/kicad/code/kicad/-/issues/16185
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@ -197,22 +197,30 @@ ITEM* TOPOLOGY::NearestUnconnectedItem( const JOINT* aStart, int* aAnchor, int a
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}
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}
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bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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bool TOPOLOGY::followTrivialPath( LINE* aLine2, bool aLeft, ITEM_SET& aSet,
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std::set<ITEM*>& aVisited, const JOINT** aTerminalJoint,
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const JOINT** aTerminalJoint, bool aFollowLockedSegments )
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bool aFollowLockedSegments )
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{
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{
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assert( aLine->IsLinked() );
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assert( aLine2->IsLinked() );
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LINE* curr_line = aLine2;
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std::set<ITEM*> visited;
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VECTOR2I anchor = aLeft ? aLine->CPoint( 0 ) : aLine->CPoint( -1 );
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while( true )
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LINKED_ITEM* last = aLeft ? aLine->Links().front() : aLine->Links().back();
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{
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const JOINT* jt = m_world->FindJoint( anchor, aLine );
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VECTOR2I anchor = aLeft ? curr_line->CPoint( 0 ) : curr_line->CPoint( -1 );
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LINKED_ITEM* last = aLeft ? curr_line->Links().front() : curr_line->Links().back();
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const JOINT* jt = m_world->FindJoint( anchor, curr_line );
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assert( jt != nullptr );
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assert( jt != nullptr );
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aVisited.insert( last );
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if( !visited.insert( last ).second
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|| ( !jt->IsNonFanoutVia() && !jt->IsTraceWidthChange() ) )
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if( jt->IsNonFanoutVia() || jt->IsTraceWidthChange() )
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{
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{
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if( aTerminalJoint )
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*aTerminalJoint = jt;
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return false;
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}
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ITEM* via = nullptr;
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ITEM* via = nullptr;
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SEGMENT* next_seg = nullptr;
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SEGMENT* next_seg = nullptr;
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@ -222,7 +230,7 @@ bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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{
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{
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if( link->OfKind( ITEM::VIA_T ) )
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if( link->OfKind( ITEM::VIA_T ) )
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via = link;
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via = link;
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else if( aVisited.find( link ) == aVisited.end() )
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else if( visited.insert( link ).second )
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next_seg = static_cast<SEGMENT*>( link );
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next_seg = static_cast<SEGMENT*>( link );
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}
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}
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@ -235,7 +243,6 @@ bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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}
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}
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LINE l = m_world->AssembleLine( next_seg, nullptr, false, aFollowLockedSegments );
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LINE l = m_world->AssembleLine( next_seg, nullptr, false, aFollowLockedSegments );
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VECTOR2I nextAnchor = ( aLeft ? l.CLine().CPoint( -1 ) : l.CLine().CPoint( 0 ) );
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VECTOR2I nextAnchor = ( aLeft ? l.CLine().CPoint( -1 ) : l.CLine().CPoint( 0 ) );
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if( nextAnchor != anchor )
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if( nextAnchor != anchor )
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@ -249,6 +256,7 @@ bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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aSet.Prepend( via );
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aSet.Prepend( via );
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aSet.Prepend( l );
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aSet.Prepend( l );
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curr_line = static_cast<PNS::LINE*>( aSet[0] );
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}
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}
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else
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else
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{
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{
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@ -256,15 +264,11 @@ bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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aSet.Add( via );
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aSet.Add( via );
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aSet.Add( l );
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aSet.Add( l );
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curr_line = static_cast<PNS::LINE*>( aSet[aSet.Size() - 1] );
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}
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}
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return followTrivialPath( &l, aLeft, aSet, aVisited, aTerminalJoint, aFollowLockedSegments );
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continue;
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}
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}
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if( aTerminalJoint )
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*aTerminalJoint = jt;
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return false;
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}
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}
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@ -273,7 +277,6 @@ const ITEM_SET TOPOLOGY::AssembleTrivialPath( ITEM* aStart,
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bool aFollowLockedSegments )
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bool aFollowLockedSegments )
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{
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{
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ITEM_SET path;
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ITEM_SET path;
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std::set<ITEM*> visited;
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LINKED_ITEM* seg = nullptr;
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LINKED_ITEM* seg = nullptr;
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if( aStart->Kind() == ITEM::VIA_T )
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if( aStart->Kind() == ITEM::VIA_T )
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@ -312,8 +315,8 @@ const ITEM_SET TOPOLOGY::AssembleTrivialPath( ITEM* aStart,
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const JOINT* jointA = nullptr;
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const JOINT* jointA = nullptr;
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const JOINT* jointB = nullptr;
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const JOINT* jointB = nullptr;
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followTrivialPath( &l, false, path, visited, &jointB, aFollowLockedSegments );
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followTrivialPath( &l, false, path, &jointB, aFollowLockedSegments );
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followTrivialPath( &l, true, path, visited, &jointA, aFollowLockedSegments );
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followTrivialPath( &l, true, path, &jointA, aFollowLockedSegments );
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if( aTerminalJoints )
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if( aTerminalJoints )
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{
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{
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@ -95,7 +95,7 @@ public:
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private:
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private:
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const int DP_PARALLELITY_THRESHOLD = 5;
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const int DP_PARALLELITY_THRESHOLD = 5;
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bool followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet, std::set<ITEM*>& aVisited,
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bool followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet,
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const JOINT** aTerminalJoint = nullptr, bool aFollowLockedSegments = false );
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const JOINT** aTerminalJoint = nullptr, bool aFollowLockedSegments = false );
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NODE *m_world;
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NODE *m_world;
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