GRID_HELPER: Remove double-check condition
We only need to check nearest once.
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@ -289,7 +289,7 @@ VECTOR2I GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aLaye
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{
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{
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double snapDist = nearest->Distance( aOrigin );
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double snapDist = nearest->Distance( aOrigin );
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if( nearest && ( !m_enableGrid || snapDist <= gridDist ) )
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if( !m_enableGrid || snapDist <= gridDist )
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{
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{
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m_viewSnapPoint.SetPosition( nearest->pos );
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m_viewSnapPoint.SetPosition( nearest->pos );
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m_frame->GetGalCanvas()->GetView()->SetVisible( &m_viewSnapPoint, true );
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m_frame->GetGalCanvas()->GetView()->SetVisible( &m_viewSnapPoint, true );
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