3D-Viewer: subtract pads poly to F_Cu and B_Cu poly layers

This commit is contained in:
Mario Luzeiro 2020-09-07 13:29:40 +01:00 committed by Jon Evans
parent d7a95951e1
commit e288218c4f
1 changed files with 53 additions and 29 deletions

View File

@ -757,22 +757,51 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
if( m_F_Cu_PlatedPads_poly && ( m_layers_poly.find( F_Cu ) != m_layers_poly.end() ) )
{
SHAPE_POLY_SET *layerPoly_F_Cu = m_layers_poly[F_Cu];
layerPoly_F_Cu->BooleanSubtract( *m_F_Cu_PlatedPads_poly, SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
m_F_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
}
if( m_B_Cu_PlatedPads_poly && ( m_layers_poly.find( B_Cu ) != m_layers_poly.end() ) )
{
SHAPE_POLY_SET *layerPoly_B_Cu = m_layers_poly[B_Cu];
layerPoly_B_Cu->BooleanSubtract( *m_B_Cu_PlatedPads_poly, SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
m_B_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
}
std::vector< PCB_LAYER_ID > layer_id_without_F_and_B;
layer_id_without_F_and_B.clear();
layer_id_without_F_and_B.reserve( layer_id.size() );
for( size_t i = 0; i < layer_id.size(); ++i )
{
if( ( layer_id[i] != F_Cu ) &&
( layer_id[i] != B_Cu ) )
layer_id_without_F_and_B.push_back( layer_id[i] );
}
if( layer_id_without_F_and_B.size() > 0 )
{
std::atomic<size_t> nextItem( 0 );
std::atomic<size_t> threadsFinished( 0 );
size_t parallelThreadCount = std::min<size_t>(
std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
layer_id.size() );
layer_id_without_F_and_B.size() );
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
{
std::thread t = std::thread( [&nextItem, &threadsFinished, &layer_id, this]()
std::thread t = std::thread( [&nextItem, &threadsFinished, &layer_id_without_F_and_B, this]()
{
for( size_t i = nextItem.fetch_add( 1 );
i < layer_id.size();
i < layer_id_without_F_and_B.size();
i = nextItem.fetch_add( 1 ) )
{
auto layerPoly = m_layers_poly.find( layer_id[i] );
auto layerPoly = m_layers_poly.find( layer_id_without_F_and_B[i] );
if( layerPoly != m_layers_poly.end() )
// This will make a union of all added contours
@ -787,12 +816,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
while( threadsFinished < parallelThreadCount )
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
if( m_F_Cu_PlatedPads_poly )
m_F_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
if( m_B_Cu_PlatedPads_poly )
m_B_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
}
}
// Simplify holes polygon contours