3D-Viewer: subtract pads poly to F_Cu and B_Cu poly layers
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@ -757,22 +757,51 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
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if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
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&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
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{
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if( m_F_Cu_PlatedPads_poly && ( m_layers_poly.find( F_Cu ) != m_layers_poly.end() ) )
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{
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SHAPE_POLY_SET *layerPoly_F_Cu = m_layers_poly[F_Cu];
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layerPoly_F_Cu->BooleanSubtract( *m_F_Cu_PlatedPads_poly, SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
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m_F_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
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}
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if( m_B_Cu_PlatedPads_poly && ( m_layers_poly.find( B_Cu ) != m_layers_poly.end() ) )
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{
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SHAPE_POLY_SET *layerPoly_B_Cu = m_layers_poly[B_Cu];
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layerPoly_B_Cu->BooleanSubtract( *m_B_Cu_PlatedPads_poly, SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
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m_B_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
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}
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std::vector< PCB_LAYER_ID > layer_id_without_F_and_B;
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layer_id_without_F_and_B.clear();
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layer_id_without_F_and_B.reserve( layer_id.size() );
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for( size_t i = 0; i < layer_id.size(); ++i )
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{
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if( ( layer_id[i] != F_Cu ) &&
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( layer_id[i] != B_Cu ) )
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layer_id_without_F_and_B.push_back( layer_id[i] );
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}
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if( layer_id_without_F_and_B.size() > 0 )
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{
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std::atomic<size_t> nextItem( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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size_t parallelThreadCount = std::min<size_t>(
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std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
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layer_id.size() );
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layer_id_without_F_and_B.size() );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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std::thread t = std::thread( [&nextItem, &threadsFinished, &layer_id, this]()
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std::thread t = std::thread( [&nextItem, &threadsFinished, &layer_id_without_F_and_B, this]()
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{
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for( size_t i = nextItem.fetch_add( 1 );
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i < layer_id.size();
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i < layer_id_without_F_and_B.size();
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i = nextItem.fetch_add( 1 ) )
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{
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auto layerPoly = m_layers_poly.find( layer_id[i] );
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auto layerPoly = m_layers_poly.find( layer_id_without_F_and_B[i] );
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if( layerPoly != m_layers_poly.end() )
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// This will make a union of all added contours
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@ -787,12 +816,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
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while( threadsFinished < parallelThreadCount )
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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if( m_F_Cu_PlatedPads_poly )
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m_F_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
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if( m_B_Cu_PlatedPads_poly )
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m_B_Cu_PlatedPads_poly->Simplify( SHAPE_POLY_SET::PM_FAST );
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}
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}
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// Simplify holes polygon contours
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