Make code easier to read/understand.
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de055031a3
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@ -349,11 +349,13 @@ void SCH_SCREEN::MarkConnections( SCH_LINE* aSegment )
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bool SCH_SCREEN::IsJunctionNeeded( const wxPoint& aPosition, bool aNew )
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bool SCH_SCREEN::IsJunctionNeeded( const wxPoint& aPosition, bool aNew )
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{
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{
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bool has_nonparallel[2] = { false };
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enum { WIRES, BUSSES } layers;
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int end_count[2] = { 0 };
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bool has_nonparallel[ sizeof( layers ) ] = { false };
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int end_count[ sizeof( layers ) ] = { 0 };
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int pin_count = 0;
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int pin_count = 0;
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std::vector<SCH_LINE*> lines[2];
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std::vector<SCH_LINE*> lines[ sizeof( layers ) ];
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for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() )
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for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() )
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{
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{
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@ -363,21 +365,19 @@ bool SCH_SCREEN::IsJunctionNeeded( const wxPoint& aPosition, bool aNew )
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if( aNew && ( item->Type() == SCH_JUNCTION_T ) && ( item->HitTest( aPosition ) ) )
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if( aNew && ( item->Type() == SCH_JUNCTION_T ) && ( item->HitTest( aPosition ) ) )
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return false;
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return false;
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if( ( item->Type() == SCH_LINE_T )
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if( ( item->Type() == SCH_LINE_T ) && ( item->HitTest( aPosition, 0 ) ) )
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&& ( item->HitTest( aPosition, 0 ) ) )
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{
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{
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if( item->GetLayer() == LAYER_WIRE )
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if( item->GetLayer() == LAYER_WIRE )
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lines[0].push_back( (SCH_LINE*) item );
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lines[ WIRES ].push_back( (SCH_LINE*) item );
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else if( item->GetLayer() == LAYER_BUS )
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else if( item->GetLayer() == LAYER_BUS )
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lines[1].push_back( (SCH_LINE*) item );
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lines[ BUSSES ].push_back( (SCH_LINE*) item );
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}
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}
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if( ( item->Type() == SCH_COMPONENT_T )
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if( ( item->Type() == SCH_COMPONENT_T ) && ( item->IsConnected( aPosition ) ) )
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&& ( item->IsConnected( aPosition ) ) )
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pin_count++;
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pin_count++;
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}
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}
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for( int i = 0; i < 2; i++ )
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for( int i : { WIRES, BUSSES } )
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{
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{
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bool removed_overlapping = false;
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bool removed_overlapping = false;
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end_count[i] = lines[i].size();
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end_count[i] = lines[i].size();
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