Eeschema: Catch error on init
Some windows systems will not fall back correctly on our standard initialization step, so we need the additional std:: error fall back to catch them. Fixes #2620 | https://gitlab.com/kicad/code/kicad/issues/2620
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@ -24,19 +24,28 @@
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*/
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#include <view/wx_view_controls.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <sch_draw_panel.h>
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#include <sch_view.h>
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#include <wx/debug.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/window.h>
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#include <wx/windowid.h>
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#include <memory>
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#include <stdexcept>
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#include <confirm.h>
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#include <eda_draw_frame.h>
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#include <gal/definitions.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <layers_id_colors_and_visibility.h>
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#include <math/vector2d.h>
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#include <view/view.h>
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#include <view/view_controls.h>
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#include <view/wx_view_controls.h>
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#include <sch_base_frame.h>
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#include <sch_painter.h>
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#include <sch_edit_frame.h>
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#include <preview_items/selection_area.h>
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#include <tool/tool_manager.h>
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#include <tool/actions.h>
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#include <functional>
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#include <sch_sheet.h>
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#include <pgm_base.h>
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#include <tools/ee_selection_tool.h>
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SCH_DRAW_PANEL::SCH_DRAW_PANEL( wxWindow* aParentWindow, wxWindowID aWindowId,
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@ -167,6 +176,27 @@ KIGFX::SCH_VIEW* SCH_DRAW_PANEL::GetView() const
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}
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void SCH_DRAW_PANEL::OnShow()
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{
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SCH_BASE_FRAME* frame = dynamic_cast<SCH_BASE_FRAME*>( GetParent() );
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try
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{
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// Check if the current rendering backend can be properly initialized
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m_view->UpdateItems();
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}
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catch( const std::runtime_error& e )
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{
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// Fallback to software renderer
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DisplayInfoMessage( frame, e.what() );
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SwitchBackend( GAL_TYPE_CAIRO );
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if( frame )
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frame->ActivateGalCanvas();
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}
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}
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void SCH_DRAW_PANEL::onPaint( wxPaintEvent& aEvent )
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{
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// The first wxPaintEvent can be fired at startup before the GAL engine is fully initialized
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@ -54,6 +54,9 @@ public:
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protected:
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virtual void onPaint( wxPaintEvent& WXUNUSED( aEvent ) ) override;
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///> @copydoc EDA_DRAW_PANEL_GAL::OnShow()
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void OnShow() override;
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void setDefaultLayerOrder(); ///> Reassigns layer order to the initial settings.
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void setDefaultLayerDeps(); ///> Sets rendering targets & dependencies for layers.
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