REMOVED: "Delete twice to delete locked" action
Now that it is possible to disable selection of locked items, it is better to just prevent accidental editing of locked items Fixes https://gitlab.com/kicad/code/kicad/-/issues/5793
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@ -1080,7 +1080,7 @@ int EDIT_TOOL::Remove( const TOOL_EVENT& aEvent )
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// N.B. Setting the CUT flag prevents lock filtering as we only want to delete the items that
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// were copied to the clipboard, no more, no fewer. Filtering for locked item, if any will be done
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// in the copyToClipboard() routine
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if( !m_lockedSelected && !isCut )
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if( !isCut )
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{
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// Second RequestSelection removes locked items but keeps a copy of their pointers
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selectionCopy = m_selectionTool->RequestSelection(
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@ -1232,7 +1232,7 @@ int EDIT_TOOL::Remove( const TOOL_EVENT& aEvent )
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///> Popup nag for deleting locked items
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m_lockedSelected = true;
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m_toolMgr->RunAction( PCB_ACTIONS::selectItems, true, &lockedItems );
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m_statusPopup->SetText( _( "Delete again to remove locked items" ) );
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m_statusPopup->SetText( _( "Locked items cannot be deleted" ) );
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m_statusPopup->PopupFor( 2000 );
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m_statusPopup->Move( wxGetMousePosition() + wxPoint( 20, 20 ) );
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@ -1639,8 +1639,10 @@ int EDIT_TOOL::copyToClipboard( const TOOL_EVENT& aEvent )
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Activate();
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PCBNEW_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool ) {
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EditToolSelectionFilter( aCollector, EXCLUDE_LOCKED_PADS | EXCLUDE_TRANSIENTS, sTool );
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool )
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{
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EditToolSelectionFilter( aCollector, EXCLUDE_LOCKED_PADS | EXCLUDE_TRANSIENTS,
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sTool );
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} );
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if( !selection.Empty() )
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@ -1650,7 +1652,8 @@ int EDIT_TOOL::copyToClipboard( const TOOL_EVENT& aEvent )
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for( EDA_ITEM* item : selection )
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items.push_back( static_cast<BOARD_ITEM*>( item ) );
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VECTOR2I refPoint = grid.BestDragOrigin( getViewControls()->GetCursorPosition( false ), items );
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VECTOR2I refPoint = grid.BestDragOrigin( getViewControls()->GetCursorPosition( false ),
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items );
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selection.SetReferencePoint( refPoint );
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io.SetBoard( board() );
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