Trap bad text layer numbers with DisplayError
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@ -217,9 +217,18 @@ void WinEDA_BasePcbFrame::Plot_Serigraphie( int format_plot,
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trace_ref = Sel_Texte_Reference; // les 2 autorisations de tracer sont donnees
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TEXTE_MODULE* text = Module->m_Reference;
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int textLayer = text->GetLayer();
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unsigned textLayer = text->GetLayer();
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wxASSERT( (unsigned) textLayer < 32 );
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if( textLayer >= 32 )
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{
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wxString errMsg;
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errMsg.Printf(
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_("Your BOARD has a bad layer number of %u for module\n %s's \"reference\" text."),
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textLayer, Module->GetReference().GetData() );
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DisplayError( this, errMsg );
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goto exit;
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}
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if( ( (1 << textLayer) & masque_layer ) == 0 )
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trace_ref = FALSE;
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@ -230,7 +239,16 @@ void WinEDA_BasePcbFrame::Plot_Serigraphie( int format_plot,
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text = Module->m_Value;
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textLayer = text->GetLayer();
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wxASSERT( (unsigned) textLayer < 32 );
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if( textLayer > 32 )
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{
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wxString errMsg;
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errMsg.Printf(
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_("Your BOARD has a bad layer number of %u for module\n %s's \"value\" text."),
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textLayer, Module->GetReference().GetData() );
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DisplayError( this, errMsg );
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goto exit;
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}
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if( ( (1 << textLayer) & masque_layer ) == 0 )
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trace_val = FALSE;
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@ -265,14 +283,31 @@ void WinEDA_BasePcbFrame::Plot_Serigraphie( int format_plot,
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continue;
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if( (pt_texte->m_NoShow) && !Sel_Texte_Invisible )
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continue;
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if( (g_TabOneLayerMask[pt_texte->GetLayer()] & masque_layer) == 0 )
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textLayer = pt_texte->GetLayer();
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if( textLayer >= 32 )
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{
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wxString errMsg;
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errMsg.Printf(
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_("Your BOARD has a bad layer number of %u for module\n %s's \"module text\" text of %s."),
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textLayer, Module->GetReference().GetData(), pt_texte->m_Text.GetData() );
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DisplayError( this, errMsg );
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goto exit;
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}
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if( !( (1<<textLayer) & masque_layer ) )
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continue;
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PlotTextModule( pt_texte );
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nb_items++;
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msg.Printf( wxT( "%d" ), nb_items );
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Affiche_1_Parametre( this, 64, wxEmptyString, msg, LIGHTBLUE );
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}
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}
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exit:
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;
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}
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@ -590,10 +625,10 @@ void Plot_1_texte( int format_plot, const wxString& Text, int angle,
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ptcar = graphic_fonte_shape[code]; /* ptcar pointe la description
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* du caractere a dessiner */
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plume = 'U';
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ox = sx;
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plume = 'U';
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ox = sx;
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oy = sy;
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RotatePoint( &ox, &oy, cX, cY, angle );
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fx = ox; fy = oy;
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