Make SCH_SHAPE::Normalize() upside-down-coords-aware.
Also fixes some typos in EE_POINT_EDITOR.
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@ -76,15 +76,20 @@ void SCH_SHAPE::Normalize()
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{
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if( GetShape() == SHAPE_T::RECTANGLE )
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{
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VECTOR2I size = GetEnd() - GetPosition();
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bool invertY = m_layer == LAYER_DEVICE;
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if( size.y < 0 )
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VECTOR2I size = GetEnd() - GetPosition();
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bool swapY = invertY ? size.y > 0
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: size.y < 0;
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bool swapX = size.x < 0;
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if( swapY )
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{
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SetStartY( GetStartY() + size.y );
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SetEndY( GetStartY() - size.y );
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}
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if( size.x < 0 )
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if( swapX )
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{
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SetStartX( GetStartX() + size.x );
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SetEndX( GetStartX() - size.x );
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@ -635,7 +635,7 @@ void EE_POINT_EDITOR::updateParentItem( bool aSnapToGrid ) const
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case SCH_SHAPE_T:
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{
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SCH_SHAPE* shape = static_cast<SCH_SHAPE*>( item );
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bool invertY = true;
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bool invertY = shape->GetLayer() == LAYER_DEVICE;
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switch( shape->GetShape() )
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{
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@ -981,7 +981,7 @@ void EE_POINT_EDITOR::updatePoints()
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case SCH_SHAPE_T:
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{
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SCH_SHAPE* shape = static_cast<SCH_SHAPE*>( item );
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bool invertY = true;
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bool invertY = shape->GetLayer() == LAYER_DEVICE;
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switch( shape->GetShape() )
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{
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