Update WX_VIEW_CONTROLS::onMagnify() to recent changes.
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@ -166,7 +166,7 @@ void WX_VIEW_CONTROLS::onMagnify( wxMouseEvent& aEvent )
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{
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// Scale based on the magnification from our underlying magnification event.
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VECTOR2D anchor = m_view->ToWorld( VECTOR2D( aEvent.GetX(), aEvent.GetY() ) );
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setScale( m_view->GetScale() * ( aEvent.GetMagnification() + 1.0f ), anchor );
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m_view->SetScale( m_view->GetScale() * ( aEvent.GetMagnification() + 1.0f ), anchor );
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aEvent.Skip();
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}
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