3D viewer: fix a draw issue: missing holes.
Fixes #6608 https://gitlab.com/kicad/code/kicad/issues/6608
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@ -56,7 +56,7 @@ C3D_RENDER_OGL_LEGACY::C3D_RENDER_OGL_LEGACY( BOARD_ADAPTER& aAdapter, CCAMERA&
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m_through_holes_outer = NULL;
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m_through_holes_outer_ring = NULL;
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m_through_holes_vias_outer = NULL;
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//m_ogl_disp_list_through_holes_vias_inner = NULL;
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//m_through_holes_vias_inner = NULL;
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m_vias = NULL;
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m_pad_holes = NULL;
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m_vias_and_pad_holes_outer_contourn_and_caps = NULL;
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@ -727,7 +727,6 @@ bool C3D_RENDER_OGL_LEGACY::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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if( layer_id == F_Cu && m_platedPads_F_Cu )
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{
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m_platedPads_F_Cu->DrawAllCameraCulled( m_camera.GetPos().z,
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drawMiddleSegments );
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}
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@ -796,7 +795,8 @@ bool C3D_RENDER_OGL_LEGACY::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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}
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else
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( m_through_holes_outer,
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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m_through_holes_outer,
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m_anti_board );
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// Draw copper plated pads
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@ -831,7 +831,8 @@ bool C3D_RENDER_OGL_LEGACY::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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CLAYERS_OGL_DISP_LISTS* throughHolesOuter =
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m_boardAdapter.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS )
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&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE )
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&& ( layer_id == B_SilkS || layer_id == F_SilkS ) ? m_through_holes_outer_ring
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&& ( layer_id == B_SilkS || layer_id == F_SilkS )
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? m_through_holes_outer_ring
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: m_through_holes_outer;
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if( throughHolesOuter )
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