Isolated EDIT_CONSTRAINTs to different .cpp/.h files.

This commit is contained in:
Maciej Suminski 2014-03-18 16:55:06 +01:00
parent 6a1d344541
commit e6a7ff3c34
5 changed files with 420 additions and 358 deletions

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@ -256,6 +256,7 @@ set( PCBNEW_CLASS_SRCS
tools/selection_area.cpp tools/selection_area.cpp
tools/bright_box.cpp tools/bright_box.cpp
tools/edit_points.cpp tools/edit_points.cpp
tools/edit_constraints.cpp
tools/point_editor.cpp tools/point_editor.cpp
tools/drawing_tool.cpp tools/drawing_tool.cpp
tools/edit_tool.cpp tools/edit_tool.cpp

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@ -0,0 +1,175 @@
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "edit_constraints.h"
#include "edit_points.h"
#include <geometry/seg.h>
void EC_VERTICAL::Apply( EDIT_POINT& aHandle )
{
VECTOR2I point = aHandle.GetPosition();
point.x = m_constrainer.GetPosition().x;
aHandle.SetPosition( point );
}
void EC_HORIZONTAL::Apply( EDIT_POINT& aHandle )
{
VECTOR2I point = aHandle.GetPosition();
point.y = m_constrainer.GetPosition().y;
aHandle.SetPosition( point );
}
void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
{
// Current line vector
VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
double angle = lineVector.Angle();
// Find the closest angle, which is a multiple of 45 degrees
double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
}
EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{
m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
}
void EC_LINE::Apply( EDIT_POINT& aHandle )
{
SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
aHandle.SetPosition( *intersect );
}
void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
{
VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
int radius = centerToEnd.EuclideanNorm();
double angle = centerToPoint.Angle();
VECTOR2I newLine( radius, 0 );
newLine = newLine.Rotate( angle );
aHandle.SetPosition( m_center.GetPosition() + newLine );
}
EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
EDIT_CONSTRAINT<EDIT_POINT>( aLine.GetOrigin() ),
m_colinearConstraint( NULL ), m_line( aLine ), m_editPoints( aPoints )
{
// Dragged segment endings
EDIT_POINT& origin = aLine.GetOrigin();
EDIT_POINT& end = aLine.GetEnd();
// Previous and next points, to make constraining lines (adjacent to the dragged line)
EDIT_POINT& prevOrigin = *aPoints.Previous( origin );
EDIT_POINT& nextEnd = *aPoints.Next( end );
// Constraints for segments adjacent to the dragged one
m_originSideConstraint = new EC_LINE( origin, prevOrigin );
m_endSideConstraint = new EC_LINE( end, nextEnd );
// Store the current vector of the line
m_draggedVector = end.GetPosition() - origin.GetPosition();
// Check for colinearity
SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
SEG dragged( origin.GetPosition(), end.GetPosition() );
if( dragged.Collinear( originSide ) )
m_colinearConstraint = m_originSideConstraint;
else if( dragged.Collinear( endSide ) )
m_colinearConstraint = m_endSideConstraint;
}
EC_CONVERGING::~EC_CONVERGING()
{
delete m_originSideConstraint;
delete m_endSideConstraint;
// m_colinearConstraint should not be freed, it is a pointer to one of the above
}
void EC_CONVERGING::Apply( EDIT_POINT& aHandle )
{
// The dragged segment endpoints
EDIT_POINT& origin = m_line.GetOrigin();
EDIT_POINT& end = m_line.GetEnd();
if( m_colinearConstraint )
{
m_colinearConstraint->Apply( origin );
m_colinearConstraint->Apply( end );
}
// The dragged segment
SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );
// Do not allow points on the adjacent segments move freely
m_originSideConstraint->Apply();
m_endSideConstraint->Apply();
EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin );
EDIT_POINT& nextEnd = *m_editPoints.Next( end );
// Two segments adjacent to the dragged segment
SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
// First intersection point (dragged segment against origin side)
if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
origin.SetPosition( *originIntersect );
// Second intersection point (dragged segment against end side)
if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
end.SetPosition( *endIntersect );
// Check if adjacent segments intersect (did we dragged the line to the point that it may
// create a selfintersecting polygon?)
originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
{
origin.SetPosition( *originEndIntersect );
end.SetPosition( *originEndIntersect );
}
}

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@ -0,0 +1,242 @@
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef EDIT_CONSTRAINTS_H_
#define EDIT_CONSTRAINTS_H_
#include <math/vector2d.h>
class EDIT_POINT;
class EDIT_LINE;
class EDIT_POINTS;
/**
* Class EDIT_CONSTRAINT
*
* Allows to describe constraints between two edit handles. After the constrained handle is changed,
* Apply() has to be called to fix its coordinates according to the implemented constraint.
*/
template<class EDIT_TYPE>
class EDIT_CONSTRAINT
{
public:
/**
* Constructor
*
* @param aConstrained is EDIT_POINT to which the constraint is applied.
*/
EDIT_CONSTRAINT( EDIT_TYPE& aConstrained ) : m_constrained( aConstrained ) {};
virtual ~EDIT_CONSTRAINT() {};
/**
* Function Apply()
*
* Corrects coordinates of the constrained edit handle.
*/
virtual void Apply( EDIT_TYPE& aHandle ) = 0;
/**
* Function Apply()
*
* Corrects coordinates of the constrained edit handle.
*/
void Apply()
{
Apply( m_constrained );
}
protected:
EDIT_TYPE& m_constrained; ///< Point that is constrained by rules implemented by Apply()
};
/**
* Class EC_VERTICAL.
*
* EDIT_CONSTRAINT that imposes a constraint that two points have to have the same X coordinate.
*/
class EC_VERTICAL : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_VERTICAL( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_HORIZONTAL.
*
* EDIT_CONSTRAINT that imposes a constraint that two points have to have the same Y coordinate.
*/
class EC_HORIZONTAL : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_HORIZONTAL( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_45DEGREE
*
* EDIT_CONSTRAINT that imposes a constraint that two to be located at angle of 45 degree
* multiplicity.
*/
class EC_45DEGREE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_45DEGREE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_LINE
*
* EDIT_CONSTRAINT that imposes a constraint that a point has to lie on a line (determined
* by 2 points).
*/
class EC_LINE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer );
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
VECTOR2I m_line; ///< Vector representing the constraining line.
};
/**
* Class EC_CIRCLE.
*
* EDIT_CONSTRAINT that imposes a constraint that a point has to lie on a circle.
*/
class EC_CIRCLE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @parama aCenter is the point that is the center of the circle.
* @parama aEnd is the point that decides on the radius of the circle.
*/
EC_CIRCLE( EDIT_POINT& aConstrained, const EDIT_POINT& aCenter, const EDIT_POINT& aEnd ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_center( aCenter ), m_end( aEnd )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
///> Point that imposes the constraint (center of the circle).
const EDIT_POINT& m_center;
///> Point that imposes the constraint (decides on the radius of the circle).
const EDIT_POINT& m_end;
};
/**
* Class EC_CONVERGING
*
* EDIT_CONSTRAINT for 3 segment: dragged and two adjacent ones, enforcing to keep their slopes
* and allows only to change ending points. Applied to zones.
*/
class EC_CONVERGING : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints );
virtual ~EC_CONVERGING();
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
///> Constraint for origin side segment.
EDIT_CONSTRAINT<EDIT_POINT>* m_originSideConstraint;
///> Constraint for end side segment.
EDIT_CONSTRAINT<EDIT_POINT>* m_endSideConstraint;
///> Additional constriant, applied when at least two points are collinear. It is a pointer to
///> m_[origin/end]SideConstraint, so it should not be freed.
EDIT_CONSTRAINT<EDIT_POINT>* m_colinearConstraint;
///> Dragged segment.
EDIT_LINE& m_line;
///> EDIT_POINTS instance that stores currently modified lines.
EDIT_POINTS& m_editPoints;
///> Vector that represents the initial direction of the dragged segment.
VECTOR2I m_draggedVector;
};
#endif /* EDIT_CONSTRAINTS_H_ */

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@ -24,9 +24,8 @@
#include <boost/foreach.hpp> #include <boost/foreach.hpp>
#include "edit_points.h"
#include <gal/graphics_abstraction_layer.h> #include <gal/graphics_abstraction_layer.h>
#include <geometry/seg.h> #include "edit_points.h"
bool EDIT_POINT::WithinPoint( const VECTOR2I& aPoint, unsigned int aSize ) const bool EDIT_POINT::WithinPoint( const VECTOR2I& aPoint, unsigned int aSize ) const
{ {
@ -145,135 +144,3 @@ void EDIT_POINTS::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
aGal->PopDepth(); aGal->PopDepth();
} }
void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
{
// Current line vector
VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
double angle = lineVector.Angle();
// Find the closest angle, which is a multiple of 45 degrees
double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
}
EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{
m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
}
void EC_LINE::Apply( EDIT_POINT& aHandle )
{
SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
aHandle.SetPosition( *intersect );
}
void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
{
VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
int radius = centerToEnd.EuclideanNorm();
double angle = centerToPoint.Angle();
VECTOR2I newLine( radius, 0 );
newLine = newLine.Rotate( angle );
aHandle.SetPosition( m_center.GetPosition() + newLine );
}
EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
EDIT_CONSTRAINT<EDIT_POINT>( aLine.GetOrigin() ),
m_colinearConstraint( NULL ), m_line( aLine ), m_editPoints( aPoints )
{
// Dragged segment endings
EDIT_POINT& origin = aLine.GetOrigin();
EDIT_POINT& end = aLine.GetEnd();
// Previous and next points, to make constraining lines (adjacent to the dragged line)
EDIT_POINT& prevOrigin = *aPoints.Previous( origin );
EDIT_POINT& nextEnd = *aPoints.Next( end );
// Constraints for segments adjacent to the dragged one
m_originSideConstraint = new EC_LINE( origin, prevOrigin );
m_endSideConstraint = new EC_LINE( end, nextEnd );
// Store the current vector of the line
m_draggedVector = end.GetPosition() - origin.GetPosition();
// Check for colinearity
SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
SEG dragged( origin.GetPosition(), end.GetPosition() );
if( dragged.Collinear( originSide ) )
m_colinearConstraint = m_originSideConstraint;
else if( dragged.Collinear( endSide ) )
m_colinearConstraint = m_endSideConstraint;
}
EC_CONVERGING::~EC_CONVERGING()
{
delete m_originSideConstraint;
delete m_endSideConstraint;
// m_colinearConstraint should not be freed, it is a pointer to one of the above
}
void EC_CONVERGING::Apply( EDIT_POINT& aHandle )
{
// The dragged segment endpoints
EDIT_POINT& origin = m_line.GetOrigin();
EDIT_POINT& end = m_line.GetEnd();
if( m_colinearConstraint )
{
m_colinearConstraint->Apply( origin );
m_colinearConstraint->Apply( end );
}
// The dragged segment
SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );
// Do not allow points on the adjacent segments move freely
m_originSideConstraint->Apply();
m_endSideConstraint->Apply();
EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin );
EDIT_POINT& nextEnd = *m_editPoints.Next( end );
// Two segments adjacent to the dragged segment
SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
// First intersection point (dragged segment against origin side)
if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
origin.SetPosition( *originIntersect );
// Second intersection point (dragged segment against end side)
if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
end.SetPosition( *endIntersect );
// Check if adjacent segments intersect (did we dragged the line to the point that it may
// create a selfintersecting polygon?)
originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
{
origin.SetPosition( *originEndIntersect );
end.SetPosition( *originEndIntersect );
}
}

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@ -25,57 +25,12 @@
#ifndef EDIT_POINTS_H_ #ifndef EDIT_POINTS_H_
#define EDIT_POINTS_H_ #define EDIT_POINTS_H_
#include <vector>
#include <list>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include <math/box2.h>
#include <base_struct.h> #include <base_struct.h>
#include <layers_id_colors_and_visibility.h> #include <layers_id_colors_and_visibility.h>
class EDIT_POINT; #include "edit_constraints.h"
/**
* Class EDIT_CONSTRAINT
*
* Allows to describe constraints between two edit handles. After the constrained handle is changed,
* Apply() has to be called to fix its coordinates according to the implemented constraint.
*/
template<class EDIT_TYPE>
class EDIT_CONSTRAINT
{
public:
/**
* Constructor
*
* @param aConstrained is EDIT_POINT to which the constraint is applied.
*/
EDIT_CONSTRAINT( EDIT_TYPE& aConstrained ) : m_constrained( aConstrained ) {};
virtual ~EDIT_CONSTRAINT() {};
/**
* Function Apply()
*
* Corrects coordinates of the constrained edit handle.
*/
virtual void Apply( EDIT_TYPE& aHandle ) = 0;
/**
* Function Apply()
*
* Corrects coordinates of the constrained edit handle.
*/
void Apply()
{
Apply( m_constrained );
}
protected:
EDIT_TYPE& m_constrained; ///< Point that is constrained by rules implemented by Apply()
};
/** /**
* Class EDIT_POINT * Class EDIT_POINT
@ -458,182 +413,4 @@ private:
std::deque<EDIT_LINE> m_lines; ///< EDIT_LINEs for modifying m_parent std::deque<EDIT_LINE> m_lines; ///< EDIT_LINEs for modifying m_parent
}; };
/**
* Class EC_VERTICAL.
*
* EDIT_CONSTRAINT that imposes a constraint that two points have to have the same X coordinate.
*/
class EC_VERTICAL : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_VERTICAL( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle )
{
VECTOR2I point = aHandle.GetPosition();
point.x = m_constrainer.GetPosition().x;
aHandle.SetPosition( point );
}
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_HORIZONTAL.
*
* EDIT_CONSTRAINT that imposes a constraint that two points have to have the same Y coordinate.
*/
class EC_HORIZONTAL : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_HORIZONTAL( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle )
{
VECTOR2I point = aHandle.GetPosition();
point.y = m_constrainer.GetPosition().y;
aHandle.SetPosition( point );
}
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_45DEGREE
*
* EDIT_CONSTRAINT that imposes a constraint that two to be located at angle of 45 degree
* multiplicity.
*/
class EC_45DEGREE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @param aConstrainer is the point that is the source of the constrain.
*/
EC_45DEGREE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
};
/**
* Class EC_LINE
*
* EDIT_CONSTRAINT that imposes a constraint that a point has to lie on a line (determined
* by 2 points).
*/
class EC_LINE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer );
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
EDIT_POINT m_constrainer; ///< Point that imposes the constraint.
VECTOR2I m_line; ///< Vector representing the constraining line.
};
/**
* Class EC_CIRCLE.
*
* EDIT_CONSTRAINT that imposes a constraint that a point has to lie on a circle.
*/
class EC_CIRCLE : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
/**
* Constructor.
*
* @param aConstrained is the point that is put under constrain.
* @parama aCenter is the point that is the center of the circle.
* @parama aEnd is the point that decides on the radius of the circle.
*/
EC_CIRCLE( EDIT_POINT& aConstrained, const EDIT_POINT& aCenter, const EDIT_POINT& aEnd ) :
EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_center( aCenter ), m_end( aEnd )
{}
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
///> Point that imposes the constraint (center of the circle).
const EDIT_POINT& m_center;
///> Point that imposes the constraint (decides on the radius of the circle).
const EDIT_POINT& m_end;
};
/**
* Class EC_CONVERGING
*
* EDIT_CONSTRAINT for 3 segment: dragged and two adjacent ones, enforcing to keep their slopes
* and allows only to change ending points. Applied to zones.
*/
class EC_CONVERGING : public EDIT_CONSTRAINT<EDIT_POINT>
{
public:
EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints );
virtual ~EC_CONVERGING();
///> @copydoc EDIT_CONSTRAINT::Apply()
virtual void Apply( EDIT_POINT& aHandle );
private:
///> Constraint for origin side segment.
EDIT_CONSTRAINT<EDIT_POINT>* m_originSideConstraint;
///> Constraint for end side segment.
EDIT_CONSTRAINT<EDIT_POINT>* m_endSideConstraint;
///> Additional constriant, applied when at least two points are collinear. It is a pointer to
///> m_[origin/end]SideConstraint, so it should not be freed.
EDIT_CONSTRAINT<EDIT_POINT>* m_colinearConstraint;
///> Dragged segment.
EDIT_LINE& m_line;
///> EDIT_POINTS instance that stores currently modified lines.
EDIT_POINTS& m_editPoints;
///> Vector that represents the initial direction of the dragged segment.
VECTOR2I m_draggedVector;
};
#endif /* EDIT_POINTS_H_ */ #endif /* EDIT_POINTS_H_ */