Respect ERROR_OUTSIDE when inflating polygons.
Fixes https://gitlab.com/kicad/code/kicad/issues/10896
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@ -928,10 +928,12 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter, LSET aLayerMask,
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continue;
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// add shapes inflated by aMinThickness/2 in areas
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zone->TransformSmoothedOutlineToPolygon( areas, inflate + zone_margin, boardOutline );
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zone->TransformSmoothedOutlineToPolygon( areas, inflate + zone_margin, maxError,
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ERROR_OUTSIDE, boardOutline );
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// add shapes with their exact mask layer size in initialPolys
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zone->TransformSmoothedOutlineToPolygon( initialPolys, zone_margin, boardOutline );
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zone->TransformSmoothedOutlineToPolygon( initialPolys, zone_margin, maxError,
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ERROR_OUTSIDE, boardOutline );
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}
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}
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@ -1174,6 +1174,7 @@ double ZONE::CalculateOutlineArea()
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void ZONE::TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearance,
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int aMaxError, ERROR_LOC aErrorLoc,
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SHAPE_POLY_SET* aBoardOutline ) const
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{
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// Creates the zone outline polygon (with holes if any)
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@ -1193,6 +1194,10 @@ void ZONE::TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aCornerBuffer, int
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maxError = board->GetDesignSettings().m_MaxError;
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int segCount = GetArcToSegmentCount( aClearance, maxError, FULL_CIRCLE );
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if( aErrorLoc == ERROR_OUTSIDE )
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aClearance += aMaxError;
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polybuffer.Inflate( aClearance, segCount );
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}
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@ -1300,6 +1305,10 @@ void ZONE::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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if( aClearance )
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{
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int numSegs = GetArcToSegmentCount( aClearance, aError, FULL_CIRCLE );
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if( aErrorLoc == ERROR_OUTSIDE )
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aClearance += aError;
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aCornerBuffer.InflateWithLinkedHoles( aClearance, numSegs, SHAPE_POLY_SET::PM_FAST );
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}
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}
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@ -404,6 +404,7 @@ public:
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* @param aBoardOutline is the board outline (if a valid one exists; nullptr otherwise)
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*/
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void TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearance,
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int aError, ERROR_LOC aErrorLoc,
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SHAPE_POLY_SET* aBoardOutline ) const;
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/**
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@ -851,7 +851,8 @@ void ZONE_FILLER::buildCopperItemClearances( const ZONE* aZone, PCB_LAYER_ID aLa
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if( aKnockout->GetIsRuleArea() )
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{
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// Keepouts use outline with no clearance
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aKnockout->TransformSmoothedOutlineToPolygon( aHoles, 0, nullptr );
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aKnockout->TransformSmoothedOutlineToPolygon( aHoles, 0, m_maxError,
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ERROR_OUTSIDE, nullptr );
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}
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else
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{
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