Restore 3D canvas to full size on Retina displays.
This commit is contained in:
parent
b4c0af021e
commit
e71b215963
|
@ -359,7 +359,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
|
|||
// multiple canvases: If we updated the viewport in the wxSizeEvent
|
||||
// handler, changing the size of one canvas causes a viewport setting that
|
||||
// is wrong when next another canvas is repainted.
|
||||
wxSize clientSize = GetClientSize();
|
||||
wxSize clientSize = GetNativePixelSize();
|
||||
|
||||
const bool windows_size_changed = m_settings.CameraGet().SetCurWindowSize( clientSize );
|
||||
|
||||
|
@ -576,7 +576,7 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
|
|||
if( m_camera_is_moving )
|
||||
return;
|
||||
|
||||
m_settings.CameraGet().SetCurWindowSize( GetClientSize() );
|
||||
m_settings.CameraGet().SetCurWindowSize( GetNativePixelSize() );
|
||||
|
||||
if( event.Dragging() )
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue