GAL code cleaning.

This commit is contained in:
Wayne Stambaugh 2021-02-16 17:25:27 -05:00
parent 0d2ee266a1
commit e7227a4f21
17 changed files with 938 additions and 826 deletions

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* Copyright (C) 2013-2020 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2013-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
@ -53,21 +54,20 @@
EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWindowId,
const wxPoint& aPosition, const wxSize& aSize,
KIGFX::GAL_DISPLAY_OPTIONS& aOptions,
GAL_TYPE aGalType )
: wxScrolledCanvas( aParentWindow, aWindowId, aPosition, aSize ),
m_edaFrame( nullptr ),
m_gal( nullptr ),
m_view( nullptr ),
m_painter( nullptr ),
m_viewControls( nullptr ),
m_backend( GAL_TYPE_NONE ),
m_options( aOptions ),
m_eventDispatcher( nullptr ),
m_lostFocus( false ),
m_stealsFocus( true )
KIGFX::GAL_DISPLAY_OPTIONS& aOptions, GAL_TYPE aGalType ) :
wxScrolledCanvas( aParentWindow, aWindowId, aPosition, aSize ),
m_edaFrame( nullptr ),
m_gal( nullptr ),
m_view( nullptr ),
m_painter( nullptr ),
m_viewControls( nullptr ),
m_backend( GAL_TYPE_NONE ),
m_options( aOptions ),
m_eventDispatcher( nullptr ),
m_lostFocus( false ),
m_stealsFocus( true )
{
m_parent = aParentWindow;
m_parent = aParentWindow;
m_currentKiCursor = KICURSOR::DEFAULT;
SetCurrentCursor( KICURSOR::ARROW );
@ -91,23 +91,32 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
SetBackgroundStyle( wxBG_STYLE_CUSTOM );
ShowScrollbars( wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS );
EnableScrolling( false, false ); // otherwise Zoom Auto disables GAL canvas
EnableScrolling( false, false ); // otherwise Zoom Auto disables GAL canvas
Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
Connect( wxEVT_KILL_FOCUS, wxFocusEventHandler( EDA_DRAW_PANEL_GAL::onLostFocus ), NULL, this );
Connect( wxEVT_SET_CURSOR, wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL, this );
Connect( wxEVT_SET_CURSOR, wxSetCursorEventHandler( EDA_DRAW_PANEL_GAL::onSetCursor ), NULL,
this );
const wxEventType events[] =
{
const wxEventType events[] = {
// Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events,
// especially special key like arrow keys, are handled by the GAL event dispatcher,
// and not sent to GUI without filtering, because they have a default action (scroll)
// that must not be called.
wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK,
wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK,
wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK,
wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK,
wxEVT_LEFT_UP,
wxEVT_LEFT_DOWN,
wxEVT_LEFT_DCLICK,
wxEVT_RIGHT_UP,
wxEVT_RIGHT_DOWN,
wxEVT_RIGHT_DCLICK,
wxEVT_MIDDLE_UP,
wxEVT_MIDDLE_DOWN,
wxEVT_MIDDLE_DCLICK,
wxEVT_MOTION,
wxEVT_MOUSEWHEEL,
wxEVT_CHAR,
wxEVT_CHAR_HOOK,
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
wxEVT_MAGNIFY,
#endif
@ -115,7 +124,8 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
};
for( wxEventType eventType : events )
Connect( eventType, wxEventHandler( EDA_DRAW_PANEL_GAL::OnEvent ), NULL, m_eventDispatcher );
Connect( eventType, wxEventHandler( EDA_DRAW_PANEL_GAL::OnEvent ), NULL,
m_eventDispatcher );
m_pendingRefresh = false;
m_drawing = false;
@ -187,7 +197,8 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
wxASSERT( m_painter );
m_drawing = true;
KIGFX::RENDER_SETTINGS* settings = static_cast<KIGFX::RENDER_SETTINGS*>( m_painter->GetSettings() );
KIGFX::RENDER_SETTINGS* settings =
static_cast<KIGFX::RENDER_SETTINGS*>( m_painter->GetSettings() );
try
{
@ -196,7 +207,7 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
KIGFX::GAL_DRAWING_CONTEXT ctx( m_gal );
if( m_view->IsTargetDirty( KIGFX::TARGET_OVERLAY )
&& !m_gal->HasTarget( KIGFX::TARGET_OVERLAY ) )
&& !m_gal->HasTarget( KIGFX::TARGET_OVERLAY ) )
{
m_view->MarkDirty();
}
@ -206,14 +217,14 @@ void EDA_DRAW_PANEL_GAL::DoRePaint()
m_gal->SetCursorColor( settings->GetCursorColor() );
// TODO: find why ClearScreen() must be called here in opengl mode
// and only if m_view->IsDirty() in Cairo mode to avoid distaly artifacts
// and only if m_view->IsDirty() in Cairo mode to avoid display artifacts
// when moving the mouse cursor
if( m_backend == GAL_TYPE_OPENGL )
m_gal->ClearScreen();
if( m_view->IsDirty() )
{
if( m_backend != GAL_TYPE_OPENGL && // Already called in opengl
if( m_backend != GAL_TYPE_OPENGL && // Already called in opengl
m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
m_gal->ClearScreen();
@ -262,7 +273,7 @@ void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
return;
KIGFX::GAL_CONTEXT_LOCKER locker( m_gal );
wxSize clientSize = GetClientSize();
wxSize clientSize = GetClientSize();
WX_INFOBAR* infobar = GetParentEDAFrame() ? GetParentEDAFrame()->GetInfoBar() : nullptr;
if( VECTOR2I( clientSize ) == m_gal->GetScreenPixelSize() )
@ -313,8 +324,6 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool aEraseBackground, const wxRect* aRect )
void EDA_DRAW_PANEL_GAL::ForceRefresh()
{
//wxPaintEvent redrawEvent;
//wxPostEvent( this, redrawEvent );
m_pendingRefresh = true;
DoRePaint();
}
@ -338,9 +347,10 @@ void EDA_DRAW_PANEL_GAL::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
for( wxEventType type : eventTypes )
{
// While loop is used to be sure that all event handlers are removed.
while( m_parent->Disconnect( type,
wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ),
NULL, m_eventDispatcher ) );
while( m_parent->Disconnect(
type, wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ), NULL,
m_eventDispatcher ) )
;
}
}
}
@ -416,9 +426,10 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
if( GAL_FALLBACK != aGalType )
{
aGalType = GAL_FALLBACK;
DisplayInfoMessage( m_parent,
_( "Could not use OpenGL, falling back to software rendering" ),
errormsg );
DisplayInfoMessage(
m_parent,
_( "Could not use OpenGL, falling back to software rendering" ),
errormsg );
new_gal = new KIGFX::CAIRO_GAL( m_options, this, this, this );
}
else
@ -430,9 +441,7 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
break;
}
case GAL_TYPE_CAIRO:
new_gal = new KIGFX::CAIRO_GAL( m_options, this, this, this );
break;
case GAL_TYPE_CAIRO: new_gal = new KIGFX::CAIRO_GAL( m_options, this, this, this ); break;
default:
wxASSERT( false );
@ -455,8 +464,7 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
result = false;
}
// trigger update of the gal options in case they differ
// from the defaults
// trigger update of the gal options in case they differ from the defaults
m_options.NotifyChanged();
wxWindow* galWindow = dynamic_cast<wxWindow*>( new_gal );
@ -499,9 +507,8 @@ bool EDA_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
void EDA_DRAW_PANEL_GAL::OnEvent( wxEvent& aEvent )
{
bool shouldSetFocus = m_lostFocus && m_stealsFocus
&& !KIUI::IsInputControlFocused()
&& !KIUI::IsModalDialogFocused();
bool shouldSetFocus = m_lostFocus && m_stealsFocus && !KIUI::IsInputControlFocused()
&& !KIUI::IsModalDialogFocused();
#if defined( _WIN32 )
// Ensure we are the active foreground window before we attempt to steal focus
@ -523,9 +530,8 @@ void EDA_DRAW_PANEL_GAL::OnEvent( wxEvent& aEvent )
void EDA_DRAW_PANEL_GAL::onEnter( wxMouseEvent& aEvent )
{
bool shouldSetFocus = m_stealsFocus
&& !KIUI::IsInputControlFocused()
&& !KIUI::IsModalDialogFocused();
bool shouldSetFocus =
m_stealsFocus && !KIUI::IsInputControlFocused() && !KIUI::IsModalDialogFocused();
#if defined( _WIN32 )
// Ensure we are the active foreground window before we attempt to steal focus
@ -570,8 +576,6 @@ void EDA_DRAW_PANEL_GAL::onRefreshTimer( wxTimerEvent& aEvent )
}
}
//wxPaintEvent redrawEvent;
//wxPostEvent( this, redrawEvent );
DoRePaint();
}

View File

@ -2,7 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -35,8 +36,10 @@
using namespace KIGFX;
CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) :
m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext ),
m_currentAntialiasingMode( CAIRO_ANTIALIAS_DEFAULT )
m_current( 0 ),
m_currentContext( aMainContext ),
m_mainContext( *aMainContext ),
m_currentAntialiasingMode( CAIRO_ANTIALIAS_DEFAULT )
{
// Do not have uninitialized members:
cairo_matrix_init_identity( &m_matrix );
@ -59,20 +62,12 @@ void CAIRO_COMPOSITOR::Initialize()
void CAIRO_COMPOSITOR::SetAntialiasingMode( CAIRO_ANTIALIASING_MODE aMode )
{
switch( aMode )
{
case CAIRO_ANTIALIASING_MODE::FAST:
m_currentAntialiasingMode = CAIRO_ANTIALIAS_FAST;
break;
case CAIRO_ANTIALIASING_MODE::GOOD:
m_currentAntialiasingMode = CAIRO_ANTIALIAS_GOOD;
break;
case CAIRO_ANTIALIASING_MODE::BEST:
m_currentAntialiasingMode = CAIRO_ANTIALIAS_BEST;
break;
default:
m_currentAntialiasingMode = CAIRO_ANTIALIAS_NONE;
case CAIRO_ANTIALIASING_MODE::FAST: m_currentAntialiasingMode = CAIRO_ANTIALIAS_FAST; break;
case CAIRO_ANTIALIASING_MODE::GOOD: m_currentAntialiasingMode = CAIRO_ANTIALIAS_GOOD; break;
case CAIRO_ANTIALIASING_MODE::BEST: m_currentAntialiasingMode = CAIRO_ANTIALIAS_BEST; break;
default: m_currentAntialiasingMode = CAIRO_ANTIALIAS_NONE;
}
clean();
@ -83,10 +78,10 @@ void CAIRO_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
{
clean();
m_width = aWidth;
m_width = aWidth;
m_height = aHeight;
m_stride = cairo_format_stride_for_width( CAIRO_FORMAT_ARGB32, m_width );
m_stride = cairo_format_stride_for_width( CAIRO_FORMAT_ARGB32, m_width );
m_bufferSize = m_stride * m_height;
}
@ -98,10 +93,9 @@ unsigned int CAIRO_COMPOSITOR::CreateBuffer()
// Create the Cairo surface
cairo_surface_t* surface = cairo_image_surface_create_for_data(
(unsigned char*) bitmap,
CAIRO_FORMAT_ARGB32, m_width,
m_height, m_stride );
(unsigned char*) bitmap, CAIRO_FORMAT_ARGB32, m_width, m_height, m_stride );
cairo_t* context = cairo_create( surface );
#ifdef DEBUG
cairo_status_t status = cairo_status( context );
wxASSERT_MSG( status == CAIRO_STATUS_SUCCESS, wxT( "Cairo context creation error" ) );
@ -136,14 +130,16 @@ void CAIRO_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
cairo_set_matrix( *m_currentContext, &m_matrix );
}
void CAIRO_COMPOSITOR::Begin()
{
}
void CAIRO_COMPOSITOR::ClearBuffer( const COLOR4D& aColor )
{
// Clear the pixel storage
memset( m_buffers[m_current].bitmap, 0x00, m_bufferSize * sizeof(int) );
memset( m_buffers[m_current].bitmap, 0x00, m_bufferSize * sizeof( int ) );
}
@ -164,10 +160,12 @@ void CAIRO_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
cairo_set_matrix( m_mainContext, &m_matrix );
}
void CAIRO_COMPOSITOR::Present()
{
}
void CAIRO_COMPOSITOR::clean()
{
CAIRO_BUFFERS::const_iterator it;

View File

@ -2,8 +2,9 @@
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012-2020 Kicad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2012-2021 Kicad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2017-2018 CERN
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* CairoGal - Graphics Abstraction Layer for Cairo
@ -33,7 +34,7 @@
#include <gal/cairo/cairo_compositor.h>
#include <gal/definitions.h>
#include <geometry/shape_poly_set.h>
#include <math/util.h> // for KiROUND
#include <math/util.h> // for KiROUND
#include <bitmap_base.h>
#include <algorithm>
@ -45,15 +46,13 @@
using namespace KIGFX;
CAIRO_GAL_BASE::CAIRO_GAL_BASE( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
GAL( aDisplayOptions )
CAIRO_GAL_BASE::CAIRO_GAL_BASE( GAL_DISPLAY_OPTIONS& aDisplayOptions ) : GAL( aDisplayOptions )
{
// Initialise grouping
isGrouping = false;
isElementAdded = false;
groupCounter = 0;
currentGroup = nullptr;
isGrouping = false;
isElementAdded = false;
groupCounter = 0;
currentGroup = nullptr;
lineWidth = 1.0;
linePixelWidth = 1.0;
@ -62,9 +61,9 @@ CAIRO_GAL_BASE::CAIRO_GAL_BASE( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
// Initialise Cairo state
cairo_matrix_init_identity( &cairoWorldScreenMatrix );
currentContext = nullptr;
context = nullptr;
surface = nullptr;
currentContext = nullptr;
context = nullptr;
surface = nullptr;
// Grid color settings are different in Cairo and OpenGL
SetGridColor( COLOR4D( 0.1, 0.1, 0.1, 0.8 ) );
@ -103,6 +102,7 @@ void CAIRO_GAL_BASE::endDrawing()
Flush();
}
void CAIRO_GAL_BASE::updateWorldScreenMatrix()
{
cairo_matrix_multiply( &currentWorld2Screen, &currentXform, &cairoWorldScreenMatrix );
@ -164,8 +164,8 @@ void CAIRO_GAL_BASE::arc_angles_xform_and_normalize( double& aStartAngle, double
// So, if this is the case, force the aEndAngle value to draw a circle.
aStartAngle = angle_xform( startAngle );
if( std::abs( aEndAngle - aStartAngle ) >= 2*M_PI ) // arc is a full circle
aEndAngle = aStartAngle + 2*M_PI;
if( std::abs( aEndAngle - aStartAngle ) >= 2 * M_PI ) // arc is a full circle
aEndAngle = aStartAngle + 2 * M_PI;
else
aEndAngle = angle_xform( endAngle );
}
@ -210,9 +210,9 @@ void CAIRO_GAL_BASE::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
void CAIRO_GAL_BASE::syncLineWidth( bool aForceWidth, double aWidth )
{
auto w = floor( xform( aForceWidth ? aWidth : lineWidth ) + 0.5 );
auto w = floor( xform( aForceWidth ? aWidth : lineWidth ) + 0.5 );
if (w <= 1.0)
if( w <= 1.0 )
{
w = 1.0;
cairo_set_line_join( currentContext, CAIRO_LINE_JOIN_MITER );
@ -225,7 +225,7 @@ void CAIRO_GAL_BASE::syncLineWidth( bool aForceWidth, double aWidth )
cairo_set_line_join( currentContext, CAIRO_LINE_JOIN_ROUND );
cairo_set_line_cap( currentContext, CAIRO_LINE_CAP_ROUND );
cairo_set_line_width( currentContext, w );
lineWidthIsOdd = ((int)w % 2) == 1;
lineWidthIsOdd = ( (int) w % 2 ) == 1;
}
lineWidthInPixels = w;
@ -233,7 +233,7 @@ void CAIRO_GAL_BASE::syncLineWidth( bool aForceWidth, double aWidth )
void CAIRO_GAL_BASE::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
double aWidth )
double aWidth )
{
if( isFillEnabled )
{
@ -255,20 +255,21 @@ void CAIRO_GAL_BASE::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& a
// Outline mode for tracks
VECTOR2D startEndVector = aEndPoint - aStartPoint;
double lineAngle = atan2( startEndVector.y, startEndVector.x );
double lineAngle = atan2( startEndVector.y, startEndVector.x );
double sa = sin( lineAngle + M_PI / 2.0 );
double ca = cos( lineAngle + M_PI / 2.0 );
auto pa0 = xform ( aStartPoint + VECTOR2D(aWidth * ca, aWidth * sa ) );
auto pa1 = xform ( aStartPoint - VECTOR2D(aWidth * ca, aWidth * sa ) );
auto pb0 = xform ( aEndPoint + VECTOR2D(aWidth * ca, aWidth * sa ) );
auto pb1 = xform ( aEndPoint - VECTOR2D(aWidth * ca, aWidth * sa ) );
auto pa0 = xform( aStartPoint + VECTOR2D( aWidth * ca, aWidth * sa ) );
auto pa1 = xform( aStartPoint - VECTOR2D( aWidth * ca, aWidth * sa ) );
auto pb0 = xform( aEndPoint + VECTOR2D( aWidth * ca, aWidth * sa ) );
auto pb1 = xform( aEndPoint - VECTOR2D( aWidth * ca, aWidth * sa ) );
auto pa = xform( aStartPoint );
auto pb = xform( aEndPoint );
auto rb = (pa0 - pa).EuclideanNorm();
auto rb = ( pa0 - pa ).EuclideanNorm();
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b,
strokeColor.a );
cairo_move_to( currentContext, pa0.x, pa0.y );
cairo_line_to( currentContext, pb0.x, pb0.y );
@ -277,7 +278,8 @@ void CAIRO_GAL_BASE::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& a
cairo_line_to( currentContext, pb1.x, pb1.y );
cairo_arc( currentContext, pb.x, pb.y, rb, lineAngle - M_PI / 2.0, lineAngle + M_PI / 2.0 );
cairo_arc( currentContext, pa.x, pa.y, rb, lineAngle + M_PI / 2.0, lineAngle + 3.0 * M_PI / 2.0 );
cairo_arc( currentContext, pa.x, pa.y, rb, lineAngle + M_PI / 2.0,
lineAngle + 3.0 * M_PI / 2.0 );
flushPath();
}
@ -303,7 +305,7 @@ void CAIRO_GAL_BASE::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
void CAIRO_GAL_BASE::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
double aEndAngle )
double aEndAngle )
{
syncLineWidth();
@ -338,8 +340,8 @@ void CAIRO_GAL_BASE::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, doub
}
void CAIRO_GAL_BASE::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
double aEndAngle, double aWidth )
void CAIRO_GAL_BASE::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
double aStartAngle, double aEndAngle, double aWidth )
{
if( isFillEnabled )
{
@ -368,14 +370,15 @@ void CAIRO_GAL_BASE::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadiu
// whole arc to change position/size
lineWidthIsOdd = !( static_cast<int>( aRadius ) % 2 );
auto mid = roundp( xform( aCenterPoint ) );
auto mid = roundp( xform( aCenterPoint ) );
double width = xform( aWidth / 2.0 );
auto startPointS = VECTOR2D( r, 0.0 ).Rotate( startAngleS );
auto endPointS = VECTOR2D( r, 0.0 ).Rotate( endAngleS );
auto startPointS = VECTOR2D( r, 0.0 ).Rotate( startAngleS );
auto endPointS = VECTOR2D( r, 0.0 ).Rotate( endAngleS );
cairo_save( currentContext );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b,
strokeColor.a );
cairo_translate( currentContext, mid.x, mid.y );
@ -386,7 +389,8 @@ void CAIRO_GAL_BASE::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadiu
cairo_arc( currentContext, 0, 0, r + width, startAngleS, endAngleS );
cairo_new_sub_path( currentContext );
cairo_arc_negative( currentContext, startPointS.x, startPointS.y, width, startAngleS, startAngleS + M_PI );
cairo_arc_negative( currentContext, startPointS.x, startPointS.y, width, startAngleS,
startAngleS + M_PI );
cairo_new_sub_path( currentContext );
cairo_arc( currentContext, endPointS.x, endPointS.y, width, endAngleS, endAngleS + M_PI );
@ -477,12 +481,12 @@ void CAIRO_GAL_BASE::DrawBitmap( const BITMAP_BASE& aBitmap )
cairo_surface_flush( image );
unsigned char* pix_buffer = cairo_image_surface_get_data( image );
// The pixel buffer of the initial bitmap:
const wxImage& bm_pix_buffer = *aBitmap.GetImageData();
uint32_t mask_color = ( bm_pix_buffer.GetMaskRed() << 16 ) +
( bm_pix_buffer.GetMaskGreen() << 8 ) +
( bm_pix_buffer.GetMaskBlue() );
uint32_t mask_color = ( bm_pix_buffer.GetMaskRed() << 16 )
+ ( bm_pix_buffer.GetMaskGreen() << 8 ) + ( bm_pix_buffer.GetMaskBlue() );
// Copy the source bitmap to the cairo bitmap buffer.
// In cairo bitmap buffer, a ARGB32 bitmap is an ARGB pixel packed into a uint_32
@ -639,12 +643,9 @@ void CAIRO_GAL_BASE::Transform( const MATRIX3x3D& aTransformation )
{
cairo_matrix_t cairoTransformation, newXform;
cairo_matrix_init( &cairoTransformation,
aTransformation.m_data[0][0],
aTransformation.m_data[1][0],
aTransformation.m_data[0][1],
aTransformation.m_data[1][1],
aTransformation.m_data[0][2],
cairo_matrix_init( &cairoTransformation, aTransformation.m_data[0][0],
aTransformation.m_data[1][0], aTransformation.m_data[0][1],
aTransformation.m_data[1][1], aTransformation.m_data[0][2],
aTransformation.m_data[1][2] );
cairo_matrix_multiply( &newXform, &currentXform, &cairoTransformation );
@ -686,7 +687,7 @@ void CAIRO_GAL_BASE::Translate( const VECTOR2D& aTranslation )
}
else
{
cairo_matrix_translate ( &currentXform, aTranslation.x, aTranslation.y );
cairo_matrix_translate( &currentXform, aTranslation.x, aTranslation.y );
updateWorldScreenMatrix();
}
}
@ -759,10 +760,10 @@ int CAIRO_GAL_BASE::BeginGroup()
storePath();
GROUP group;
int groupNumber = getNewGroupNumber();
int groupNumber = getNewGroupNumber();
groups.insert( std::make_pair( groupNumber, group ) );
currentGroup = &groups[groupNumber];
isGrouping = true;
isGrouping = true;
return groupNumber;
}
@ -782,8 +783,7 @@ void CAIRO_GAL_BASE::DrawGroup( int aGroupNumber )
storePath();
for( GROUP::iterator it = groups[aGroupNumber].begin();
it != groups[aGroupNumber].end(); ++it )
for( GROUP::iterator it = groups[aGroupNumber].begin(); it != groups[aGroupNumber].end(); ++it )
{
switch( it->command )
{
@ -796,34 +796,36 @@ void CAIRO_GAL_BASE::DrawGroup( int aGroupNumber )
break;
case CMD_SET_FILLCOLOR:
fillColor = COLOR4D( it->argument.dblArg[0], it->argument.dblArg[1], it->argument.dblArg[2],
it->argument.dblArg[3] );
fillColor = COLOR4D( it->argument.dblArg[0], it->argument.dblArg[1],
it->argument.dblArg[2], it->argument.dblArg[3] );
break;
case CMD_SET_STROKECOLOR:
strokeColor = COLOR4D( it->argument.dblArg[0], it->argument.dblArg[1], it->argument.dblArg[2],
it->argument.dblArg[3] );
strokeColor = COLOR4D( it->argument.dblArg[0], it->argument.dblArg[1],
it->argument.dblArg[2], it->argument.dblArg[3] );
break;
case CMD_SET_LINE_WIDTH:
{
// Make lines appear at least 1 pixel wide, no matter of zoom
double x = 1.0, y = 1.0;
cairo_device_to_user_distance( currentContext, &x, &y );
double minWidth = std::min( fabs( x ), fabs( y ) );
cairo_set_line_width( currentContext, std::max( it->argument.dblArg[0], minWidth ) );
}
{
// Make lines appear at least 1 pixel wide, no matter of zoom
double x = 1.0, y = 1.0;
cairo_device_to_user_distance( currentContext, &x, &y );
double minWidth = std::min( fabs( x ), fabs( y ) );
cairo_set_line_width( currentContext, std::max( it->argument.dblArg[0], minWidth ) );
break;
}
case CMD_STROKE_PATH:
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b,
strokeColor.a );
cairo_append_path( currentContext, it->cairoPath );
cairo_stroke( currentContext );
break;
case CMD_FILL_PATH:
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b, strokeColor.a );
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b,
strokeColor.a );
cairo_append_path( currentContext, it->cairoPath );
cairo_fill( currentContext );
break;
@ -869,8 +871,7 @@ void CAIRO_GAL_BASE::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColo
{
storePath();
for( GROUP::iterator it = groups[aGroupNumber].begin();
it != groups[aGroupNumber].end(); ++it )
for( GROUP::iterator it = groups[aGroupNumber].begin(); it != groups[aGroupNumber].end(); ++it )
{
if( it->command == CMD_SET_FILLCOLOR || it->command == CMD_SET_STROKECOLOR )
{
@ -972,10 +973,10 @@ void CAIRO_GAL_BASE::drawAxes( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
auto p0 = roundp( xform( aStartPoint ) );
auto p1 = roundp( xform( aEndPoint ) );
auto org = roundp( xform( VECTOR2D( 0.0, 0.0 ) ) ); // Axis origin = 0,0 coord
auto org = roundp( xform( VECTOR2D( 0.0, 0.0 ) ) ); // Axis origin = 0,0 coord
cairo_set_source_rgba( currentContext, axesColor.r, axesColor.g, axesColor.b, axesColor.a );
cairo_move_to( currentContext, p0.x, org.y);
cairo_move_to( currentContext, p0.x, org.y );
cairo_line_to( currentContext, p1.x, org.y );
cairo_move_to( currentContext, org.x, p0.y );
cairo_line_to( currentContext, org.x, p1.y );
@ -1000,7 +1001,7 @@ void CAIRO_GAL_BASE::drawGridCross( const VECTOR2D& aPoint )
{
syncLineWidth();
VECTOR2D offset( 0, 0 );
double size = 2.0 * lineWidthInPixels + 0.5;
double size = 2.0 * lineWidthInPixels + 0.5;
VECTOR2D p0 = roundp( xform( aPoint ) ) - VECTOR2D( size, 0 ) + offset;
VECTOR2D p1 = roundp( xform( aPoint ) ) + VECTOR2D( size, 0 ) + offset;
@ -1025,30 +1026,30 @@ void CAIRO_GAL_BASE::drawGridPoint( const VECTOR2D& aPoint, double aWidth, doubl
cairo_set_source_rgba( currentContext, gridColor.r, gridColor.g, gridColor.b, gridColor.a );
cairo_rectangle( currentContext, p.x - std::floor( sw / 2 ) - 0.5,
p.y - std::floor( sh / 2 ) - 0.5, sw, sh );
p.y - std::floor( sh / 2 ) - 0.5, sw, sh );
cairo_fill( currentContext );
}
void CAIRO_GAL_BASE::flushPath()
{
if( isFillEnabled )
{
cairo_set_source_rgba( currentContext,
fillColor.r, fillColor.g, fillColor.b, fillColor.a );
if( isFillEnabled )
{
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b, fillColor.a );
if( isStrokeEnabled )
cairo_fill_preserve( currentContext );
else
cairo_fill( currentContext );
}
if( isStrokeEnabled )
cairo_fill_preserve( currentContext );
else
cairo_fill( currentContext );
}
if( isStrokeEnabled )
{
cairo_set_source_rgba( currentContext,
strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_stroke( currentContext );
}
if( isStrokeEnabled )
{
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b,
strokeColor.a );
cairo_stroke( currentContext );
}
}
@ -1062,14 +1063,15 @@ void CAIRO_GAL_BASE::storePath()
{
if( isFillEnabled )
{
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b, fillColor.a );
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b,
fillColor.a );
cairo_fill_preserve( currentContext );
}
if( isStrokeEnabled )
{
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g,
strokeColor.b, strokeColor.a );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b,
strokeColor.a );
cairo_stroke_preserve( currentContext );
}
}
@ -1082,7 +1084,7 @@ void CAIRO_GAL_BASE::storePath()
{
GROUP_ELEMENT groupElement;
groupElement.cairoPath = cairo_copy_path( currentContext );
groupElement.command = CMD_STROKE_PATH;
groupElement.command = CMD_STROKE_PATH;
currentGroup->push_back( groupElement );
}
@ -1090,7 +1092,7 @@ void CAIRO_GAL_BASE::storePath()
{
GROUP_ELEMENT groupElement;
groupElement.cairoPath = cairo_copy_path( currentContext );
groupElement.command = CMD_FILL_PATH;
groupElement.command = CMD_FILL_PATH;
currentGroup->push_back( groupElement );
}
}
@ -1108,10 +1110,10 @@ void CAIRO_GAL_BASE::blitCursor( wxMemoryDC& clientDC )
auto p = ToScreen( cursorPosition );
const auto cColor = getCursorColor();
const int cursorSize = fullscreenCursor ? 8000 : 80;
const int cursorSize = fullscreenCursor ? 8000 : 80;
wxColour color( cColor.r * cColor.a * 255, cColor.g * cColor.a * 255,
cColor.b * cColor.a * 255, 255 );
wxColour color( cColor.r * cColor.a * 255, cColor.g * cColor.a * 255, cColor.b * cColor.a * 255,
255 );
clientDC.SetPen( wxPen( color ) );
clientDC.DrawLine( p.x - cursorSize / 2, p.y, p.x + cursorSize / 2, p.y );
clientDC.DrawLine( p.x, p.y - cursorSize / 2, p.x, p.y + cursorSize / 2 );
@ -1179,13 +1181,13 @@ void CAIRO_GAL_BASE::drawPoly( const SHAPE_LINE_CHAIN& aLineChain )
numPoints += 1;
const VECTOR2I start = aLineChain.CPoint( 0 );
const auto p = roundp( xform( start.x, start.y ) );
const auto p = roundp( xform( start.x, start.y ) );
cairo_move_to( currentContext, p.x, p.y );
for( int i = 1; i < numPoints; ++i )
{
const VECTOR2I& pw = aLineChain.CPoint( i );
const auto ps = roundp( xform( pw.x, pw.y ) );
const auto ps = roundp( xform( pw.x, pw.y ) );
cairo_line_to( currentContext, ps.x, ps.y );
}
@ -1206,42 +1208,42 @@ unsigned int CAIRO_GAL_BASE::getNewGroupNumber()
}
CAIRO_GAL::CAIRO_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions,
wxWindow* aParent, wxEvtHandler* aMouseListener,
wxEvtHandler* aPaintListener, const wxString& aName ) :
CAIRO_GAL_BASE( aDisplayOptions ),
wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName )
CAIRO_GAL::CAIRO_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
const wxString& aName ) :
CAIRO_GAL_BASE( aDisplayOptions ),
wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName )
{
// Initialise compositing state
mainBuffer = 0;
overlayBuffer = 0;
validCompositor = false;
mainBuffer = 0;
overlayBuffer = 0;
validCompositor = false;
SetTarget( TARGET_NONCACHED );
bitmapBuffer = nullptr;
wxOutput = nullptr;
bitmapBuffer = nullptr;
wxOutput = nullptr;
parentWindow = aParent;
parentWindow = aParent;
mouseListener = aMouseListener;
paintListener = aPaintListener;
// Connecting the event handlers
Connect( wxEVT_PAINT, wxPaintEventHandler( CAIRO_GAL::onPaint ) );
Connect( wxEVT_PAINT, wxPaintEventHandler( CAIRO_GAL::onPaint ) );
// Mouse events are skipped to the parent
Connect( wxEVT_MOTION, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MOTION, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_LEFT_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MIDDLE_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_RIGHT_DCLICK, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
#if defined _WIN32 || defined _WIN64
Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
#endif
SetSize( aParent->GetClientSize() );
@ -1286,21 +1288,22 @@ void CAIRO_GAL::endDrawing()
// by cairo into a format understood by wxImage.
pixman_image_t* dstImg = pixman_image_create_bits(
wxPlatformInfo::Get().GetEndianness() == wxENDIAN_LITTLE ? PIXMAN_b8g8r8 :
PIXMAN_r8g8b8,
wxPlatformInfo::Get().GetEndianness() == wxENDIAN_LITTLE ? PIXMAN_b8g8r8
: PIXMAN_r8g8b8,
screenSize.x, screenSize.y, (uint32_t*) wxOutput, wxBufferWidth * 3 );
pixman_image_t* srcImg = pixman_image_create_bits( PIXMAN_a8r8g8b8, screenSize.x, screenSize.y,
(uint32_t*) bitmapBuffer, wxBufferWidth * 4 );
pixman_image_t* srcImg =
pixman_image_create_bits( PIXMAN_a8r8g8b8, screenSize.x, screenSize.y,
(uint32_t*) bitmapBuffer, wxBufferWidth * 4 );
pixman_image_composite( PIXMAN_OP_SRC, srcImg, NULL, dstImg,
0, 0, 0, 0, 0, 0, screenSize.x, screenSize.y );
pixman_image_composite( PIXMAN_OP_SRC, srcImg, NULL, dstImg, 0, 0, 0, 0, 0, 0, screenSize.x,
screenSize.y );
// Free allocated memory
pixman_image_unref( srcImg );
pixman_image_unref( dstImg );
wxImage img( wxBufferWidth, screenSize.y, wxOutput, true );
wxBitmap bmp( img );
wxImage img( wxBufferWidth, screenSize.y, wxOutput, true );
wxBitmap bmp( img );
wxMemoryDC mdc( bmp );
wxClientDC clientDC( this );
@ -1379,13 +1382,9 @@ void CAIRO_GAL::SetTarget( RENDER_TARGET aTarget )
{
default:
case TARGET_CACHED:
case TARGET_NONCACHED:
compositor->SetBuffer( mainBuffer );
break;
case TARGET_NONCACHED: compositor->SetBuffer( mainBuffer ); break;
case TARGET_OVERLAY:
compositor->SetBuffer( overlayBuffer );
break;
case TARGET_OVERLAY: compositor->SetBuffer( overlayBuffer ); break;
}
currentTarget = aTarget;
@ -1408,13 +1407,8 @@ void CAIRO_GAL::ClearTarget( RENDER_TARGET aTarget )
// Cached and noncached items are rendered to the same buffer
default:
case TARGET_CACHED:
case TARGET_NONCACHED:
compositor->SetBuffer( mainBuffer );
break;
case TARGET_OVERLAY:
compositor->SetBuffer( overlayBuffer );
break;
case TARGET_NONCACHED: compositor->SetBuffer( mainBuffer ); break;
case TARGET_OVERLAY: compositor->SetBuffer( overlayBuffer ); break;
}
compositor->ClearBuffer( COLOR4D::BLACK );
@ -1429,8 +1423,8 @@ void CAIRO_GAL::initSurface()
if( isInitialized )
return;
surface = cairo_image_surface_create_for_data( bitmapBuffer, GAL_FORMAT,
wxBufferWidth, screenSize.y, stride );
surface = cairo_image_surface_create_for_data( bitmapBuffer, GAL_FORMAT, wxBufferWidth,
screenSize.y, stride );
context = cairo_create( surface );
@ -1438,6 +1432,7 @@ void CAIRO_GAL::initSurface()
cairo_status_t status = cairo_status( context );
wxASSERT_MSG( status == CAIRO_STATUS_SUCCESS, wxT( "Cairo context creation error" ) );
#endif /* DEBUG */
currentContext = context;
isInitialized = true;
@ -1461,10 +1456,12 @@ void CAIRO_GAL::deinitSurface()
void CAIRO_GAL::allocateBitmaps()
{
wxBufferWidth = screenSize.x;
while( ( ( wxBufferWidth * 3 ) % 4 ) != 0 ) wxBufferWidth++;
while( ( ( wxBufferWidth * 3 ) % 4 ) != 0 )
wxBufferWidth++;
// Create buffer, use the system independent Cairo context backend
stride = cairo_format_stride_for_width( GAL_FORMAT, wxBufferWidth );
stride = cairo_format_stride_for_width( GAL_FORMAT, wxBufferWidth );
bufferSize = stride * screenSize.y;
wxASSERT( bitmapBuffer == nullptr );
@ -1520,7 +1517,6 @@ bool CAIRO_GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
if( validCompositor && aOptions.cairo_antialiasing_mode != compositor->GetAntialiasingMode() )
{
compositor->SetAntialiasingMode( options.cairo_antialiasing_mode );
validCompositor = false;
deinitSurface();
@ -1546,7 +1542,7 @@ void CAIRO_GAL_BASE::DrawGrid()
// For the drawing the start points, end points and increments have
// to be calculated in world coordinates
VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize );
VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize );
// Compute the line marker or point radius of the grid
// Note: generic grids can't handle sub-pixel lines without
@ -1574,7 +1570,7 @@ void CAIRO_GAL_BASE::DrawGrid()
// If we cannot display the grid density, scale down by a tick size and
// try again. Eventually, we get some representation of the grid
while( std::min( gridScreenSize.x, gridScreenSize.y ) <= gridThreshold )
while( std::min( gridScreenSize.x, gridScreenSize.y ) <= gridThreshold )
{
gridScreenSize = gridScreenSize * static_cast<double>( gridTick );
}
@ -1583,9 +1579,9 @@ void CAIRO_GAL_BASE::DrawGrid()
// visible screen area
// Note: later any point coordinate will be offsetted by gridOrigin
int gridStartX = KiROUND( ( worldStartPoint.x - gridOrigin.x ) / gridScreenSize.x );
int gridEndX = KiROUND( ( worldEndPoint.x - gridOrigin.x ) / gridScreenSize.x );
int gridEndX = KiROUND( ( worldEndPoint.x - gridOrigin.x ) / gridScreenSize.x );
int gridStartY = KiROUND( ( worldStartPoint.y - gridOrigin.y ) / gridScreenSize.y );
int gridEndY = KiROUND( ( worldEndPoint.y - gridOrigin.y ) / gridScreenSize.y );
int gridEndY = KiROUND( ( worldEndPoint.y - gridOrigin.y ) / gridScreenSize.y );
// Ensure start coordinate > end coordinate
@ -1593,8 +1589,10 @@ void CAIRO_GAL_BASE::DrawGrid()
SWAP( gridStartY, >, gridEndY );
// Ensure the grid fills the screen
--gridStartX; ++gridEndX;
--gridStartY; ++gridEndY;
--gridStartX;
++gridEndX;
--gridStartY;
++gridEndY;
// Draw the grid behind all other layers
SetLayerDepth( depthRange.y * 0.75 );
@ -1627,10 +1625,9 @@ void CAIRO_GAL_BASE::DrawGrid()
SetLineWidth( ( i % gridTick ) ? marker : doubleMarker );
drawGridLine( VECTOR2D( x, gridStartY * gridScreenSize.y + gridOrigin.y ),
VECTOR2D( x, gridEndY * gridScreenSize.y + gridOrigin.y ) );
}
}
else // Dots or Crosses grid
else // Dots or Crosses grid
{
lineWidthIsOdd = true;
isStrokeEnabled = true;
@ -1640,7 +1637,7 @@ void CAIRO_GAL_BASE::DrawGrid()
for( int i = gridStartX; i <= gridEndX; i++ )
{
bool tickX = ( i % gridTick == 0 );
bool tickX = ( i % gridTick == 0 );
VECTOR2D pos{ i * gridScreenSize.x + gridOrigin.x,
j * gridScreenSize.y + gridOrigin.y };
@ -1653,10 +1650,9 @@ void CAIRO_GAL_BASE::DrawGrid()
{
double doubleGridLineWidth = gridLineWidth * 2.0f;
drawGridPoint( pos, ( tickX ) ? doubleGridLineWidth : gridLineWidth,
( tickY ) ? doubleGridLineWidth : gridLineWidth );
( tickY ) ? doubleGridLineWidth : gridLineWidth );
}
}
}
}
}

View File

@ -1,5 +1,7 @@
/*
* Copyright (C) 2019 CERN
* Copyright (C) 2021 Kicad Developers, see AUTHORS.txt for contributors.
*
* Author: Maciej Suminski <maciej.suminski@cern.ch>
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
@ -25,10 +27,10 @@
#include <wx/dcmemory.h>
#include <wx/dcprint.h>
#ifdef NOMINMAX /* workaround for gdiplus.h */
#ifdef NOMINMAX /* workaround for gdiplus.h */
#include <algorithm>
using std::min;
using std::max;
using std::min;
#endif
#ifdef __WXMSW__
@ -45,8 +47,10 @@ using std::max;
using namespace KIGFX;
CAIRO_PRINT_CTX::CAIRO_PRINT_CTX( wxDC* aDC )
: m_gcdc( nullptr ), m_ctx( nullptr ), m_surface( nullptr )
CAIRO_PRINT_CTX::CAIRO_PRINT_CTX( wxDC* aDC ) :
m_gcdc( nullptr ),
m_ctx( nullptr ),
m_surface( nullptr )
{
if( wxPrinterDC* printerDC = dynamic_cast<wxPrinterDC*>( aDC ) )
m_gcdc = new wxGCDC( *printerDC );
@ -69,15 +73,18 @@ CAIRO_PRINT_CTX::CAIRO_PRINT_CTX( wxDC* aDC )
#ifdef __WXGTK__
m_ctx = static_cast<cairo_t*>( gctx->GetNativeContext() );
m_surface = cairo_get_target( m_ctx );
// On linux, cairo printers have 72 DPI by default.
// This is an unusable resolution for us.
// A better resolution could be 4800 DPI (at 600 DPI, we still have minor
// but visible artifacts, for instance with arcs, but not at 4800 DPI)
// so modify the default:
#define DEFAULT_DPI 72.0
#define KICAD_PRINTER_DPI 4800.0
// On linux, cairo printers have 72 DPI by default.
// This is an unusable resolution for us.
// A better resolution could be 4800 DPI (at 600 DPI, we still have minor
// but visible artifacts, for instance with arcs, but not at 4800 DPI)
// so modify the default:
#define DEFAULT_DPI 72.0
#define KICAD_PRINTER_DPI 4800.0
// our device scale is DEFAULT_DPI / KICAD_PRINTER_DPI
cairo_surface_set_device_scale( m_surface, DEFAULT_DPI/KICAD_PRINTER_DPI, DEFAULT_DPI/KICAD_PRINTER_DPI );
cairo_surface_set_device_scale( m_surface, DEFAULT_DPI / KICAD_PRINTER_DPI,
DEFAULT_DPI / KICAD_PRINTER_DPI );
m_dpi = KICAD_PRINTER_DPI;
#endif /* __WXGTK__ */
@ -90,7 +97,7 @@ CAIRO_PRINT_CTX::CAIRO_PRINT_CTX( wxDC* aDC )
#endif /* __WXMSW__ */
#ifdef __WXMAC__
wxSize size = m_gcdc->GetSize();
wxSize size = m_gcdc->GetSize();
CGContextRef cg = (CGContextRef) gctx->GetNativeContext();
m_surface = cairo_quartz_surface_create_for_cg_context( cg, size.x, size.y );
m_ctx = cairo_create( m_surface );
@ -124,9 +131,9 @@ CAIRO_PRINT_CTX::~CAIRO_PRINT_CTX()
}
CAIRO_PRINT_GAL::CAIRO_PRINT_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions,
std::unique_ptr<CAIRO_PRINT_CTX> aContext )
: CAIRO_GAL_BASE( aDisplayOptions )
CAIRO_PRINT_GAL::CAIRO_PRINT_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions,
std::unique_ptr<CAIRO_PRINT_CTX> aContext ) :
CAIRO_GAL_BASE( aDisplayOptions )
{
m_printCtx = std::move( aContext );
context = currentContext = m_printCtx->GetContext();
@ -144,7 +151,8 @@ CAIRO_PRINT_GAL::CAIRO_PRINT_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions,
void CAIRO_PRINT_GAL::ComputeWorldScreenMatrix()
{
worldScale = screenDPI * worldUnitLength * zoomFactor;
const auto paperSizeIU = VECTOR2D( m_nativePaperSize.y, m_nativePaperSize.x ) /* inches */ / worldUnitLength; /* 1 inch in IU */
const auto paperSizeIU = VECTOR2D( m_nativePaperSize.y, m_nativePaperSize.x ) /* inches */
/ worldUnitLength; /* 1 inch in IU */
const auto paperSizeIUTransposed = VECTOR2D( paperSizeIU.y, paperSizeIU.x );
MATRIX3x3D scale, translation, flip, rotate, lookat;
@ -192,7 +200,7 @@ void CAIRO_PRINT_GAL::SetSheetSize( const VECTOR2D& aSize )
{
// Convert aSize (inches) to pixels
SetScreenSize( VECTOR2I( std::ceil( aSize.x * screenDPI ) * 2,
std::ceil( aSize.y * screenDPI ) * 2 ) );
std::ceil( aSize.y * screenDPI ) * 2 ) );
}

View File

@ -1,25 +1,25 @@
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2016-2021 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/opengl/antialiasing.h>
#include <gal/opengl/opengl_compositor.h>
@ -39,8 +39,8 @@ using namespace KIGFX;
// ANTIALIASING_NONE
// =========================
ANTIALIASING_NONE::ANTIALIASING_NONE( OPENGL_COMPOSITOR* aCompositor )
: compositor( aCompositor )
ANTIALIASING_NONE::ANTIALIASING_NONE( OPENGL_COMPOSITOR* aCompositor ) :
compositor( aCompositor )
{
}
@ -88,49 +88,49 @@ unsigned int ANTIALIASING_NONE::CreateBuffer()
}
namespace {
void draw_fullscreen_primitive()
{
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
namespace
{
void draw_fullscreen_primitive()
{
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( 1.0f, -1.0f );
glEnd();
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( 1.0f, -1.0f );
glEnd();
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
} // namespace
// =========================
// ANTIALIASING_SUPERSAMPLING
// =========================
ANTIALIASING_SUPERSAMPLING::ANTIALIASING_SUPERSAMPLING( OPENGL_COMPOSITOR* aCompositor,
SUPERSAMPLING_MODE aMode )
: compositor( aCompositor ), mode( aMode ), ssaaMainBuffer( 0 ),
areBuffersCreated( false ), areShadersCreated( false )
SUPERSAMPLING_MODE aMode ) :
compositor( aCompositor ),
mode( aMode ), ssaaMainBuffer( 0 ), areBuffersCreated( false ), areShadersCreated( false )
{
}
@ -139,17 +139,23 @@ bool ANTIALIASING_SUPERSAMPLING::Init()
{
if( mode == SUPERSAMPLING_MODE::X4 && !areShadersCreated )
{
x4_shader = std::make_unique<SHADER>( );
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, BUILTIN_SHADERS::ssaa_x4_vertex_shader );
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, BUILTIN_SHADERS::ssaa_x4_fragment_shader );
x4_shader = std::make_unique<SHADER>();
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX,
BUILTIN_SHADERS::ssaa_x4_vertex_shader );
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT,
BUILTIN_SHADERS::ssaa_x4_fragment_shader );
x4_shader->Link();
checkGlError( "linking supersampling x4 shader" );
GLint source_parameter = x4_shader->AddParameter( "source" ); checkGlError( "getting pass 1 colorTex" );
GLint source_parameter = x4_shader->AddParameter( "source" );
checkGlError( "getting pass 1 colorTex" );
x4_shader->Use(); checkGlError( "using pass 1 shader" );
x4_shader->SetParameter( source_parameter, 0 ); checkGlError( "setting colorTex uniform" );
x4_shader->Deactivate(); checkGlError( "deactivating pass 2 shader" );
x4_shader->Use();
checkGlError( "using pass 1 shader" );
x4_shader->SetParameter( source_parameter, 0 );
checkGlError( "setting colorTex uniform" );
x4_shader->Deactivate();
checkGlError( "deactivating pass 2 shader" );
areShadersCreated = true;
}
@ -232,9 +238,11 @@ unsigned int ANTIALIASING_SUPERSAMPLING::CreateBuffer()
// ANTIALIASING_SMAA
// ===============================
ANTIALIASING_SMAA::ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor, SMAA_QUALITY aQuality )
: areBuffersInitialized( false ), shadersLoaded( false ),
quality( aQuality ), compositor( aCompositor )
ANTIALIASING_SMAA::ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor, SMAA_QUALITY aQuality ) :
areBuffersInitialized( false ),
shadersLoaded( false ),
quality( aQuality ),
compositor( aCompositor )
{
smaaBaseBuffer = 0;
smaaEdgesBuffer = 0;
@ -266,7 +274,8 @@ void ANTIALIASING_SMAA::loadShaders()
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, 0, GL_RG, GL_UNSIGNED_BYTE, areaTexBytes );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, 0, GL_RG,
GL_UNSIGNED_BYTE, areaTexBytes );
checkGlError( "loading smaa area tex" );
glGenTextures( 1, &smaaSearchTex );
@ -275,7 +284,8 @@ void ANTIALIASING_SMAA::loadShaders()
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, 0, GL_RED, GL_UNSIGNED_BYTE, searchTexBytes );
glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, 0, GL_RED,
GL_UNSIGNED_BYTE, searchTexBytes );
checkGlError( "loading smaa search tex" );
std::string quality_string;
@ -307,70 +317,93 @@ uniform vec4 SMAA_RT_METRICS;
uniform vec4 SMAA_RT_METRICS;
)SHADER" );
std::string smaa_source =
std::string( BUILTIN_SHADERS::smaa_base_shader_p1 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p2 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p3 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p4 );
std::string smaa_source = std::string( BUILTIN_SHADERS::smaa_base_shader_p1 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p2 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p3 )
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p4 );
//
// Set up pass 1 Shader
//
pass_1_shader = std::make_unique<SHADER>( );
pass_1_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_1_vertex_shader );
pass_1_shader = std::make_unique<SHADER>();
pass_1_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
smaa_source, BUILTIN_SHADERS::smaa_pass_1_vertex_shader );
pass_1_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_1_fragment_shader );
quality_string, smaa_source,
BUILTIN_SHADERS::smaa_pass_1_fragment_shader );
pass_1_shader->Link();
checkGlError( "linking pass 1 shader" );
GLint smaaColorTexParameter = pass_1_shader->AddParameter( "colorTex" ); checkGlError( "pass1: getting colorTex uniform" );
pass_1_metrics = pass_1_shader->AddParameter( "SMAA_RT_METRICS" ); checkGlError( "pass1: getting metrics uniform" );
GLint smaaColorTexParameter = pass_1_shader->AddParameter( "colorTex" );
checkGlError( "pass1: getting colorTex uniform" );
pass_1_metrics = pass_1_shader->AddParameter( "SMAA_RT_METRICS" );
checkGlError( "pass1: getting metrics uniform" );
pass_1_shader->Use(); checkGlError( "pass1: using shader" );
pass_1_shader->SetParameter( smaaColorTexParameter, 0 ); checkGlError( "pass1: setting colorTex uniform" );
pass_1_shader->Deactivate(); checkGlError( "pass1: deactivating shader" );
pass_1_shader->Use();
checkGlError( "pass1: using shader" );
pass_1_shader->SetParameter( smaaColorTexParameter, 0 );
checkGlError( "pass1: setting colorTex uniform" );
pass_1_shader->Deactivate();
checkGlError( "pass1: deactivating shader" );
//
// set up pass 2 shader
//
pass_2_shader = std::make_unique<SHADER>( );
pass_2_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_2_vertex_shader );
pass_2_shader = std::make_unique<SHADER>();
pass_2_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
smaa_source, BUILTIN_SHADERS::smaa_pass_2_vertex_shader );
pass_2_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_2_fragment_shader );
quality_string, smaa_source,
BUILTIN_SHADERS::smaa_pass_2_fragment_shader );
pass_2_shader->Link();
checkGlError( "linking pass 2 shader" );
GLint smaaEdgesTexParameter = pass_2_shader->AddParameter( "edgesTex" ); checkGlError( "pass2: getting colorTex uniform" );
GLint smaaAreaTexParameter = pass_2_shader->AddParameter( "areaTex" ); checkGlError( "pass2: getting areaTex uniform" );
GLint smaaSearchTexParameter = pass_2_shader->AddParameter( "searchTex" ); checkGlError( "pass2: getting searchTex uniform" );
pass_2_metrics = pass_2_shader->AddParameter( "SMAA_RT_METRICS" ); checkGlError( "pass2: getting metrics uniform" );
GLint smaaEdgesTexParameter = pass_2_shader->AddParameter( "edgesTex" );
checkGlError( "pass2: getting colorTex uniform" );
GLint smaaAreaTexParameter = pass_2_shader->AddParameter( "areaTex" );
checkGlError( "pass2: getting areaTex uniform" );
GLint smaaSearchTexParameter = pass_2_shader->AddParameter( "searchTex" );
checkGlError( "pass2: getting searchTex uniform" );
pass_2_metrics = pass_2_shader->AddParameter( "SMAA_RT_METRICS" );
checkGlError( "pass2: getting metrics uniform" );
pass_2_shader->Use(); checkGlError( "pass2: using shader" );
pass_2_shader->SetParameter( smaaEdgesTexParameter, 0 ); checkGlError( "pass2: setting colorTex uniform" );
pass_2_shader->SetParameter( smaaAreaTexParameter, 1 ); checkGlError( "pass2: setting areaTex uniform" );
pass_2_shader->SetParameter( smaaSearchTexParameter, 3 ); checkGlError( "pass2: setting searchTex uniform" );
pass_2_shader->Deactivate(); checkGlError( "pass2: deactivating shader" );
pass_2_shader->Use();
checkGlError( "pass2: using shader" );
pass_2_shader->SetParameter( smaaEdgesTexParameter, 0 );
checkGlError( "pass2: setting colorTex uniform" );
pass_2_shader->SetParameter( smaaAreaTexParameter, 1 );
checkGlError( "pass2: setting areaTex uniform" );
pass_2_shader->SetParameter( smaaSearchTexParameter, 3 );
checkGlError( "pass2: setting searchTex uniform" );
pass_2_shader->Deactivate();
checkGlError( "pass2: deactivating shader" );
//
// set up pass 3 shader
//
pass_3_shader = std::make_unique<SHADER>( );
pass_3_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_3_vertex_shader );
pass_3_shader = std::make_unique<SHADER>();
pass_3_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
smaa_source, BUILTIN_SHADERS::smaa_pass_3_vertex_shader );
pass_3_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
quality_string, smaa_source, BUILTIN_SHADERS::smaa_pass_3_fragment_shader );
quality_string, smaa_source,
BUILTIN_SHADERS::smaa_pass_3_fragment_shader );
pass_3_shader->Link();
GLint smaaP3ColorTexParameter = pass_3_shader->AddParameter( "colorTex" ); checkGlError( "pass3: getting colorTex uniform" );
GLint smaaBlendTexParameter = pass_3_shader->AddParameter( "blendTex" ); checkGlError( "pass3: getting blendTex uniform" );
pass_3_metrics = pass_3_shader->AddParameter( "SMAA_RT_METRICS" ); checkGlError( "pass3: getting metrics uniform" );
GLint smaaP3ColorTexParameter = pass_3_shader->AddParameter( "colorTex" );
checkGlError( "pass3: getting colorTex uniform" );
GLint smaaBlendTexParameter = pass_3_shader->AddParameter( "blendTex" );
checkGlError( "pass3: getting blendTex uniform" );
pass_3_metrics = pass_3_shader->AddParameter( "SMAA_RT_METRICS" );
checkGlError( "pass3: getting metrics uniform" );
pass_3_shader->Use(); checkGlError( "pass3: using shader" );
pass_3_shader->SetParameter( smaaP3ColorTexParameter, 0 ); checkGlError( "pass3: setting colorTex uniform" );
pass_3_shader->SetParameter( smaaBlendTexParameter, 1 ); checkGlError( "pass3: setting blendTex uniform" );
pass_3_shader->Deactivate(); checkGlError( "pass3: deactivating shader" );
pass_3_shader->Use();
checkGlError( "pass3: using shader" );
pass_3_shader->SetParameter( smaaP3ColorTexParameter, 0 );
checkGlError( "pass3: setting colorTex uniform" );
pass_3_shader->SetParameter( smaaBlendTexParameter, 1 );
checkGlError( "pass3: setting blendTex uniform" );
pass_3_shader->Deactivate();
checkGlError( "pass3: deactivating shader" );
shadersLoaded = true;
}
@ -380,20 +413,29 @@ void ANTIALIASING_SMAA::updateUniforms()
{
auto dims = compositor->GetScreenSize();
pass_1_shader->Use(); checkGlError( "pass1: using shader" );
pass_1_shader->SetParameter( pass_1_metrics,
1.f / float( dims.x ), 1.f / float( dims.y ), float( dims.x ), float( dims.y ) ); checkGlError( "pass1: setting metrics uniform" );
pass_1_shader->Deactivate(); checkGlError( "pass1: deactivating shader" );
pass_1_shader->Use();
checkGlError( "pass1: using shader" );
pass_1_shader->SetParameter( pass_1_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
float( dims.x ), float( dims.y ) );
checkGlError( "pass1: setting metrics uniform" );
pass_1_shader->Deactivate();
checkGlError( "pass1: deactivating shader" );
pass_2_shader->Use(); checkGlError( "pass2: using shader" );
pass_2_shader->SetParameter( pass_2_metrics,
1.f / float( dims.x ), 1.f / float( dims.y ), float( dims.x ), float( dims.y ) ); checkGlError( "pass2: setting metrics uniform" );
pass_2_shader->Deactivate(); checkGlError( "pass2: deactivating shader" );
pass_2_shader->Use();
checkGlError( "pass2: using shader" );
pass_2_shader->SetParameter( pass_2_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
float( dims.x ), float( dims.y ) );
checkGlError( "pass2: setting metrics uniform" );
pass_2_shader->Deactivate();
checkGlError( "pass2: deactivating shader" );
pass_3_shader->Use(); checkGlError( "pass3: using shader" );
pass_3_shader->SetParameter( pass_3_metrics,
1.f / float( dims.x ), 1.f / float( dims.y ), float( dims.x ), float( dims.y ) ); checkGlError( "pass3: setting metrics uniform" );
pass_3_shader->Deactivate(); checkGlError( "pass3: deactivating shader" );
pass_3_shader->Use();
checkGlError( "pass3: using shader" );
pass_3_shader->SetParameter( pass_3_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
float( dims.x ), float( dims.y ) );
checkGlError( "pass3: setting metrics uniform" );
pass_3_shader->Deactivate();
checkGlError( "pass3: deactivating shader" );
}
@ -451,30 +493,31 @@ void ANTIALIASING_SMAA::Begin()
}
namespace {
void draw_fullscreen_triangle()
{
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
namespace
{
void draw_fullscreen_triangle()
{
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, 1.0f );
glTexCoord2f( 0.0f, -1.0f );
glVertex2f( -1.0f, -3.0f );
glTexCoord2f( 2.0f, 1.0f );
glVertex2f( 3.0f, 1.0f );
glEnd();
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, 1.0f );
glTexCoord2f( 0.0f, -1.0f );
glVertex2f( -1.0f, -3.0f );
glTexCoord2f( 2.0f, 1.0f );
glVertex2f( 3.0f, 1.0f );
glEnd();
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
} // namespace
void ANTIALIASING_SMAA::Present()
@ -492,8 +535,10 @@ void ANTIALIASING_SMAA::Present()
compositor->ClearBuffer( COLOR4D::BLACK );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, sourceTexture ); checkGlError( "binding colorTex" );
pass_1_shader->Use(); checkGlError( "using smaa pass 1 shader" );
glBindTexture( GL_TEXTURE_2D, sourceTexture );
checkGlError( "binding colorTex" );
pass_1_shader->Use();
checkGlError( "using smaa pass 1 shader" );
draw_fullscreen_triangle();
pass_1_shader->Deactivate();

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
@ -48,7 +48,11 @@
using namespace KIGFX;
CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_item( NULL ), m_chunkSize( 0 ), m_chunkOffset( 0 ), m_maxIndex( 0 )
VERTEX_CONTAINER( aSize ),
m_item( NULL ),
m_chunkSize( 0 ),
m_chunkOffset( 0 ),
m_maxIndex( 0 )
{
// In the beginning there is only free space
m_freeChunks.insert( std::make_pair( aSize, 0 ) );
@ -60,7 +64,7 @@ void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
assert( aItem != NULL );
unsigned int itemSize = aItem->GetSize();
m_item = aItem;
m_item = aItem;
m_chunkSize = itemSize;
// Get the previously set offset if the item was stored previously
@ -149,7 +153,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
int size = aItem->GetSize();
if( size == 0 )
return; // Item is not stored here
return; // Item is not stored here
int offset = aItem->GetOffset();
@ -236,7 +240,7 @@ bool CACHED_CONTAINER::reallocate( unsigned int aSize )
}
// Parameters of the allocated chunk
unsigned int newChunkSize = getChunkSize( *newChunk );
unsigned int newChunkSize = getChunkSize( *newChunk );
unsigned int newChunkOffset = getChunkOffset( *newChunk );
assert( newChunkSize >= aSize );
@ -269,12 +273,12 @@ void CACHED_CONTAINER::defragment( VERTEX* aTarget )
{
// Defragmentation
ITEMS::iterator it, it_end;
int newOffset = 0;
int newOffset = 0;
for( VERTEX_ITEM* item : m_items )
{
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
// Move an item to the new container
memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VERTEX_SIZE );
@ -322,8 +326,8 @@ void CACHED_CONTAINER::mergeFreeChunks()
freeChunks.sort();
std::list<CHUNK>::const_iterator itf, itf_end;
unsigned int offset = freeChunks.front().first;
unsigned int size = freeChunks.front().second;
unsigned int offset = freeChunks.front().first;
unsigned int size = freeChunks.front().second;
freeChunks.pop_front();
for( itf = freeChunks.begin(), itf_end = freeChunks.end(); itf != itf_end; ++itf )
@ -340,8 +344,7 @@ void CACHED_CONTAINER::mergeFreeChunks()
m_freeChunks.insert( std::make_pair( size, offset ) );
// and let's check the next chunk
offset = itf->first;
size = itf->second;
size = itf->second;
}
}
@ -378,7 +381,7 @@ void CACHED_CONTAINER::test()
{
#ifdef __WXDEBUG__
// Free space check
unsigned int freeSpace = 0;
unsigned int freeSpace = 0;
FREE_CHUNK_MAP::iterator itf;
for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf )
@ -387,8 +390,9 @@ void CACHED_CONTAINER::test()
assert( freeSpace == m_freeSpace );
// Used space check
unsigned int used_space = 0;
unsigned int used_space = 0;
ITEMS::iterator itr;
for( itr = m_items.begin(); itr != m_items.end(); ++itr )
used_space += ( *itr )->GetSize();

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
@ -30,25 +30,26 @@
#include <gal/opengl/shader.h>
#include <gal/opengl/utils.h>
#include <wx/log.h>
#include <list>
#ifdef __WXDEBUG__
#include <wx/log.h>
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KIGFX;
CACHED_CONTAINER_GPU::CACHED_CONTAINER_GPU( unsigned int aSize ) :
CACHED_CONTAINER( aSize ), m_isMapped( false ), m_glBufferHandle( -1 )
CACHED_CONTAINER( aSize ), m_isMapped( false ), m_glBufferHandle( -1 )
{
m_useCopyBuffer = GLEW_ARB_copy_buffer;
wxString vendor( glGetString(GL_VENDOR) );
wxString vendor( glGetString( GL_VENDOR ) );
// workaround for intel GPU drivers: disable glCopyBuffer, causes crashes/freezes on
// certain driver versions
if( vendor.Contains ( "Intel " ) || vendor.Contains ( "etnaviv" ) )
if( vendor.Contains( "Intel " ) || vendor.Contains( "etnaviv" ) )
{
m_useCopyBuffer = false;
}
@ -92,6 +93,8 @@ void CACHED_CONTAINER_GPU::Unmap()
{
wxCHECK( IsMapped(), /*void*/ );
// This gets called from ~CACHED_CONTAINER_GPU. To avoid throwing an exception from
// the dtor, catch it here instead.
glUnmapBuffer( GL_ARRAY_BUFFER );
checkGlError( "unmapping vertices buffer" );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
@ -110,7 +113,8 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
wxCHECK( IsMapped(), false );
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize,
aNewSize );
// No shrinking if we cannot fit all the data
if( usedSpace() > aNewSize )
@ -140,18 +144,18 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
checkGlError( "creating buffer during defragmentation" );
ITEMS::iterator it, it_end;
int newOffset = 0;
int newOffset = 0;
// Defragmentation
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
{
VERTEX_ITEM* item = *it;
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
int itemOffset = item->GetOffset();
int itemSize = item->GetSize();
// Move an item to the new container
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
itemOffset * VERTEX_SIZE, newOffset * VERTEX_SIZE, itemSize * VERTEX_SIZE );
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, itemOffset * VERTEX_SIZE,
newOffset * VERTEX_SIZE, itemSize * VERTEX_SIZE );
// Update new offset
item->setOffset( newOffset );
@ -164,8 +168,8 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
if( m_item->GetSize() > 0 )
{
glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
m_item->GetOffset() * VERTEX_SIZE, newOffset * VERTEX_SIZE,
m_item->GetSize() * VERTEX_SIZE );
m_item->GetOffset() * VERTEX_SIZE, newOffset * VERTEX_SIZE,
m_item->GetSize() * VERTEX_SIZE );
m_item->setOffset( newOffset );
m_chunkOffset = newOffset;
@ -188,8 +192,7 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
#ifdef __WXDEBUG__
totalTime.Stop();
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
"Defragmented container storing %d vertices / %.1f ms",
wxLogTrace( "GAL_CACHED_CONTAINER_GPU", "Defragmented container storing %d vertices / %.1f ms",
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */
@ -209,8 +212,8 @@ bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize )
wxCHECK( IsMapped(), false );
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ),
m_currentSize, aNewSize );
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ), m_currentSize,
aNewSize );
// No shrinking if we cannot fit all the data
if( usedSpace() > aNewSize )
@ -220,7 +223,7 @@ bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize )
PROF_COUNTER totalTime;
#endif /* __WXDEBUG__ */
GLuint newBuffer;
GLuint newBuffer;
VERTEX* newBufferMem;
// Create the destination buffer
@ -254,8 +257,7 @@ bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize )
#ifdef __WXDEBUG__
totalTime.Stop();
wxLogTrace( "GAL_CACHED_CONTAINER_GPU",
"Defragmented container storing %d vertices / %.1f ms",
wxLogTrace( "GAL_CACHED_CONTAINER_GPU", "Defragmented container storing %d vertices / %.1f ms",
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -40,7 +42,8 @@
using namespace KIGFX;
CACHED_CONTAINER_RAM::CACHED_CONTAINER_RAM( unsigned int aSize ) :
CACHED_CONTAINER( aSize ), m_verticesBuffer( 0 )
CACHED_CONTAINER( aSize ),
m_verticesBuffer( 0 )
{
glGenBuffers( 1, &m_verticesBuffer );
checkGlError( "generating vertices buffer" );
@ -76,8 +79,8 @@ void CACHED_CONTAINER_RAM::Unmap()
bool CACHED_CONTAINER_RAM::defragmentResize( unsigned int aNewSize )
{
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ),
m_currentSize, aNewSize );
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ), m_currentSize,
aNewSize );
// No shrinking if we cannot fit all the data
if( usedSpace() > aNewSize )
@ -101,8 +104,7 @@ bool CACHED_CONTAINER_RAM::defragmentResize( unsigned int aNewSize )
#ifdef __WXDEBUG__
totalTime.Stop();
wxLogTrace( "GAL_CACHED_CONTAINER",
"Defragmented container storing %d vertices / %.1f ms",
wxLogTrace( "GAL_CACHED_CONTAINER", "Defragmented container storing %d vertices / %.1f ms",
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -49,7 +51,11 @@ GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
GPU_MANAGER::GPU_MANAGER( VERTEX_CONTAINER* aContainer ) :
m_isDrawing( false ), m_container( aContainer ), m_shader( NULL ), m_shaderAttrib( 0 ), m_enableDepthTest( true )
m_isDrawing( false ),
m_container( aContainer ),
m_shader( NULL ),
m_shaderAttrib( 0 ),
m_enableDepthTest( true )
{
}
@ -73,8 +79,12 @@ void GPU_MANAGER::SetShader( SHADER& aShader )
// Cached manager
GPU_CACHED_MANAGER::GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
GPU_MANAGER( aContainer ), m_buffersInitialized( false ), m_indicesPtr( NULL ),
m_indicesBuffer( 0 ), m_indicesSize( 0 ), m_indicesCapacity( 0 )
GPU_MANAGER( aContainer ),
m_buffersInitialized( false ),
m_indicesPtr( NULL ),
m_indicesBuffer( 0 ),
m_indicesSize( 0 ),
m_indicesCapacity( 0 )
{
// Allocate the biggest possible buffer for indices
resizeIndices( aContainer->GetSize() );
@ -122,7 +132,8 @@ void GPU_CACHED_MANAGER::DrawIndices( unsigned int aOffset, unsigned int aSize )
wxASSERT( m_isDrawing );
// Copy indices of items that should be drawn to GPU memory
for( unsigned int i = aOffset; i < aOffset + aSize; *m_indicesPtr++ = i++ );
for( unsigned int i = aOffset; i < aOffset + aSize; *m_indicesPtr++ = i++ )
;
m_indicesSize += aSize;
}
@ -132,7 +143,8 @@ void GPU_CACHED_MANAGER::DrawAll()
{
wxASSERT( m_isDrawing );
for( unsigned int i = 0; i < m_indicesSize; *m_indicesPtr++ = i++ );
for( unsigned int i = 0; i < m_indicesSize; *m_indicesPtr++ = i++ )
;
m_indicesSize = m_container->GetSize();
}
@ -171,17 +183,17 @@ void GPU_CACHED_MANAGER::EndDrawing()
glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, (GLvoid*) COORD_OFFSET );
glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, (GLvoid*) COLOR_OFFSET );
if( m_shader != NULL ) // Use shader if applicable
if( m_shader != NULL ) // Use shader if applicable
{
m_shader->Use();
glEnableVertexAttribArray( m_shaderAttrib );
glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE,
VERTEX_SIZE, (GLvoid*) SHADER_OFFSET );
glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE,
(GLvoid*) SHADER_OFFSET );
}
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indicesBuffer );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indicesSize * sizeof(int),
(GLvoid*) m_indices.get(), GL_DYNAMIC_DRAW );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indicesSize * sizeof( int ), (GLvoid*) m_indices.get(),
GL_DYNAMIC_DRAW );
glDrawElements( GL_TRIANGLES, m_indicesSize, GL_UNSIGNED_INT, 0 );
@ -207,8 +219,8 @@ void GPU_CACHED_MANAGER::EndDrawing()
#ifdef __WXDEBUG__
totalRealTime.Stop();
wxLogTrace( "GAL_PROFILE",
wxT( "GPU_CACHED_MANAGER::EndDrawing(): %.1f ms" ), totalRealTime.msecs() );
wxLogTrace( "GAL_PROFILE", wxT( "GPU_CACHED_MANAGER::EndDrawing(): %.1f ms" ),
totalRealTime.msecs() );
#endif /* __WXDEBUG__ */
}
@ -225,7 +237,7 @@ void GPU_CACHED_MANAGER::resizeIndices( unsigned int aNewSize )
// Noncached manager
GPU_NONCACHED_MANAGER::GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
GPU_MANAGER( aContainer )
GPU_MANAGER( aContainer )
{
}
@ -258,9 +270,9 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
if( m_container->GetSize() == 0 )
return;
VERTEX* vertices = m_container->GetAllVertices();
GLfloat* coordinates = (GLfloat*) ( vertices );
GLubyte* colors = (GLubyte*) ( vertices ) + COLOR_OFFSET;
VERTEX* vertices = m_container->GetAllVertices();
GLfloat* coordinates = (GLfloat*) ( vertices );
GLubyte* colors = (GLubyte*) ( vertices ) + COLOR_OFFSET;
if( m_enableDepthTest )
glEnable( GL_DEPTH_TEST );
@ -274,14 +286,14 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, coordinates );
glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, colors );
if( m_shader != NULL ) // Use shader if applicable
if( m_shader != NULL ) // Use shader if applicable
{
GLfloat* shaders = (GLfloat*) ( vertices ) + SHADER_OFFSET / sizeof(GLfloat);
GLfloat* shaders = (GLfloat*) ( vertices ) + SHADER_OFFSET / sizeof( GLfloat );
m_shader->Use();
glEnableVertexAttribArray( m_shaderAttrib );
glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE,
VERTEX_SIZE, shaders );
glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE,
shaders );
}
glDrawArrays( GL_TRIANGLES, 0, m_container->GetSize() );
@ -304,8 +316,8 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
#ifdef __WXDEBUG__
totalRealTime.Stop();
wxLogTrace( "GAL_PROFILE",
wxT( "GPU_NONCACHED_MANAGER::EndDrawing(): %.1f ms" ), totalRealTime.msecs() );
wxLogTrace( "GAL_PROFILE", wxT( "GPU_NONCACHED_MANAGER::EndDrawing(): %.1f ms" ),
totalRealTime.msecs() );
#endif /* __WXDEBUG__ */
}

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -35,7 +37,8 @@
using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_freePtr( 0 )
VERTEX_CONTAINER( aSize ),
m_freePtr( 0 )
{
m_vertices = static_cast<VERTEX*>( malloc( aSize * sizeof( VERTEX ) ) );
memset( m_vertices, 0x00, aSize * sizeof( VERTEX ) );
@ -60,14 +63,13 @@ VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
if( m_freeSpace < aSize )
{
// Double the space
VERTEX* newVertices = static_cast<VERTEX*>( realloc( m_vertices,
m_currentSize * 2 *
sizeof(VERTEX) ) );
VERTEX* newVertices =
static_cast<VERTEX*>( realloc( m_vertices, m_currentSize * 2 * sizeof( VERTEX ) ) );
if( newVertices != NULL )
{
m_vertices = newVertices;
m_freeSpace += m_currentSize;
m_vertices = newVertices;
m_freeSpace += m_currentSize;
m_currentSize *= 2;
}
else
@ -79,7 +81,7 @@ VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
VERTEX* freeVertex = &m_vertices[m_freePtr];
// Move to the next free chunk
m_freePtr += aSize;
m_freePtr += aSize;
m_freeSpace -= aSize;
return freeVertex;
@ -88,6 +90,6 @@ VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
void NONCACHED_CONTAINER::Clear()
{
m_freePtr = 0;
m_freePtr = 0;
m_freeSpace = m_currentSize;
}

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -40,9 +42,12 @@
using namespace KIGFX;
OPENGL_COMPOSITOR::OPENGL_COMPOSITOR() :
m_initialized( false ), m_curBuffer( 0 ),
m_mainFbo( 0 ), m_depthBuffer( 0 ), m_curFbo( DIRECT_RENDERING ),
m_currentAntialiasingMode( OPENGL_ANTIALIASING_MODE::NONE )
m_initialized( false ),
m_curBuffer( 0 ),
m_mainFbo( 0 ),
m_depthBuffer( 0 ),
m_curFbo( DIRECT_RENDERING ),
m_currentAntialiasingMode( OPENGL_ANTIALIASING_MODE::NONE )
{
m_antialiasing = std::make_unique<ANTIALIASING_NONE>( this );
}
@ -77,21 +82,23 @@ void OPENGL_COMPOSITOR::Initialize()
switch( m_currentAntialiasingMode )
{
case OPENGL_ANTIALIASING_MODE::NONE:
m_antialiasing = std::make_unique<ANTIALIASING_NONE>( this );
break;
case OPENGL_ANTIALIASING_MODE::SUBSAMPLE_HIGH:
m_antialiasing = std::make_unique<ANTIALIASING_SMAA>( this, SMAA_QUALITY::HIGH );
break;
case OPENGL_ANTIALIASING_MODE::SUBSAMPLE_ULTRA:
m_antialiasing = std::make_unique<ANTIALIASING_SMAA>( this, SMAA_QUALITY::ULTRA );
break;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X2:
m_antialiasing = std::make_unique<ANTIALIASING_SUPERSAMPLING>( this, SUPERSAMPLING_MODE::X2 );
break;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X4:
m_antialiasing = std::make_unique<ANTIALIASING_SUPERSAMPLING>( this, SUPERSAMPLING_MODE::X4 );
break;
case OPENGL_ANTIALIASING_MODE::NONE:
m_antialiasing = std::make_unique<ANTIALIASING_NONE>( this );
break;
case OPENGL_ANTIALIASING_MODE::SUBSAMPLE_HIGH:
m_antialiasing = std::make_unique<ANTIALIASING_SMAA>( this, SMAA_QUALITY::HIGH );
break;
case OPENGL_ANTIALIASING_MODE::SUBSAMPLE_ULTRA:
m_antialiasing = std::make_unique<ANTIALIASING_SMAA>( this, SMAA_QUALITY::ULTRA );
break;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X2:
m_antialiasing =
std::make_unique<ANTIALIASING_SUPERSAMPLING>( this, SUPERSAMPLING_MODE::X2 );
break;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X4:
m_antialiasing =
std::make_unique<ANTIALIASING_SUPERSAMPLING>( this, SUPERSAMPLING_MODE::X4 );
break;
}
VECTOR2U dims = m_antialiasing->GetInternalBufferSize();
@ -139,7 +146,7 @@ void OPENGL_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
m_antialiasing->OnLostBuffers();
m_width = aWidth;
m_width = aWidth;
m_height = aHeight;
}
@ -161,9 +168,10 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
if( (int) usedBuffers() >= maxBuffers )
{
throw std::runtime_error( "Cannot create more framebuffers. OpenGL rendering "
"backend requires at least 3 framebuffers. You may try to update/change "
"your graphic drivers." );
throw std::runtime_error(
"Cannot create more framebuffers. OpenGL rendering "
"backend requires at least 3 framebuffers. You may try to update/change "
"your graphic drivers." );
}
glGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*) &maxTextureSize );
@ -171,7 +179,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
if( maxTextureSize < (int) aDimensions.x || maxTextureSize < (int) aDimensions.y )
{
throw std::runtime_error( "Requested texture size is not supported. "
"Could not create a buffer." );
"Could not create a buffer." );
}
// GL_COLOR_ATTACHMENTn are consecutive integers
@ -195,8 +203,8 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
// Bind the texture to the specific attachment point, clear and rebind the screen
bindFb( m_mainFbo );
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachmentPoint,
GL_TEXTURE_2D, textureTarget, 0 );
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachmentPoint, GL_TEXTURE_2D, textureTarget,
0 );
// Check the status, exit if the framebuffer can't be created
GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
@ -215,7 +223,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
throw std::runtime_error( "The framebuffer does not have at least one "
"image attached to it." );
"image attached to it." );
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
@ -223,13 +231,14 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
throw std::runtime_error( "The combination of internal formats of the attached "
throw std::runtime_error(
"The combination of internal formats of the attached "
"images violates an implementation-dependent set of restrictions." );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
throw std::runtime_error( "GL_RENDERBUFFER_SAMPLES is not the same for "
"all attached renderbuffers" );
"all attached renderbuffers" );
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
@ -283,8 +292,8 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
glDrawBuffer( m_buffers[m_curBuffer].attachmentPoint );
checkGlError( "setting draw buffer" );
glViewport( 0, 0,
m_buffers[m_curBuffer].dimensions.x, m_buffers[m_curBuffer].dimensions.y );
glViewport( 0, 0, m_buffers[m_curBuffer].dimensions.x,
m_buffers[m_curBuffer].dimensions.y );
}
else
{
@ -327,7 +336,7 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aSourceHandle, unsigned int aDe
assert( aDestHandle <= usedBuffers() );
// Switch to the destination buffer and blit the scene
SetBuffer ( aDestHandle );
SetBuffer( aDestHandle );
// Depth test has to be disabled to make transparency working
glDisable( GL_DEPTH_TEST );
@ -346,19 +355,19 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aSourceHandle, unsigned int aDe
glLoadIdentity();
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f ( -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f ( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f ( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f ( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f ( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f ( 1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( 1.0f, -1.0f );
glEnd();
glPopMatrix();
@ -414,11 +423,8 @@ int OPENGL_COMPOSITOR::GetAntialiasSupersamplingFactor() const
{
switch( m_currentAntialiasingMode )
{
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X2:
return 2;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X4:
return 4;
default:
return 1;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X2: return 2;
case OPENGL_ANTIALIASING_MODE::SUPERSAMPLING_X4: return 4;
default: return 1;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012-2020 Kicad Developers, see change_log.txt for contributors.
* Copyright (C) 2012-2021 Kicad Developers, see AUTHORS.txt for contributors.
*
* Graphics Abstraction Layer (GAL) for OpenGL
*
@ -39,12 +39,12 @@
using namespace KIGFX;
SHADER::SHADER() :
isProgramCreated( false ),
isShaderLinked( false ),
active( false ),
maximumVertices( 4 ),
geomInputType( GL_LINES ),
geomOutputType( GL_LINES )
isProgramCreated( false ),
isShaderLinked( false ),
active( false ),
maximumVertices( 4 ),
geomInputType( GL_LINES ),
geomOutputType( GL_LINES )
{
// Do not have uninitialized members:
@ -63,7 +63,7 @@ SHADER::~SHADER()
{
// Delete the shaders and the program
for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
++it )
++it )
{
GLuint shader = *it;
@ -92,8 +92,8 @@ void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputTy
GLuint geometryOutputType )
{
maximumVertices = maxVertices;
geomInputType = geometryInputType;
geomOutputType = geometryOutputType;
geomInputType = geometryInputType;
geomOutputType = geometryOutputType;
}
@ -156,14 +156,14 @@ void SHADER::SetParameter( int parameterNumber, int value ) const
void SHADER::SetParameter( int parameterNumber, float f0, float f1, float f2, float f3 ) const
{
assert( (unsigned)parameterNumber < parameterLocation.size() );
assert( (unsigned) parameterNumber < parameterLocation.size() );
float arr[4] = { f0, f1, f2, f3 };
glUniform4fv( parameterLocation[parameterNumber], 1, arr );
}
void SHADER::SetParameter( int aParameterNumber, const VECTOR2D& aValue ) const
{
assert( (unsigned)aParameterNumber < parameterLocation.size() );
assert( (unsigned) aParameterNumber < parameterLocation.size() );
glUniform2f( parameterLocation[aParameterNumber], aValue.x, aValue.y );
}
@ -177,7 +177,7 @@ int SHADER::GetAttribute( const std::string& aAttributeName ) const
void SHADER::programInfo( GLuint aProgram )
{
GLint glInfoLogLength = 0;
GLint writtenChars = 0;
GLint writtenChars = 0;
// Get the length of the info string
glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
@ -196,7 +196,7 @@ void SHADER::programInfo( GLuint aProgram )
void SHADER::shaderInfo( GLuint aShader )
{
GLint glInfoLogLength = 0;
GLint writtenChars = 0;
GLint writtenChars = 0;
// Get the length of the info string
glGetShaderiv( aShader, GL_INFO_LOG_LENGTH, &glInfoLogLength );
@ -216,7 +216,7 @@ std::string SHADER::ReadSource( const std::string& aShaderSourceName )
{
// Open the shader source for reading
std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
std::string shaderSource;
std::string shaderSource;
if( !inputFile )
throw std::runtime_error( "Can't read the shader source: " + aShaderSourceName );
@ -234,15 +234,14 @@ std::string SHADER::ReadSource( const std::string& aShaderSourceName )
}
bool SHADER::loadShaderFromStringArray( SHADER_TYPE aShaderType, const char** aArray,
size_t aSize )
bool SHADER::loadShaderFromStringArray( SHADER_TYPE aShaderType, const char** aArray, size_t aSize )
{
assert( !isShaderLinked );
// Create the program
if( !isProgramCreated )
{
programNumber = glCreateProgram();
programNumber = glCreateProgram();
isProgramCreated = true;
}

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016-2017 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -22,93 +24,105 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <confirm.h> // DisplayError
#include <confirm.h> // DisplayError
#include <gal/opengl/kiglew.h> // Must be included first
#include <gal/opengl/kiglew.h> // Must be included first
#include <stdexcept>
#include <wx/log.h> // wxLogDebug
#include <wx/log.h> // wxLogDebug
int checkGlError( const std::string& aInfo, bool aThrow )
{
int result = glGetError();
int result = glGetError();
wxString errorMsg;
switch( result )
{
case GL_NO_ERROR:
// all good
break;
case GL_NO_ERROR:
// all good
break;
case GL_INVALID_ENUM:
errorMsg = wxString::Format( "Error: %s: invalid enum", aInfo );
break;
case GL_INVALID_ENUM:
errorMsg = wxString::Format( "Error: %s: invalid enum", aInfo );
break;
case GL_INVALID_VALUE:
errorMsg = wxString::Format( "Error: %s: invalid value", aInfo );
break;
case GL_INVALID_VALUE:
errorMsg = wxString::Format( "Error: %s: invalid value", aInfo );
break;
case GL_INVALID_OPERATION:
errorMsg = wxString::Format( "Error: %s: invalid operation", aInfo );
break;
case GL_INVALID_OPERATION:
errorMsg = wxString::Format( "Error: %s: invalid operation", aInfo );
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
case GL_INVALID_FRAMEBUFFER_OPERATION:
{
GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
{
GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
switch( status )
{
switch( status )
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
errorMsg = "The framebuffer attachment points are incomplete.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
errorMsg = "No images attached to the framebuffer.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
errorMsg = "The framebuffer does not have at least one image attached to it.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
errorMsg = "The framebuffer read buffer is incomplete.";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
errorMsg = "The combination of internal formats of the attached images violates an implementation-dependent set of restrictions.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
errorMsg = "GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
errorMsg = "Framebuffer incomplete layer targets errors.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
errorMsg = "Framebuffer attachments have different dimensions";
break;
default:
errorMsg.Printf( "Unknown incomplete framebuffer error id %X", status );
}
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
errorMsg = "The framebuffer attachment points are incomplete.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
errorMsg = "No images attached to the framebuffer.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
errorMsg = "The framebuffer does not have at least one image attached to it.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
errorMsg = "The framebuffer read buffer is incomplete.";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
errorMsg = "The combination of internal formats of the attached images violates an "
"implementation dependent set of restrictions.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
errorMsg =
"GL_RENDERBUFFER_SAMPLES is not the same for all attached render buffers.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
errorMsg = "Framebuffer incomplete layer targets errors.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
errorMsg = "Framebuffer attachments have different dimensions";
break;
default:
errorMsg.Printf( "Unknown incomplete framebuffer error id %X", status );
}
else
errorMsg = wxString::Format( "Error: %s: invalid framebuffer operation", aInfo );
}
break;
else
{
errorMsg = wxString::Format( "Error: %s: invalid framebuffer operation", aInfo );
}
}
break;
case GL_OUT_OF_MEMORY:
errorMsg = wxString::Format( "Error: %s: out of memory", aInfo );
break;
case GL_OUT_OF_MEMORY:
errorMsg = wxString::Format( "Error: %s: out of memory", aInfo );
break;
case GL_STACK_UNDERFLOW:
errorMsg = wxString::Format( "Error: %s: stack underflow", aInfo );
break;
case GL_STACK_UNDERFLOW:
errorMsg = wxString::Format( "Error: %s: stack underflow", aInfo );
break;
case GL_STACK_OVERFLOW:
errorMsg = wxString::Format( "Error: %s: stack overflow", aInfo );
break;
case GL_STACK_OVERFLOW:
errorMsg = wxString::Format( "Error: %s: stack overflow", aInfo );
break;
default:
errorMsg = wxString::Format( "Error: %s: unknown error", aInfo );
break;
default:
errorMsg = wxString::Format( "Error: %s: unknown error", aInfo );
break;
}
if( result != GL_NO_ERROR )
@ -125,15 +139,16 @@ int checkGlError( const std::string& aInfo, bool aThrow )
// debugMsgCallback is a callback function for glDebugMessageCallback.
// It must have the right type ( GLAPIENTRY )
static void GLAPIENTRY debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId,
GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam )
static void GLAPIENTRY debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId, GLenum aSeverity,
GLsizei aLength, const GLchar* aMessage,
const void* aUserParam )
{
switch( aSeverity )
{
case GL_DEBUG_SEVERITY_HIGH: wxLogDebug( "OpenGL ERROR: " ); break;
case GL_DEBUG_SEVERITY_MEDIUM: wxLogDebug( "OpenGL WARNING: " ); break;
case GL_DEBUG_SEVERITY_LOW: wxLogDebug( "OpenGL INFO: " ); break;
case GL_DEBUG_SEVERITY_NOTIFICATION: return;
case GL_DEBUG_SEVERITY_HIGH: wxLogDebug( "OpenGL ERROR: " ); break;
case GL_DEBUG_SEVERITY_MEDIUM: wxLogDebug( "OpenGL WARNING: " ); break;
case GL_DEBUG_SEVERITY_LOW: wxLogDebug( "OpenGL INFO: " ); break;
case GL_DEBUG_SEVERITY_NOTIFICATION: return;
}
wxLogDebug( "%s\n", aMessage );

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -56,8 +58,12 @@ VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
VERTEX_CONTAINER::VERTEX_CONTAINER( unsigned int aSize ) :
m_freeSpace( aSize ), m_currentSize( aSize ), m_initialSize( aSize ),
m_vertices( NULL ), m_failed( false ), m_dirty( true )
m_freeSpace( aSize ),
m_currentSize( aSize ),
m_initialSize( aSize ),
m_vertices( NULL ),
m_failed( false ),
m_dirty( true )
{
}

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -34,7 +36,9 @@
using namespace KIGFX;
VERTEX_ITEM::VERTEX_ITEM( const VERTEX_MANAGER& aManager ) :
m_manager( aManager ), m_offset( 0 ), m_size( 0 )
m_manager( aManager ),
m_offset( 0 ),
m_size( 0 )
{
// As the item is created, we are going to modify it, so call to SetItem() is needed
m_manager.SetItem( *this );

View File

@ -2,6 +2,8 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2016 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
@ -38,7 +40,10 @@
using namespace KIGFX;
VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) :
m_noTransform( true ), m_transform( 1.0f ), m_reserved( NULL ), m_reservedSpace( 0 )
m_noTransform( true ),
m_transform( 1.0f ),
m_reserved( NULL ),
m_reservedSpace( 0 )
{
m_container.reset( VERTEX_CONTAINER::MakeContainer( aCached ) );
m_gpu.reset( GPU_MANAGER::MakeManager( m_container.get() ) );
@ -174,7 +179,7 @@ void VERTEX_MANAGER::FreeItem( VERTEX_ITEM& aItem ) const
void VERTEX_MANAGER::ChangeItemColor( const VERTEX_ITEM& aItem, const COLOR4D& aColor ) const
{
unsigned int size = aItem.GetSize();
unsigned int size = aItem.GetSize();
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );
@ -194,7 +199,7 @@ void VERTEX_MANAGER::ChangeItemColor( const VERTEX_ITEM& aItem, const COLOR4D& a
void VERTEX_MANAGER::ChangeItemDepth( const VERTEX_ITEM& aItem, GLfloat aDepth ) const
{
unsigned int size = aItem.GetSize();
unsigned int size = aItem.GetSize();
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );