Fix building layer widget in stand alone mode.
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commit
e7ac0d6764
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@ -865,13 +865,13 @@ class MYFRAME : public wxFrame
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*/
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}
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bool OnLayerSelect( LAYER aLayer )
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bool OnLayerSelect( LAYER_NUM aLayer )
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{
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printf( "OnLayerSelect( aLayer:%d )\n", aLayer );
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return true;
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}
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void OnLayerVisible( LAYER aLayer, bool isVisible, bool isFinal )
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void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal )
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{
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printf( "OnLayerVisible( aLayer:%d, isVisible:%d isFinal:%d)\n", aLayer, isVisible, isFinal );
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}
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@ -910,7 +910,7 @@ public:
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// add some render rows
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static const LAYER_WIDGET::ROW renderRows[] = {
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LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, -1, wxT("Spock here") ),
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LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, UNSPECIFIED_COLOR, wxT("Spock here") ),
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LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ),
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LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, wxT("My eyes are upon you") ),
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};
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