Footprint disallow layer checking needs to be based on courtyards.
Fixes https://gitlab.com/kicad/code/kicad/issues/7620
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0337c42d25
commit
e89f9db438
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@ -380,7 +380,7 @@ public:
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return bbox;
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return bbox;
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}
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}
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void GenerateBBoxCache()
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void GenerateBBoxCache() const
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{
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{
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m_bbox.Compute( m_points );
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m_bbox.Compute( m_points );
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@ -787,7 +787,7 @@ private:
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int m_width;
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int m_width;
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/// cached bounding box
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/// cached bounding box
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BOX2I m_bbox;
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mutable BOX2I m_bbox;
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};
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};
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@ -1141,7 +1141,7 @@ public:
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* @note These caches **must** be built before a group of calls to Contains(). They are
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* @note These caches **must** be built before a group of calls to Contains(). They are
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* **not** kept up-to-date by editing actions.
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* **not** kept up-to-date by editing actions.
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*/
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*/
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void BuildBBoxCaches();
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void BuildBBoxCaches() const;
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const BOX2I BBoxFromCaches() const;
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const BOX2I BBoxFromCaches() const;
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@ -1525,14 +1525,14 @@ bool SHAPE_POLY_SET::CollideEdge( const VECTOR2I& aPoint,
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}
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}
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void SHAPE_POLY_SET::BuildBBoxCaches()
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void SHAPE_POLY_SET::BuildBBoxCaches() const
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{
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{
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for( int polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
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for( int polygonIdx = 0; polygonIdx < OutlineCount(); polygonIdx++ )
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{
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{
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Outline( polygonIdx ).GenerateBBoxCache();
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COutline( polygonIdx ).GenerateBBoxCache();
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for( int holeIdx = 0; holeIdx < HoleCount( polygonIdx ); holeIdx++ )
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for( int holeIdx = 0; holeIdx < HoleCount( polygonIdx ); holeIdx++ )
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Hole( polygonIdx, holeIdx ).GenerateBBoxCache();
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CHole( polygonIdx, holeIdx ).GenerateBBoxCache();
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}
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}
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}
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}
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@ -32,6 +32,7 @@
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#include <drc/drc_rule_condition.h>
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#include <drc/drc_rule_condition.h>
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#include <drc/drc_test_provider.h>
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#include <drc/drc_test_provider.h>
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#include <track.h>
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#include <track.h>
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#include <footprint.h>
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#include <geometry/shape.h>
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#include <geometry/shape.h>
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#include <geometry/shape_segment.h>
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#include <geometry/shape_segment.h>
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#include <geometry/shape_null.h>
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#include <geometry/shape_null.h>
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@ -867,7 +868,20 @@ DRC_CONSTRAINT DRC_ENGINE::EvalRules( DRC_CONSTRAINT_T aConstraintId, const BOAR
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return false;
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return false;
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}
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}
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if( !( c->layerTest & a->GetLayerSet() ).any() )
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LSET itemLayers = a->GetLayerSet();
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if( a->Type() == PCB_FOOTPRINT_T )
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{
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const FOOTPRINT* footprint = static_cast<const FOOTPRINT*>( a );
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if( !footprint->GetPolyCourtyardFront().IsEmpty() )
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itemLayers |= LSET::FrontMask();
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if( !footprint->GetPolyCourtyardBack().IsEmpty() )
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itemLayers |= LSET::BackMask();
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}
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if( !( c->layerTest & itemLayers ).any() )
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{
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{
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if( implicit )
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if( implicit )
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{
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{
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@ -141,8 +141,8 @@ void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE::testCourtyardClearances()
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break;
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break;
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FOOTPRINT* footprint = *it1;
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FOOTPRINT* footprint = *it1;
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SHAPE_POLY_SET& footprintFront = footprint->GetPolyCourtyardFront();
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const SHAPE_POLY_SET& footprintFront = footprint->GetPolyCourtyardFront();
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SHAPE_POLY_SET& footprintBack = footprint->GetPolyCourtyardBack();
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const SHAPE_POLY_SET& footprintBack = footprint->GetPolyCourtyardBack();
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if( footprintFront.OutlineCount() == 0 && footprintBack.OutlineCount() == 0 )
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if( footprintFront.OutlineCount() == 0 && footprintBack.OutlineCount() == 0 )
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continue; // No courtyards defined
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continue; // No courtyards defined
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@ -156,8 +156,8 @@ void DRC_TEST_PROVIDER_COURTYARD_CLEARANCE::testCourtyardClearances()
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for( auto it2 = it1 + 1; it2 != m_board->Footprints().end(); it2++ )
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for( auto it2 = it1 + 1; it2 != m_board->Footprints().end(); it2++ )
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{
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{
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FOOTPRINT* test = *it2;
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FOOTPRINT* test = *it2;
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SHAPE_POLY_SET& testFront = test->GetPolyCourtyardFront();
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const SHAPE_POLY_SET& testFront = test->GetPolyCourtyardFront();
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SHAPE_POLY_SET& testBack = test->GetPolyCourtyardBack();
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const SHAPE_POLY_SET& testBack = test->GetPolyCourtyardBack();
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DRC_CONSTRAINT constraint;
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DRC_CONSTRAINT constraint;
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int clearance;
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int clearance;
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int actual;
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int actual;
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@ -184,7 +184,7 @@ int PLACEFILE_GERBER_WRITER::CreatePlaceFile( wxString& aFullFilename, PCB_LAYER
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{
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{
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gbr_metadata.SetApertureAttrib( GBR_APERTURE_METADATA::GBR_APERTURE_ATTRIB_CMP_COURTYARD );
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gbr_metadata.SetApertureAttrib( GBR_APERTURE_METADATA::GBR_APERTURE_ATTRIB_CMP_COURTYARD );
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SHAPE_POLY_SET& courtyard = onBack ? footprint->GetPolyCourtyardBack()
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const SHAPE_POLY_SET& courtyard = onBack ? footprint->GetPolyCourtyardBack()
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: footprint->GetPolyCourtyardFront();
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: footprint->GetPolyCourtyardFront();
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for( int ii = 0; ii < courtyard.OutlineCount(); ii++ )
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for( int ii = 0; ii < courtyard.OutlineCount(); ii++ )
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@ -673,8 +673,8 @@ public:
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*
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*
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* @return the courtyard polygon.
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* @return the courtyard polygon.
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*/
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*/
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SHAPE_POLY_SET& GetPolyCourtyardFront() { return m_poly_courtyard_front; }
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const SHAPE_POLY_SET& GetPolyCourtyardFront() const { return m_poly_courtyard_front; }
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SHAPE_POLY_SET& GetPolyCourtyardBack() { return m_poly_courtyard_back; }
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const SHAPE_POLY_SET& GetPolyCourtyardBack() const { return m_poly_courtyard_back; }
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/**
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/**
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* Build complex polygons of the courtyard areas from graphic items on the courtyard layers.
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* Build complex polygons of the courtyard areas from graphic items on the courtyard layers.
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