Added tesselation of polygons for VBO based rendering (OpenGL GAL).
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@ -1404,10 +1404,19 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
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glNormal3d( 0.0, 0.0, 1.0 );
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glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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color4( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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glShadeModel( GL_FLAT );
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gluTessBeginPolygon( tesselator, NULL );
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if( isGrouping )
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{
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// Store polygon triangles' coordinates to the current VBO item
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gluTessBeginPolygon( tesselator, curVboItem );
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}
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else
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{
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// Display polygons directly
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gluTessBeginPolygon( tesselator, NULL );
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}
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gluTessBeginContour( tesselator );
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// use operator=( const POINTS& )
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@ -1781,11 +1790,20 @@ void OPENGL_GAL::ComputeWorldScreenMatrix()
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// Compare Redbook Chapter 11
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void CALLBACK VertexCallback( GLvoid* aVertexPtr )
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void CALLBACK VertexCallback( GLvoid* aVertexPtr, void* aData )
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{
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GLdouble* vertex = (GLdouble*) aVertexPtr;
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GLdouble* vertex = static_cast<GLdouble*>( aVertexPtr );
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glVertex3dv( vertex );
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if( aData )
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{
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VBO_ITEM* vboItem = static_cast<VBO_ITEM*>( aData );
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const GLfloat newVertex[] = { vertex[0], vertex[1], vertex[2] };
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vboItem->PushVertex( newVertex );
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}
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else
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{
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glVertex3dv( vertex );
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}
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}
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@ -1801,15 +1819,24 @@ void CALLBACK CombineCallback( GLdouble coords[3],
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}
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void CALLBACK BeginCallback( GLenum aWhich )
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void CALLBACK EdgeCallback(void)
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{
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glBegin( aWhich );
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// This callback is needed to force GLU tesselator to use triangles only
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return;
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}
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void CALLBACK EndCallback()
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void CALLBACK BeginCallback( GLenum aWhich, void* aData )
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{
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glEnd();
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if( !aData )
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glBegin( aWhich );
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}
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void CALLBACK EndCallback( void* aData )
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{
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if( !aData )
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glEnd();
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}
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@ -1824,11 +1851,12 @@ void CALLBACK ErrorCallback( GLenum aErrorCode )
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void InitTesselatorCallbacks( GLUtesselator* aTesselator )
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{
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gluTessCallback( aTesselator, GLU_TESS_VERTEX, ( void (CALLBACK*)() )VertexCallback );
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gluTessCallback( aTesselator, GLU_TESS_COMBINE, ( void (CALLBACK*)() )CombineCallback );
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gluTessCallback( aTesselator, GLU_TESS_BEGIN, ( void (CALLBACK*)() )BeginCallback );
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gluTessCallback( aTesselator, GLU_TESS_END, ( void (CALLBACK*)() )EndCallback );
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gluTessCallback( aTesselator, GLU_TESS_ERROR, ( void (CALLBACK*)() )ErrorCallback );
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gluTessCallback( aTesselator, GLU_TESS_VERTEX_DATA, ( void (CALLBACK*)() )VertexCallback );
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gluTessCallback( aTesselator, GLU_TESS_COMBINE, ( void (CALLBACK*)() )CombineCallback );
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gluTessCallback( aTesselator, GLU_TESS_EDGE_FLAG, ( void (CALLBACK*)() )EdgeCallback );
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gluTessCallback( aTesselator, GLU_TESS_BEGIN_DATA, ( void (CALLBACK*)() )BeginCallback );
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gluTessCallback( aTesselator, GLU_TESS_END_DATA, ( void (CALLBACK*)() )EndCallback );
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gluTessCallback( aTesselator, GLU_TESS_ERROR_DATA, ( void (CALLBACK*)() )ErrorCallback );
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}
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