Commit Launchpad merge request 194664.
* Modify error handling for OpenGL backend. * Correct Doxygen comments notation.
This commit is contained in:
commit
e8e6b1f7c4
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@ -93,7 +93,10 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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Connect( KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
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Connect( KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
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wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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// Set up timer that prevents too frequent redraw commands
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m_refreshTimer.SetOwner( this );
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m_refreshTimer.SetOwner( this );
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m_pendingRefresh = false;
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m_drawing = false;
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Connect( wxEVT_TIMER, wxTimerEventHandler( EDA_DRAW_PANEL_GAL::onRefreshTimer ), NULL, this );
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Connect( wxEVT_TIMER, wxTimerEventHandler( EDA_DRAW_PANEL_GAL::onRefreshTimer ), NULL, this );
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this->SetFocus();
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this->SetFocus();
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@ -121,6 +124,10 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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m_pendingRefresh = false;
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m_pendingRefresh = false;
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m_lastRefresh = wxGetLocalTimeMillis();
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m_lastRefresh = wxGetLocalTimeMillis();
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if( !m_drawing )
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{
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m_drawing = true;
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m_gal->BeginDrawing();
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m_gal->BeginDrawing();
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m_gal->SetBackgroundColor( KIGFX::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
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m_gal->SetBackgroundColor( KIGFX::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
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m_gal->ClearScreen();
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m_gal->ClearScreen();
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@ -133,6 +140,9 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
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m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
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m_gal->EndDrawing();
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m_gal->EndDrawing();
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m_drawing = false;
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}
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}
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}
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@ -33,6 +33,7 @@
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#include <gal/opengl/vertex_manager.h>
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#include <gal/opengl/vertex_manager.h>
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#include <gal/opengl/vertex_item.h>
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#include <gal/opengl/vertex_item.h>
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#include <gal/opengl/shader.h>
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#include <gal/opengl/shader.h>
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#include <confirm.h>
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#include <wx/log.h>
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#include <wx/log.h>
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#include <list>
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#include <list>
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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@ -315,7 +316,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
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if( aTarget == NULL )
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if( aTarget == NULL )
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{
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{
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wxLogError( wxT( "Run out of memory" ) );
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DisplayError( NULL, wxT( "Run out of memory" ) );
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return false;
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return false;
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}
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}
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}
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}
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@ -439,7 +440,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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if( newContainer == NULL )
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if( newContainer == NULL )
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{
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{
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wxLogError( wxT( "Run out of memory" ) );
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DisplayError( NULL, wxT( "Run out of memory" ) );
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return false;
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return false;
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}
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}
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@ -458,7 +459,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
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if( newContainer == NULL )
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if( newContainer == NULL )
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{
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{
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wxLogError( wxT( "Run out of memory" ) );
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DisplayError( NULL, wxT( "Run out of memory" ) );
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return false;
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return false;
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}
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}
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@ -32,9 +32,12 @@
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#include <gal/opengl/noncached_container.h>
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#include <gal/opengl/noncached_container.h>
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#include <gal/opengl/shader.h>
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#include <gal/opengl/shader.h>
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#include <typeinfo>
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#include <typeinfo>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#include <confirm.h>
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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#include <profile.h>
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#include <profile.h>
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#include <wx/debug.h>
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#include <wx/log.h>
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#endif
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#endif
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using namespace KIGFX;
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using namespace KIGFX;
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@ -70,7 +73,7 @@ void GPU_MANAGER::SetShader( SHADER& aShader )
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if( m_shaderAttrib == -1 )
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if( m_shaderAttrib == -1 )
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{
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{
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wxLogFatalError( wxT( "Could not get the shader attribute location" ) );
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DisplayError( NULL, wxT( "Could not get the shader attribute location" ) );
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}
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}
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}
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}
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@ -205,7 +208,7 @@ void GPU_CACHED_MANAGER::uploadToGpu()
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if( glGetError() != GL_NO_ERROR )
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if( glGetError() != GL_NO_ERROR )
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{
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{
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wxLogError( wxT( "Error during data upload to the GPU memory" ) );
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DisplayError( NULL, wxT( "Error during data upload to the GPU memory" ) );
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}
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}
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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@ -29,7 +29,8 @@
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*/
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*/
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#include <gal/opengl/opengl_compositor.h>
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#include <gal/opengl/opengl_compositor.h>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#include <confirm.h>
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using namespace KIGFX;
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using namespace KIGFX;
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@ -97,8 +98,8 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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if( usedBuffers() >= m_maxBuffers )
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if( usedBuffers() >= m_maxBuffers )
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{
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{
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wxLogError( wxT( "Cannot create more framebuffers. OpenGL rendering backend requires at"
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DisplayError( NULL, wxT( "Cannot create more framebuffers. OpenGL rendering "
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"least 3 framebuffers. You may try to update/change "
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"backend requires at least 3 framebuffers. You may try to update/change "
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"your graphic drivers." ) );
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"your graphic drivers." ) );
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return 0; // Unfortunately we have no more free buffers left
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return 0; // Unfortunately we have no more free buffers left
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}
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}
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@ -131,38 +132,38 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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switch( status )
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switch( status )
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{
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{
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
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DisplayError( NULL, wxT( "Cannot create the framebuffer." ) );
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break;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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wxLogFatalError( wxT( "The framebuffer attachment points are incomplete." ) );
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DisplayError( NULL, wxT( "The framebuffer attachment points are incomplete." ) );
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break;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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wxLogFatalError( wxT( "The framebuffer does not have at least "
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DisplayError( NULL, wxT( "The framebuffer does not have at least "
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"one image attached to it." ) );
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"one image attached to it." ) );
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break;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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wxLogFatalError( wxT( "The framebuffer read buffer is incomplete." ) );
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DisplayError( NULL, wxT( "The framebuffer read buffer is incomplete." ) );
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break;
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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wxLogFatalError( wxT( "The combination of internal formats of the attached images "
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DisplayError( NULL, wxT( "The combination of internal formats of the attached images "
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"violates an implementation-dependent set of restrictions." ) );
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"violates an implementation-dependent set of restrictions." ) );
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break;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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wxLogFatalError( wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
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DisplayError( NULL, wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
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"for all attached renderbuffers" ) );
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"for all attached renderbuffers" ) );
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break;
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
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wxLogFatalError( wxT( "Framebuffer incomplete layer targets errors." ) );
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DisplayError( NULL, wxT( "Framebuffer incomplete layer targets errors." ) );
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break;
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break;
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default:
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default:
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wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
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DisplayError( NULL, wxT( "Cannot create the framebuffer." ) );
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break;
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break;
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}
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}
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@ -223,7 +224,7 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
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if( aBufferHandle == 0 || aBufferHandle > usedBuffers() )
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if( aBufferHandle == 0 || aBufferHandle > usedBuffers() )
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{
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{
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wxLogError( wxT( "Wrong framebuffer handle" ) );
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DisplayError( NULL, wxT( "Wrong framebuffer handle" ) );
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return;
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return;
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}
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}
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@ -31,6 +31,7 @@
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#include <wx/log.h>
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#include <wx/log.h>
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#include <macros.h>
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#include <macros.h>
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#include <confirm.h>
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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#include <profile.h>
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#include <profile.h>
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#endif /* __WXDEBUG__ */
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#endif /* __WXDEBUG__ */
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@ -93,7 +94,8 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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if( tesselator == NULL )
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if( tesselator == NULL )
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{
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{
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wxLogFatalError( wxT( "Could not create the tesselator" ) );
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DisplayError( parentWindow, wxT( "Could not create the tesselator" ) );
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exit( 1 );
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}
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}
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gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
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gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
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@ -144,13 +146,22 @@ void OPENGL_GAL::BeginDrawing()
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if( !isShaderInitialized )
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if( !isShaderInitialized )
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{
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{
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if( !shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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if( !shader.LoadBuiltinShader( 0, SHADER_TYPE_VERTEX ) )
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wxLogFatalError( wxT( "Cannot compile vertex shader!" ) );
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{
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DisplayError( parentWindow, wxT( "Cannot compile vertex shader!" ) );
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exit( 1 );
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}
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if( !shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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if( !shader.LoadBuiltinShader( 1, SHADER_TYPE_FRAGMENT ) )
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wxLogFatalError( wxT( "Cannot compile fragment shader!" ) );
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{
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DisplayError( parentWindow, wxT( "Cannot compile fragment shader!" ) );
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exit( 1 );
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}
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if( !shader.Link() )
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if( !shader.Link() )
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wxLogFatalError( wxT( "Cannot link the shaders!" ) );
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{
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DisplayError( parentWindow, wxT( "Cannot link the shaders!" ) );
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exit( 1 );
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}
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// Make VBOs use shaders
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// Make VBOs use shaders
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cachedManager.SetShader( shader );
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cachedManager.SetShader( shader );
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@ -915,7 +926,7 @@ void OPENGL_GAL::initGlew()
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if( GLEW_OK != err )
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if( GLEW_OK != err )
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{
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{
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wxLogError( wxString::FromUTF8( (char*) glewGetErrorString( err ) ) );
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DisplayError( parentWindow, wxString::FromUTF8( (char*) glewGetErrorString( err ) ) );
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exit( 1 );
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exit( 1 );
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}
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}
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else
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else
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@ -931,21 +942,21 @@ void OPENGL_GAL::initGlew()
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}
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}
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else
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else
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{
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{
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wxLogError( wxT( "OpenGL Version 2.1 is not supported!" ) );
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DisplayError( parentWindow, wxT( "OpenGL Version 2.1 is not supported!" ) );
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exit( 1 );
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exit( 1 );
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}
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}
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// Framebuffers have to be supported
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// Framebuffers have to be supported
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if( !GLEW_EXT_framebuffer_object )
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if( !GLEW_EXT_framebuffer_object )
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{
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{
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wxLogError( wxT( "Framebuffer objects are not supported!" ) );
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DisplayError( parentWindow, wxT( "Framebuffer objects are not supported!" ) );
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exit( 1 );
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exit( 1 );
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}
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}
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// Vertex buffer have to be supported
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// Vertex buffer have to be supported
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if( !GLEW_ARB_vertex_buffer_object )
|
if( !GLEW_ARB_vertex_buffer_object )
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{
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{
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wxLogError( wxT( "Vertex buffer objects are not supported!" ) );
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DisplayError( parentWindow, wxT( "Vertex buffer objects are not supported!" ) );
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exit( 1 );
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exit( 1 );
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}
|
}
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@ -1040,10 +1051,12 @@ void CALLBACK EdgeCallback( GLboolean aEdgeFlag )
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void CALLBACK ErrorCallback( GLenum aErrorCode )
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void CALLBACK ErrorCallback( GLenum aErrorCode )
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||||||
{
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{
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||||||
const GLubyte* estring;
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const GLubyte* eString = gluErrorString( aErrorCode );
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estring = gluErrorString( aErrorCode );
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DisplayError( NULL, wxString( std::string( "Tessellation error: " ) +
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wxLogError( wxT( "Tessellation Error: %s" ), (char*) estring );
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std::string( (const char*)( eString ) ) ) );
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||||||
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||||||
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exit( 1 );
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||||||
}
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}
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||||||
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|
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|
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@ -30,6 +30,8 @@
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#include <fstream>
|
#include <fstream>
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|
|
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#include <wx/log.h>
|
#include <wx/log.h>
|
||||||
|
#include <wx/gdicmn.h>
|
||||||
|
#include <confirm.h>
|
||||||
|
|
||||||
#include <gal/opengl/shader.h>
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#include <gal/opengl/shader.h>
|
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#include "shader_src.h"
|
#include "shader_src.h"
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|
@ -201,7 +203,7 @@ std::string SHADER::readSource( std::string aShaderSourceName )
|
||||||
|
|
||||||
if( !inputFile )
|
if( !inputFile )
|
||||||
{
|
{
|
||||||
wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) +
|
DisplayError( NULL, wxString::FromUTF8( "Can't read the shader source: " ) +
|
||||||
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
|
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
|
||||||
exit( 1 );
|
exit( 1 );
|
||||||
}
|
}
|
||||||
|
@ -223,7 +225,7 @@ bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderTyp
|
||||||
{
|
{
|
||||||
if( isShaderLinked )
|
if( isShaderLinked )
|
||||||
{
|
{
|
||||||
wxLogError( wxString::FromUTF8( "Shader is already linked!" ) );
|
wxLogDebug( wxT( "Shader is already linked!" ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the program
|
// Create the program
|
||||||
|
@ -259,7 +261,7 @@ bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderTyp
|
||||||
|
|
||||||
if( status != GL_TRUE )
|
if( status != GL_TRUE )
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "Shader compilation error" ) );
|
DisplayError( NULL, wxT( "Shader compilation error" ) );
|
||||||
|
|
||||||
shaderInfo( shaderNumber );
|
shaderInfo( shaderNumber );
|
||||||
|
|
||||||
|
|
|
@ -33,6 +33,7 @@
|
||||||
#include <gal/opengl/noncached_container.h>
|
#include <gal/opengl/noncached_container.h>
|
||||||
#include <gal/opengl/gpu_manager.h>
|
#include <gal/opengl/gpu_manager.h>
|
||||||
#include <gal/opengl/vertex_item.h>
|
#include <gal/opengl/vertex_item.h>
|
||||||
|
#include <confirm.h>
|
||||||
|
|
||||||
using namespace KIGFX;
|
using namespace KIGFX;
|
||||||
|
|
||||||
|
@ -55,7 +56,7 @@ void VERTEX_MANAGER::Vertex( GLfloat aX, GLfloat aY, GLfloat aZ ) const
|
||||||
|
|
||||||
if( newVertex == NULL )
|
if( newVertex == NULL )
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "Vertex allocation error" ) );
|
DisplayError( NULL, wxT( "Vertex allocation error" ) );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,7 +71,7 @@ void VERTEX_MANAGER::Vertices( const VERTEX aVertices[], unsigned int aSize ) co
|
||||||
|
|
||||||
if( newVertex == NULL )
|
if( newVertex == NULL )
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "Vertex allocation error" ) );
|
DisplayError( NULL, wxT( "Vertex allocation error" ) );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -43,6 +43,7 @@
|
||||||
#include <tool/action_manager.h>
|
#include <tool/action_manager.h>
|
||||||
|
|
||||||
#include <wxPcbStruct.h>
|
#include <wxPcbStruct.h>
|
||||||
|
#include <confirm.h>
|
||||||
#include <class_drawpanel_gal.h>
|
#include <class_drawpanel_gal.h>
|
||||||
|
|
||||||
using boost::optional;
|
using boost::optional;
|
||||||
|
@ -136,11 +137,10 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
|
||||||
|
|
||||||
if( aTool->GetType() == INTERACTIVE )
|
if( aTool->GetType() == INTERACTIVE )
|
||||||
{
|
{
|
||||||
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
|
if( !static_cast<TOOL_INTERACTIVE*>( aTool )->Init() )
|
||||||
|
|
||||||
if( !initState )
|
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() );
|
DisplayError( NULL, wxString( std::string( "Initialization of the %s tool failed" ) +
|
||||||
|
aTool->GetName() ) );
|
||||||
|
|
||||||
// Unregister the tool
|
// Unregister the tool
|
||||||
m_toolState.erase( aTool );
|
m_toolState.erase( aTool );
|
||||||
|
|
|
@ -99,7 +99,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @copydoc wxWindow::Refresh()
|
/// @copydoc wxWindow::Refresh()
|
||||||
virtual void Refresh( bool eraseBackground = true, const wxRect* rect = NULL );
|
void Refresh( bool eraseBackground = true, const wxRect* rect = NULL );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function SetEventDispatcher()
|
* Function SetEventDispatcher()
|
||||||
|
@ -121,18 +121,35 @@ protected:
|
||||||
|
|
||||||
static const int MinRefreshPeriod = 17; ///< 60 FPS.
|
static const int MinRefreshPeriod = 17; ///< 60 FPS.
|
||||||
|
|
||||||
wxLongLong m_lastRefresh; ///< Last time the panel was refreshed
|
/// Last timestamp when the panel was refreshed
|
||||||
|
wxLongLong m_lastRefresh;
|
||||||
|
|
||||||
|
/// Is there a redraw event requested?
|
||||||
bool m_pendingRefresh;
|
bool m_pendingRefresh;
|
||||||
|
|
||||||
|
/// True if GAL is currently redrawing the view
|
||||||
|
bool m_drawing;
|
||||||
|
|
||||||
|
/// Timer responsible for preventing too frequent refresh
|
||||||
wxTimer m_refreshTimer;
|
wxTimer m_refreshTimer;
|
||||||
|
|
||||||
KIGFX::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface
|
/// Interface for drawing objects on a 2D-surface
|
||||||
KIGFX::VIEW* m_view; ///< Stores view settings (scale, center, etc.)
|
KIGFX::GAL* m_gal;
|
||||||
///< and items to be drawn
|
|
||||||
KIGFX::PAINTER* m_painter; ///< Contains information about how to draw items
|
/// Stores view settings (scale, center, etc.) and items to be drawn
|
||||||
///< using GAL
|
KIGFX::VIEW* m_view;
|
||||||
KIGFX::WX_VIEW_CONTROLS* m_viewControls; ///< Control for VIEW (moving, zooming, etc.)
|
|
||||||
GalType m_currentGal; ///< Currently used GAL
|
/// Contains information about how to draw items using GAL
|
||||||
TOOL_DISPATCHER* m_eventDispatcher; ///< Processes and forwards events to tools
|
KIGFX::PAINTER* m_painter;
|
||||||
|
|
||||||
|
/// Control for VIEW (moving, zooming, etc.)
|
||||||
|
KIGFX::WX_VIEW_CONTROLS* m_viewControls;
|
||||||
|
|
||||||
|
/// Currently used GAL
|
||||||
|
GalType m_currentGal;
|
||||||
|
|
||||||
|
/// Processes and forwards events to tools
|
||||||
|
TOOL_DISPATCHER* m_eventDispatcher;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
#include <class_module.h>
|
#include <class_module.h>
|
||||||
#include <tool/tool_manager.h>
|
#include <tool/tool_manager.h>
|
||||||
#include <view/view_controls.h>
|
#include <view/view_controls.h>
|
||||||
|
#include <confirm.h>
|
||||||
|
|
||||||
#include "common_actions.h"
|
#include "common_actions.h"
|
||||||
#include "selection_tool.h"
|
#include "selection_tool.h"
|
||||||
|
@ -68,7 +69,7 @@ bool MOVE_TOOL::Init()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
wxLogError( wxT( "pcbnew.InteractiveSelection tool is not available" ) );
|
DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue