Fixed memleak, removed excessive recaching, still there is a problem with Cairo caching
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e9e4ed4230
commit
e8f33ac903
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@ -947,7 +947,6 @@ void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
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if( aEnable && m_galCanvasActive )
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{
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// When we switch between GAL based canvases, all we need is a refresh
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view->RecacheAllItems( true );
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m_galCanvas->Refresh();
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}
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@ -981,9 +980,6 @@ void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
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m_auimgr.GetPane( wxT( "DrawFrameGal" ) ).Show( aEnable );
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m_auimgr.Update();
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if( aEnable )
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view->RecacheAllItems( true );
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m_galCanvasActive = aEnable;
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#endif /* KICAD_GAL */
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}
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@ -71,7 +71,7 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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m_view->SetGAL( m_gal );
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// View uses layers to display EDA_ITEMs (item may be displayed on several layers, for example
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// pad may be shown on pad, pad hole nad solder paste layers). There are usual copper layers
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// pad may be shown on pad, pad hole and solder paste layers). There are usual copper layers
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// (eg. F.Cu, B.Cu, internal and so on) and layers for displaying objects such as texts,
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// silkscreen, pads, vias, etc.
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for( int i = 0; i < TOTAL_LAYER_COUNT; i++ )
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@ -154,7 +154,10 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType, bool aUseShaders )
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m_gal->ComputeWorldScreenMatrix();
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if( m_view )
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{
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m_view->SetGAL( m_gal );
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m_view->RecacheAllItems( true );
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}
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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@ -68,11 +68,12 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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isFrameBufferInitialized = false;
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isUseShader = isUseShaders;
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isShaderInitialized = false;
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isGroupStarted = false;
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isGrouping = false;
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shaderPath = "../../common/gal/opengl/shader/";
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wxSize parentSize = aParent->GetSize();
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isVboInitialized = false;
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vboNeedsUpdate = false;
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curVboItem = NULL;
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vboSize = 0;
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@ -110,13 +111,6 @@ OPENGL_GAL::~OPENGL_GAL()
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{
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glFlush();
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// Delete the stored display lists
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for( std::deque<GLuint>::iterator group = displayListsGroup.begin();
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group != displayListsGroup.end(); group++ )
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{
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glDeleteLists( *group, 1 );
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}
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// Delete the buffers
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if( isFrameBufferInitialized )
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{
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@ -126,6 +120,12 @@ OPENGL_GAL::~OPENGL_GAL()
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if( isVboInitialized )
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{
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std::deque<VBO_ITEM*>::iterator it, end;
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for( it = vboItems.begin(), end = vboItems.end(); it != end; it++ )
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{
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delete *it;
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}
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deleteVertexBufferObjects();
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}
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@ -514,8 +514,8 @@ void OPENGL_GAL::rebuildVbo()
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, vboSize * VBO_ITEM::IndSize, indicesBuffer, GL_DYNAMIC_DRAW );
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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delete verticesBuffer;
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delete indicesBuffer;
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delete[] verticesBuffer;
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delete[] indicesBuffer;
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vboNeedsUpdate = false;
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@ -607,7 +607,7 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2
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// XXX Should be improved later.
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double scale = 0.5 * lineWidth / lineLength;
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double scale1pix = 0.5001 / worldScale / lineLength;
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if( lineWidth * worldScale < 1.0002 && !isGroupStarted )
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if( lineWidth * worldScale < 1.0002 && !isGrouping )
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{
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scale = scale1pix;
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}
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@ -637,7 +637,7 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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if ( isGroupStarted )
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if ( isGrouping )
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{
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// Angle of a line perpendicular to the segment being drawn
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double beta = ( M_PI / 2.0 ) - lineAngle;
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@ -1464,7 +1464,7 @@ void OPENGL_GAL::Restore()
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int OPENGL_GAL::BeginGroup()
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{
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isGroupStarted = true;
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isGrouping = true;
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// There is a new group that is not in VBO yet
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vboNeedsUpdate = true;
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@ -1482,17 +1482,25 @@ void OPENGL_GAL::EndGroup()
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{
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vboSize += curVboItem->GetSize();
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isGroupStarted = false;
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isGrouping = false;
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}
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void OPENGL_GAL::DeleteGroup( int aGroupNumber )
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{
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if( aGroupNumber >= vboItems.size() )
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{
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// This should not happen
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wxLogDebug( wxT( "Tried to delete not existing group" ) );
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return;
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}
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std::deque<VBO_ITEM*>::iterator it = vboItems.begin();
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std::advance( it, aGroupNumber );
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//vboSize -= it->GetSize(); // FIXME?
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delete *it;
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vboItems.erase( it );
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//vboItems.erase( it );
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vboNeedsUpdate = true;
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}
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@ -46,6 +46,9 @@ VBO_ITEM::~VBO_ITEM()
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{
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if( m_vertices )
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delete m_vertices;
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if( m_indices )
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delete m_indices;
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}
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@ -76,7 +79,7 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
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m_indices = newIndices;
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// Add the new vertex
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newIndices[m_size] = m_offset + m_size;
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m_indices[m_size] = m_offset + m_size;
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m_size++;
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m_isDirty = true;
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@ -208,9 +208,9 @@ void VIEW::SetGAL( GAL* aGal )
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if( m_painter )
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m_painter->SetGAL( m_gal );
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// items need to be recached after changing GAL
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//if( m_useGroups )
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//RecacheAllItems();
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// clear group numbers, so everything is going to be recached
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if( m_useGroups )
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clearGroupCache();
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// force the new GAL to display the current viewport.
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SetCenter( m_center );
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@ -387,7 +387,6 @@ struct VIEW::drawItem
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aItem->setGroup( currentLayer, group );
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view->m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), currentLayer );
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gal->EndGroup();
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//gal->DrawGroup( group );
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}
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}
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else if( aItem->ViewIsVisible() )
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@ -460,20 +459,24 @@ struct VIEW::recacheItem
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void operator()( VIEW_ITEM* aItem )
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{
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//aItem->deleteGroups();
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/*int prevGroup = aItem->getGroup( layer );
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if( prevGroup != -1 )
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// Remove previously cached group
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int prevGroup = aItem->getGroup( layer );
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if( prevGroup >= 0 )
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{
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gal->DeleteGroup( prevGroup );
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}*/
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}
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if( immediately )
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{
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int group = gal->BeginGroup();
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aItem->setGroup( layer, group );
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view->m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), layer );
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aItem->setGroup( layer, group );
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gal->EndGroup();
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}
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else
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{
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aItem->setGroup( layer, -1 );
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}
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}
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VIEW* view;
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@ -565,12 +568,6 @@ struct VIEW::clearItemCache
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{
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if( aItem->storesGroups() )
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{
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std::vector<int> groups = aItem->getAllGroups();
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for(std::vector<int>::iterator i = groups.begin(); i != groups.end(); i++ )
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{
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view->GetGAL()->DeleteGroup( *i );
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}
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aItem->deleteGroups();
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}
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}
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@ -581,6 +578,9 @@ struct VIEW::clearItemCache
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void VIEW::clearGroupCache()
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{
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if( !m_useGroups )
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return;
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BOX2I r;
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r.SetMaximum();
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@ -596,22 +596,25 @@ void VIEW::clearGroupCache()
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void VIEW::RecacheAllItems( bool aImmediately )
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{
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if( !m_useGroups )
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return;
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BOX2I r;
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r.SetMaximum();
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wxLogDebug( wxT( "RecacheAllItems::immediately: %u" ), aImmediately );
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if( aImmediately )
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//if( aImmediately )
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m_gal->BeginDrawing();
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wxLogDebug( wxT( "RecacheAllItems::immediately: %u" ), aImmediately );
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for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
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{
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VIEW_LAYER* l = & ( ( *i ).second );
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recacheItem visitor( this, m_gal, l->id, aImmediately );
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l->items->Query( r, visitor );
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};
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}
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if( aImmediately )
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//if( aImmediately )
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m_gal->EndDrawing();
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}
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@ -339,7 +339,6 @@ private:
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GLuint displayListsArcs; ///< Arc display list
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GLuint displayListCircle; ///< Circle display list
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GLuint displayListSemiCircle; ///< Semi circle display list
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std::deque<GLuint> displayListsGroup; ///< List of display lists used for groups
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// Vertex buffer objects related fields
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std::deque<VBO_ITEM*> vboItems; ///< Stores informations about VBO objects
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@ -382,7 +381,7 @@ private:
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bool isShaderInitialized; ///< Was the shader initialized?
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bool isShaderEnabled; ///< Are the shaders enabled?
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bool isUseShader; ///< Should the shaders be used?
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bool isGroupStarted; ///< Was a group started?
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bool isGrouping; ///< Was a group started?
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int currentShader; ///< ID of the shader currently in use
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std::string shaderPath;
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@ -355,14 +355,15 @@ private:
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///* Sorts m_orderedLayers when layer rendering order has changed
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void sortLayers();
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///* Clears cached GAL display lists
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///* Clears cached GAL group numbers (*ONLY* numbers stored in VIEW_ITEMs, not group objects
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///* used by GAL)
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void clearGroupCache();
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/// Determines rendering order of layers. Used in display order sorting function.
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static bool compareRenderingOrder( VIEW_LAYER* i, VIEW_LAYER* j )
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{
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return i->renderingOrder > j->renderingOrder;
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};
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}
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/// Contains set of possible displayed layers and its properties
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LayerMap m_layers;
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