Rip out the unused leftovers of the old color system
This commit is contained in:
parent
32738862b8
commit
e91b9f6dfb
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@ -107,8 +107,7 @@ add_library( singletop STATIC EXCLUDE_FROM_ALL
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# Functions and data all need to use the #include <import_export.h> and be declared
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# as APIEXPORT
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set( LIB_KICAD_SRCS
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colors.cpp
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string.cpp
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string.cpp
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)
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if( future )
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@ -272,8 +271,7 @@ set( COMMON_SRCS
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bitmap_base.cpp
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board_printout.cpp
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build_version.cpp
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colors.cpp
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commit.cpp
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commit.cpp
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common.cpp
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config_params.cpp
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confirm.cpp
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@ -1,184 +0,0 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <colors.h>
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#include <i18n_utility.h>
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/**
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* The predefined colors used in KiCad.
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* Please: if you change a value, remember these values are carefully chosen
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* to have good results in Pcbnew, that uses the ORed value of basic colors
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* when displaying superimposed objects
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* This list must have exactly NBCOLORS items
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*/
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const StructColors g_ColorRefs[NBCOLORS] =
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{
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{ 0, 0, 0, BLACK, _HKI( "Black" ), DARKDARKGRAY },
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{ 72, 72, 72, DARKDARKGRAY, _HKI( "Gray 1" ), DARKGRAY },
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{ 132, 132, 132, DARKGRAY, _HKI( "Gray 2" ), LIGHTGRAY },
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{ 194, 194, 194, LIGHTGRAY, _HKI( "Gray 3" ), WHITE },
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{ 255, 255, 255, WHITE, _HKI( "White" ), WHITE },
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{ 194, 255, 255, LIGHTYELLOW, _HKI( "L.Yellow" ), WHITE },
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{ 72, 0, 0, DARKBLUE, _HKI( "Blue 1" ), BLUE },
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{ 0, 72, 0, DARKGREEN, _HKI( "Green 1" ), GREEN },
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{ 72, 72, 0, DARKCYAN, _HKI( "Cyan 1" ), CYAN },
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{ 0, 0, 72, DARKRED, _HKI( "Red 1" ), RED },
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{ 72, 0, 72, DARKMAGENTA, _HKI( "Magenta 1" ), MAGENTA },
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{ 0, 72, 72, DARKBROWN, _HKI( "Brown 1" ), BROWN },
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{ 132, 0, 0, BLUE, _HKI( "Blue 2" ), LIGHTBLUE },
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{ 0, 132, 0, GREEN, _HKI( "Green 2" ), LIGHTGREEN },
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{ 132, 132, 0, CYAN, _HKI( "Cyan 2" ), LIGHTCYAN },
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{ 0, 0, 132, RED, _HKI( "Red 2" ), LIGHTRED },
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{ 132, 0, 132, MAGENTA, _HKI( "Magenta 2" ), LIGHTMAGENTA },
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{ 0, 132, 132, BROWN, _HKI( "Brown 2" ), YELLOW },
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{ 194, 0, 0, LIGHTBLUE, _HKI( "Blue 3" ), PUREBLUE, },
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{ 0, 194, 0, LIGHTGREEN, _HKI( "Green 3" ), PUREGREEN },
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{ 194, 194, 0, LIGHTCYAN, _HKI( "Cyan 3" ), PURECYAN },
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{ 0, 0, 194, LIGHTRED, _HKI( "Red 3" ), PURERED },
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{ 194, 0, 194, LIGHTMAGENTA, _HKI( "Magenta 3" ), PUREMAGENTA },
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{ 0, 194, 194, YELLOW, _HKI( "Yellow 3" ), PUREYELLOW },
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{ 255, 0, 0, PUREBLUE, _HKI( "Blue 4" ), WHITE },
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{ 0, 255, 0, PUREGREEN, _HKI( "Green 4" ), WHITE },
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{ 255, 255, 0, PURECYAN, _HKI( "Cyan 4" ), WHITE },
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{ 0, 0, 255, PURERED, _HKI( "Red 4" ), WHITE },
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{ 255, 0, 255, PUREMAGENTA, _HKI( "Magenta 4" ), WHITE },
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{ 0, 255, 255, PUREYELLOW, _HKI( "Yellow 4" ), WHITE },
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};
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EDA_COLOR_T ColorByName( const wxString& aName )
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{
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// look for a match in the palette itself
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; trying = NextColor(trying) )
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{
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if( 0 == aName.CmpNoCase( ColorGetName( trying ) ) )
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return trying;
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}
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// Not found, no idea...
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return UNSPECIFIED_COLOR;
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}
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bool ColorIsLight( EDA_COLOR_T aColor )
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{
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const StructColors &c = g_ColorRefs[ColorGetBase( aColor )];
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int r = c.m_Red;
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int g = c.m_Green;
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int b = c.m_Blue;
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return ((r * r) + (g * g) + (b * b)) > (128 * 128 * 3);
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}
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EDA_COLOR_T ColorFindNearest( const wxColour &aColor )
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{
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return ColorFindNearest( aColor.Red(), aColor.Green(), aColor.Blue() );
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}
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EDA_COLOR_T ColorFindNearest( int aR, int aG, int aB )
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{
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EDA_COLOR_T candidate = BLACK;
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/* Find the 'nearest' color in the palette. This is fun. There is
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a gazilion of metrics for the color space and no one of the
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useful one is in the RGB color space. Who cares, this is a CAD,
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not a photosomething...
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I hereby declare that the distance is the sum of the square of the
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component difference. Think about the RGB color cube. Now get the
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euclidean distance, but without the square root... for ordering
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purposes it's the same, obviously. Also each component can't be
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less of the target one, since I found this currently work better...
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*/
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int nearest_distance = 255 * 255 * 3 + 1; // Can't beat this
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for( EDA_COLOR_T trying = BLACK; trying < NBCOLORS; trying = NextColor(trying) )
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{
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const StructColors &c = g_ColorRefs[trying];
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int distance = (aR - c.m_Red) * (aR - c.m_Red) +
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(aG - c.m_Green) * (aG - c.m_Green) +
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(aB - c.m_Blue) * (aB - c.m_Blue);
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if( distance < nearest_distance && c.m_Red >= aR &&
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c.m_Green >= aG && c.m_Blue >= aB )
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{
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nearest_distance = distance;
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candidate = trying;
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}
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}
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return candidate;
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}
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EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 )
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{
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/* Memoization storage. This could be potentially called for each
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* color merge so a cache is useful (there are few colours anyway) */
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static EDA_COLOR_T mix_cache[NBCOLORS][NBCOLORS];
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// TODO how is alpha used? it's a mac only thing, I have no idea
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aColor1 = ColorGetBase( aColor1 );
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aColor2 = ColorGetBase( aColor2 );
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// First easy thing: a black gives always the other colour
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if( aColor1 == BLACK )
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return aColor2;
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if( aColor2 == BLACK)
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return aColor1;
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/* Now we are sure that black can't occur, so the rule is:
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* BLACK means not computed yet. If we're lucky we already have
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* an answer */
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EDA_COLOR_T candidate = mix_cache[aColor1][aColor2];
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if( candidate != BLACK )
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return candidate;
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// Blend the two colors (i.e. OR the RGB values)
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const StructColors &c1 = g_ColorRefs[aColor1];
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const StructColors &c2 = g_ColorRefs[aColor2];
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// Ask the palette for the nearest color to the mix
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wxColour mixed( c1.m_Red | c2.m_Red,
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c1.m_Green | c2.m_Green,
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c1.m_Blue | c2.m_Blue );
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candidate = ColorFindNearest( mixed );
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/* Here, BLACK is *not* a good answer, since it would recompute the next time.
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* Even theorically its not possible (with the current rules), but
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* maybe the metric will change in the future */
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if( candidate == BLACK )
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candidate = DARKDARKGRAY;
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// Store the result in the cache. The operation is commutative, too
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mix_cache[aColor1][aColor2] = candidate;
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mix_cache[aColor2][aColor1] = candidate;
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return candidate;
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}
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@ -24,7 +24,6 @@
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*/
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#include <colors.h> // for ColorByName, EDA_COLOR_T, UNSPECIFIE...
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#include <common.h> // for LOCALE_IO
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#include <config_params.h> // for PARAM_CFG_INT_WITH_SCALE, PARAM_CFG_...
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#include <gal/color4d.h> // for COLOR4D
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@ -243,73 +242,6 @@ void PARAM_CFG_INT_WITH_SCALE::SaveParam( wxConfigBase* aConfig ) const
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}
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PARAM_CFG_SETCOLOR::PARAM_CFG_SETCOLOR( const wxString& ident, COLOR4D* ptparam,
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COLOR4D default_val,
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const wxChar* group ) :
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PARAM_CFG( ident, PARAM_SETCOLOR, group )
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{
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m_Pt_param = ptparam;
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m_Default = default_val;
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}
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PARAM_CFG_SETCOLOR::PARAM_CFG_SETCOLOR( bool Insetup,
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const wxString& ident,
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COLOR4D* ptparam,
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COLOR4D default_val,
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const wxChar* group ) :
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PARAM_CFG( ident, PARAM_SETCOLOR, group )
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{
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m_Pt_param = ptparam;
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m_Default = default_val;
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m_Setup = Insetup;
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}
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void PARAM_CFG_SETCOLOR::ReadParam( wxConfigBase* aConfig ) const
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{
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if( !m_Pt_param || !aConfig )
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return;
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COLOR4D temp;
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if( aConfig->HasEntry( m_Ident ) )
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{
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if( temp.SetFromWxString( aConfig->Read( m_Ident, wxT( "NONE" ) ) ) )
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{
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*m_Pt_param = temp;
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return;
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}
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}
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// If no luck, try reading legacy format
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wxString legacy_Ident = m_Ident;
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legacy_Ident.Replace( wxT( "4D" ), wxEmptyString );
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EDA_COLOR_T old = ColorByName( aConfig->Read( legacy_Ident, wxT( "NONE" ) ) );
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if( old != UNSPECIFIED_COLOR )
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{
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if( m_Ident == wxT( "Color4DErcWEx" ) || m_Ident == wxT( "Color4DErcEEx" ) )
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*m_Pt_param = COLOR4D( old ).WithAlpha( 0.8 );
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else
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*m_Pt_param = COLOR4D( old );
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return;
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}
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*m_Pt_param = m_Default;
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}
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void PARAM_CFG_SETCOLOR::SaveParam( wxConfigBase* aConfig ) const
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{
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if( !m_Pt_param || !aConfig )
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return;
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aConfig->Write( m_Ident, m_Pt_param->ToColour().GetAsString( wxC2S_CSS_SYNTAX ) );
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}
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PARAM_CFG_DOUBLE::PARAM_CFG_DOUBLE( const wxString& ident, double* ptparam,
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double default_val, double min, double max,
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const wxChar* group ) :
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@ -26,9 +26,47 @@
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#include <map>
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#include <nlohmann/json.hpp>
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#include <gal/color4d.h>
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#include <i18n_utility.h>
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using namespace KIGFX;
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#define TS( string ) wxString( _HKI( string ) ).ToStdString()
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const StructColors g_ColorRefs[NBCOLORS] =
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{
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{ 0, 0, 0, BLACK, TS( "Black" ), DARKDARKGRAY },
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{ 72, 72, 72, DARKDARKGRAY, TS( "Gray 1" ), DARKGRAY },
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{ 132, 132, 132, DARKGRAY, TS( "Gray 2" ), LIGHTGRAY },
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{ 194, 194, 194, LIGHTGRAY, TS( "Gray 3" ), WHITE },
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{ 255, 255, 255, WHITE, TS( "White" ), WHITE },
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{ 194, 255, 255, LIGHTYELLOW, TS( "L.Yellow" ), WHITE },
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{ 72, 0, 0, DARKBLUE, TS( "Blue 1" ), BLUE },
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{ 0, 72, 0, DARKGREEN, TS( "Green 1" ), GREEN },
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{ 72, 72, 0, DARKCYAN, TS( "Cyan 1" ), CYAN },
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{ 0, 0, 72, DARKRED, TS( "Red 1" ), RED },
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{ 72, 0, 72, DARKMAGENTA, TS( "Magenta 1" ), MAGENTA },
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{ 0, 72, 72, DARKBROWN, TS( "Brown 1" ), BROWN },
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{ 132, 0, 0, BLUE, TS( "Blue 2" ), LIGHTBLUE },
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{ 0, 132, 0, GREEN, TS( "Green 2" ), LIGHTGREEN },
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{ 132, 132, 0, CYAN, TS( "Cyan 2" ), LIGHTCYAN },
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{ 0, 0, 132, RED, TS( "Red 2" ), LIGHTRED },
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{ 132, 0, 132, MAGENTA, TS( "Magenta 2" ), LIGHTMAGENTA },
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{ 0, 132, 132, BROWN, TS( "Brown 2" ), YELLOW },
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{ 194, 0, 0, LIGHTBLUE, TS( "Blue 3" ), PUREBLUE, },
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{ 0, 194, 0, LIGHTGREEN, TS( "Green 3" ), PUREGREEN },
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{ 194, 194, 0, LIGHTCYAN, TS( "Cyan 3" ), PURECYAN },
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{ 0, 0, 194, LIGHTRED, TS( "Red 3" ), PURERED },
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{ 194, 0, 194, LIGHTMAGENTA, TS( "Magenta 3" ), PUREMAGENTA },
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{ 0, 194, 194, YELLOW, TS( "Yellow 3" ), PUREYELLOW },
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{ 255, 0, 0, PUREBLUE, TS( "Blue 4" ), WHITE },
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{ 0, 255, 0, PUREGREEN, TS( "Green 4" ), WHITE },
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{ 255, 255, 0, PURECYAN, TS( "Cyan 4" ), WHITE },
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{ 0, 0, 255, PURERED, TS( "Red 4" ), WHITE },
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{ 255, 0, 255, PUREMAGENTA, TS( "Magenta 4" ), WHITE },
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{ 0, 255, 255, PUREYELLOW, TS( "Yellow 4" ), WHITE },
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};
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COLOR4D::COLOR4D( EDA_COLOR_T aColor )
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{
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if( aColor <= UNSPECIFIED_COLOR || aColor >= NBCOLORS )
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@ -390,3 +428,40 @@ COLOR4D& COLOR4D::Saturate( double aFactor )
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constexpr COLOR4D COLOR4D::UNSPECIFIED( 0, 0, 0, 0 );
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constexpr COLOR4D COLOR4D::WHITE( 1, 1, 1, 1 );
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constexpr COLOR4D COLOR4D::BLACK( 0, 0, 0, 1 );
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EDA_COLOR_T COLOR4D::FindNearestLegacyColor( int aR, int aG, int aB )
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{
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EDA_COLOR_T candidate = EDA_COLOR_T::BLACK;
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/* Find the 'nearest' color in the palette. This is fun. There is
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a gazilion of metrics for the color space and no one of the
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useful one is in the RGB color space. Who cares, this is a CAD,
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not a photosomething...
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I hereby declare that the distance is the sum of the square of the
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component difference. Think about the RGB color cube. Now get the
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euclidean distance, but without the square root... for ordering
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purposes it's the same, obviously. Also each component can't be
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less of the target one, since I found this currently work better...
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*/
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int nearest_distance = 255 * 255 * 3 + 1; // Can't beat this
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for( EDA_COLOR_T trying = EDA_COLOR_T::BLACK; trying < EDA_COLOR_T::NBCOLORS;
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trying = static_cast<EDA_COLOR_T>( int( trying ) + 1 ) )
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{
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const StructColors &c = g_ColorRefs[trying];
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int distance = (aR - c.m_Red) * (aR - c.m_Red) +
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(aG - c.m_Green) * (aG - c.m_Green) +
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(aB - c.m_Blue) * (aB - c.m_Blue);
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if( distance < nearest_distance && c.m_Red >= aR &&
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c.m_Green >= aG && c.m_Blue >= aB )
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{
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nearest_distance = distance;
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candidate = trying;
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}
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}
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return candidate;
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}
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@ -118,9 +118,9 @@ static const char* getDXFLineType( PLOT_DASH_TYPE aType )
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// DXF files do not use a RGB definition
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static wxString getDXFColorName( COLOR4D aColor )
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{
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EDA_COLOR_T color = ColorFindNearest( int( aColor.r*255 ),
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int( aColor.g*255 ),
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int( aColor.b*255 ) );
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EDA_COLOR_T color = COLOR4D::FindNearestLegacyColor( int( aColor.r * 255 ),
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int( aColor.g * 255 ),
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int( aColor.b * 255 ) );
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wxString cname( dxf_layer[color].name );
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return cname;
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}
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@ -357,7 +357,9 @@ bool DXF_PLOTTER::StartPlot()
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- Greys (251 - 255)
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*/
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for( EDA_COLOR_T i = BLACK; i < numLayers; i = NextColor(i) )
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wxASSERT( numLayers < NBCOLORS );
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for( EDA_COLOR_T i = BLACK; i < numLayers; i = static_cast<EDA_COLOR_T>( int( i ) + 1 ) )
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{
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fprintf( outputFile,
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" 0\n"
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222
include/colors.h
222
include/colors.h
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@ -1,222 +0,0 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2007-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.TXT for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* NOTE: EDA_COLOR_T is deprecated and is kept around for compatibility with
|
||||
* legacy canvas. Once there is no need for legacy support, the color
|
||||
* table g_ColorRefs in colors.cpp can be re-written in COLOR4D and this
|
||||
* file can go away.
|
||||
*
|
||||
* Please use COLOR4D instead of including this file.
|
||||
*/
|
||||
|
||||
#ifndef COLORS_H_
|
||||
#define COLORS_H_
|
||||
|
||||
#include <wx/wx.h>
|
||||
|
||||
/** The color enumeration. Also contains a flag and the alpha value in
|
||||
* the upper bits
|
||||
*/
|
||||
enum EDA_COLOR_T
|
||||
{
|
||||
UNSPECIFIED_COLOR = -1,
|
||||
BLACK = 0,
|
||||
DARKDARKGRAY,
|
||||
DARKGRAY,
|
||||
LIGHTGRAY,
|
||||
WHITE,
|
||||
LIGHTYELLOW,
|
||||
DARKBLUE,
|
||||
DARKGREEN,
|
||||
DARKCYAN,
|
||||
DARKRED,
|
||||
DARKMAGENTA,
|
||||
DARKBROWN,
|
||||
BLUE,
|
||||
GREEN,
|
||||
CYAN,
|
||||
RED,
|
||||
MAGENTA,
|
||||
BROWN,
|
||||
LIGHTBLUE,
|
||||
LIGHTGREEN,
|
||||
LIGHTCYAN,
|
||||
LIGHTRED,
|
||||
LIGHTMAGENTA,
|
||||
YELLOW,
|
||||
PUREBLUE,
|
||||
PUREGREEN,
|
||||
PURECYAN,
|
||||
PURERED,
|
||||
PUREMAGENTA,
|
||||
PUREYELLOW,
|
||||
NBCOLORS, ///< Number of colors
|
||||
HIGHLIGHT_FLAG = ( 1<<19 ),
|
||||
MASKCOLOR = 31 ///< mask for color index into g_ColorRefs[]
|
||||
};
|
||||
|
||||
/// Checked cast. Use only when necessary (usually I/O)
|
||||
inline EDA_COLOR_T ColorFromInt( int aColor )
|
||||
{
|
||||
wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor < NBCOLORS );
|
||||
return static_cast<EDA_COLOR_T>( aColor );
|
||||
}
|
||||
|
||||
inline EDA_COLOR_T NextColor( EDA_COLOR_T& aColor )
|
||||
{
|
||||
// We have to accept NBCOLORS for loop termination conditions
|
||||
wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor <= NBCOLORS );
|
||||
aColor = static_cast<EDA_COLOR_T>( int( aColor ) + 1 );
|
||||
return aColor;
|
||||
}
|
||||
|
||||
/// Return only the plain color part
|
||||
inline EDA_COLOR_T ColorGetBase( EDA_COLOR_T aColor)
|
||||
{
|
||||
EDA_COLOR_T base = static_cast<EDA_COLOR_T>( aColor & MASKCOLOR );
|
||||
return base;
|
||||
}
|
||||
|
||||
/// Mix two colors in some way (hopefully like a logical OR)
|
||||
EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 );
|
||||
|
||||
/// Force the color part of a color to darkdarkgray
|
||||
inline void ColorTurnToDarkDarkGray( EDA_COLOR_T *aColor )
|
||||
{
|
||||
*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~MASKCOLOR) | DARKDARKGRAY );
|
||||
}
|
||||
|
||||
inline void ColorChangeHighlightFlag( EDA_COLOR_T *aColor, bool flag )
|
||||
{
|
||||
if( flag )
|
||||
*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) | HIGHLIGHT_FLAG ) );
|
||||
else
|
||||
*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~HIGHLIGHT_FLAG ) );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function SetAlpha
|
||||
* ORs in the alpha blend parameter in to a color index.
|
||||
*/
|
||||
inline void SetAlpha( EDA_COLOR_T* aColor, unsigned char aBlend )
|
||||
{
|
||||
const unsigned char MASKALPHA = 0xFF;
|
||||
|
||||
*aColor = static_cast<EDA_COLOR_T>((*aColor & ~(MASKALPHA << 24))
|
||||
| ((aBlend & MASKALPHA) << 24));
|
||||
}
|
||||
|
||||
/**
|
||||
* Function GetAlpha
|
||||
* returns the alpha blend parameter from a color index.
|
||||
*/
|
||||
inline unsigned char GetAlpha( EDA_COLOR_T aColor )
|
||||
{
|
||||
const unsigned char MASKALPHA = 0xFF;
|
||||
return (aColor >> 24) & MASKALPHA;
|
||||
}
|
||||
|
||||
|
||||
struct StructColors
|
||||
{
|
||||
unsigned char m_Blue;
|
||||
unsigned char m_Green;
|
||||
unsigned char m_Red;
|
||||
EDA_COLOR_T m_Numcolor;
|
||||
|
||||
const wxChar* m_ColorName;
|
||||
EDA_COLOR_T m_LightColor;
|
||||
};
|
||||
|
||||
/// list of existing Colors
|
||||
extern const StructColors g_ColorRefs[NBCOLORS];
|
||||
|
||||
/// Step a color to the highlighted version if the highlight flag is set
|
||||
inline void ColorApplyHighlightFlag( EDA_COLOR_T *aColor )
|
||||
{
|
||||
EDA_COLOR_T base = ColorGetBase( *aColor );
|
||||
wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
|
||||
if( *aColor & HIGHLIGHT_FLAG )
|
||||
*aColor = g_ColorRefs[base].m_LightColor;
|
||||
}
|
||||
|
||||
/// Find a color by name
|
||||
EDA_COLOR_T ColorByName( const wxString& aName );
|
||||
|
||||
/// Find the nearest color match
|
||||
EDA_COLOR_T ColorFindNearest( const wxColour &aColor );
|
||||
|
||||
/**
|
||||
* Find the nearest color match
|
||||
* @param aR is the red component of the color to be matched (in range 0-255)
|
||||
* @param aG is the green component of the color to be matched (in range 0-255)
|
||||
* @param aB is the blue component of the color to be matched (in range 0-255)
|
||||
*/
|
||||
EDA_COLOR_T ColorFindNearest( int aR, int aG, int aB );
|
||||
|
||||
/**
|
||||
* Check if a color is light i.e. if black would be more readable than
|
||||
* white on it
|
||||
*/
|
||||
bool ColorIsLight( EDA_COLOR_T aColor );
|
||||
|
||||
inline const wxChar *ColorGetName( EDA_COLOR_T aColor )
|
||||
{
|
||||
EDA_COLOR_T base = ColorGetBase( aColor );
|
||||
wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
|
||||
return g_ColorRefs[base].m_ColorName;
|
||||
}
|
||||
|
||||
inline void ColorSetBrush( wxBrush *aBrush, EDA_COLOR_T aColor )
|
||||
{
|
||||
EDA_COLOR_T base = ColorGetBase( aColor );
|
||||
wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
|
||||
const StructColors &col = g_ColorRefs[base];
|
||||
aBrush->SetColour( col.m_Red, col.m_Green, col.m_Blue );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function MakeColour
|
||||
* returns a wxWidgets wxColor from a KiCad color index with alpha value.
|
||||
* Note that alpha support is not available on every wxWidgets platform. On
|
||||
* such platform the behavior is the same as for wxALPHA_OPAQUE and that
|
||||
* means the alpha value has no effect and will be ignored.
|
||||
* @return wxColour - given a KiCad color index with alpha value
|
||||
*/
|
||||
inline wxColour MakeColour( EDA_COLOR_T aColor )
|
||||
{
|
||||
int alpha = GetAlpha( aColor );
|
||||
alpha = alpha ? alpha : wxALPHA_OPAQUE;
|
||||
EDA_COLOR_T ndx = ColorGetBase( aColor );
|
||||
wxASSERT( ndx > UNSPECIFIED_COLOR && ndx < NBCOLORS );
|
||||
|
||||
return wxColour( g_ColorRefs[ndx].m_Red,
|
||||
g_ColorRefs[ndx].m_Green,
|
||||
g_ColorRefs[ndx].m_Blue
|
||||
,(unsigned char) alpha
|
||||
);
|
||||
}
|
||||
|
||||
#endif // COLORS_H_
|
|
@ -70,7 +70,6 @@ void ConfigBaseWriteDouble( wxConfigBase* aConfig, const wxString& aKey, double
|
|||
enum paramcfg_id {
|
||||
PARAM_INT,
|
||||
PARAM_INT_WITH_SCALE,
|
||||
PARAM_SETCOLOR,
|
||||
PARAM_DOUBLE,
|
||||
PARAM_BOOL,
|
||||
PARAM_LIBNAME_LIST,
|
||||
|
@ -186,27 +185,6 @@ public:
|
|||
};
|
||||
|
||||
|
||||
/**
|
||||
* Configuration parameter - SetColor Class
|
||||
*
|
||||
*/
|
||||
class PARAM_CFG_SETCOLOR : public PARAM_CFG
|
||||
{
|
||||
public:
|
||||
COLOR4D* m_Pt_param; ///< Pointer to the parameter value
|
||||
COLOR4D m_Default; ///< The default value of the parameter
|
||||
|
||||
public:
|
||||
PARAM_CFG_SETCOLOR( const wxString& ident, COLOR4D* ptparam,
|
||||
COLOR4D default_val, const wxChar* group = NULL );
|
||||
PARAM_CFG_SETCOLOR( bool Insetup, const wxString& ident, COLOR4D* ptparam,
|
||||
COLOR4D default_val, const wxChar* group = NULL );
|
||||
|
||||
virtual void ReadParam( wxConfigBase* aConfig ) const override;
|
||||
virtual void SaveParam( wxConfigBase* aConfig ) const override;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Configuration parameter - Double Precision Class
|
||||
*
|
||||
|
|
|
@ -27,10 +27,69 @@
|
|||
#ifndef COLOR4D_H_
|
||||
#define COLOR4D_H_
|
||||
|
||||
#include <colors.h>
|
||||
#include <cassert>
|
||||
#include <nlohmann/json_fwd.hpp>
|
||||
|
||||
#ifdef WX_COMPATIBILITY
|
||||
#include <wx/wx.h>
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Legacy color enumeration. Also contains a flag and the alpha value in
|
||||
* the upper bits
|
||||
*/
|
||||
enum EDA_COLOR_T
|
||||
{
|
||||
UNSPECIFIED_COLOR = -1,
|
||||
BLACK = 0,
|
||||
DARKDARKGRAY,
|
||||
DARKGRAY,
|
||||
LIGHTGRAY,
|
||||
WHITE,
|
||||
LIGHTYELLOW,
|
||||
DARKBLUE,
|
||||
DARKGREEN,
|
||||
DARKCYAN,
|
||||
DARKRED,
|
||||
DARKMAGENTA,
|
||||
DARKBROWN,
|
||||
BLUE,
|
||||
GREEN,
|
||||
CYAN,
|
||||
RED,
|
||||
MAGENTA,
|
||||
BROWN,
|
||||
LIGHTBLUE,
|
||||
LIGHTGREEN,
|
||||
LIGHTCYAN,
|
||||
LIGHTRED,
|
||||
LIGHTMAGENTA,
|
||||
YELLOW,
|
||||
PUREBLUE,
|
||||
PUREGREEN,
|
||||
PURECYAN,
|
||||
PURERED,
|
||||
PUREMAGENTA,
|
||||
PUREYELLOW,
|
||||
NBCOLORS, ///< Number of colors
|
||||
HIGHLIGHT_FLAG = ( 1<<19 ),
|
||||
MASKCOLOR = 31 ///< mask for color index into g_ColorRefs[]
|
||||
};
|
||||
|
||||
struct StructColors
|
||||
{
|
||||
unsigned char m_Blue;
|
||||
unsigned char m_Green;
|
||||
unsigned char m_Red;
|
||||
EDA_COLOR_T m_Numcolor;
|
||||
std::string m_ColorName;
|
||||
EDA_COLOR_T m_LightColor;
|
||||
};
|
||||
|
||||
/// Global list of legacy color names, still used all over the place for constructing COLOR4D's
|
||||
extern const StructColors g_ColorRefs[NBCOLORS];
|
||||
|
||||
|
||||
namespace KIGFX
|
||||
{
|
||||
/**
|
||||
|
@ -298,6 +357,11 @@ public:
|
|||
*/
|
||||
void FromHSV( double aInH, double aInS, double aInV );
|
||||
|
||||
/**
|
||||
* Returns a legacy color ID that is closest to the given 8-bit RGB values.
|
||||
*/
|
||||
static EDA_COLOR_T FindNearestLegacyColor( int aR, int aG, int aB );
|
||||
|
||||
// Color components: red, green, blue, alpha
|
||||
double r; ///< Red component
|
||||
double g; ///< Green component
|
||||
|
|
|
@ -173,7 +173,7 @@ void PLEDITOR_PRINTOUT::PrintPage( int aPageNum )
|
|||
GRForceBlackPen( true );
|
||||
|
||||
COLOR4D bg_color = m_parent->GetDrawBgColor();
|
||||
m_parent->SetDrawBgColor( MakeColour( WHITE ) );
|
||||
m_parent->SetDrawBgColor( WHITE );
|
||||
|
||||
screen->m_ScreenNumber = aPageNum;
|
||||
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include <trigo.h>
|
||||
|
||||
#include <board_design_settings.h> // for BOARD_DESIGN_SETTINGS
|
||||
#include <colors.h> // for LIGHTGRAY, WHITE
|
||||
#include <core/typeinfo.h> // for dyn_cast, PCB_DIMENSION_T
|
||||
#include <eda_text.h> // for FILLED, EDA_DRAW_MODE_T
|
||||
#include <gal/color4d.h> // for COLOR4D, operator!=
|
||||
|
|
|
@ -33,7 +33,6 @@ set( common_srcs
|
|||
${CMAKE_SOURCE_DIR}/common/base_units.cpp
|
||||
|
||||
# stuff from common which is needed...why?
|
||||
${CMAKE_SOURCE_DIR}/common/colors.cpp
|
||||
${CMAKE_SOURCE_DIR}/common/observable.cpp
|
||||
|
||||
wximage_test_utils.cpp
|
||||
|
|
|
@ -27,7 +27,6 @@ add_executable( qa_common_tools
|
|||
# ../../common/eda_text.cpp
|
||||
|
||||
# stuff from common which is needed...why?
|
||||
${CMAKE_SOURCE_DIR}/common/colors.cpp
|
||||
${CMAKE_SOURCE_DIR}/common/observable.cpp
|
||||
|
||||
# Mock Pgm needed for advanced_config in coroutines
|
||||
|
|
|
@ -33,7 +33,6 @@ include_directories(
|
|||
|
||||
set( QA_EESCHEMA_SRCS
|
||||
# stuff from common which is needed...why?
|
||||
${CMAKE_SOURCE_DIR}/common/colors.cpp
|
||||
${CMAKE_SOURCE_DIR}/common/observable.cpp
|
||||
|
||||
# need the mock Pgm for many functions
|
||||
|
|
|
@ -31,7 +31,6 @@ add_executable( qa_pcbnew
|
|||
${CMAKE_SOURCE_DIR}/common/eda_text.cpp
|
||||
|
||||
# stuff from common which is needed...why?
|
||||
${CMAKE_SOURCE_DIR}/common/colors.cpp
|
||||
${CMAKE_SOURCE_DIR}/common/observable.cpp
|
||||
|
||||
# The main test entry points
|
||||
|
|
Loading…
Reference in New Issue