Use a better green for DRC badges.

This commit is contained in:
Jeff Young 2020-09-21 21:09:30 +01:00
parent 4badcba4c2
commit e939afdbe8
1 changed files with 3 additions and 3 deletions

View File

@ -21,7 +21,7 @@
#include <widgets/ui_common.h> #include <widgets/ui_common.h>
#include <algorithm> #include <algorithm>
#include <gal/color4d.h>
int KIUI::GetStdMargin() int KIUI::GetStdMargin()
{ {
@ -69,7 +69,7 @@ wxBitmap MakeBadge( SEVERITY aStyle, int aCount, wxWindow* aWindow, int aDepth )
{ {
if( aStyle == RPT_SEVERITY_ERROR || aStyle == RPT_SEVERITY_WARNING ) if( aStyle == RPT_SEVERITY_ERROR || aStyle == RPT_SEVERITY_WARNING )
{ {
badgeColour = *wxGREEN; badgeColour = KIGFX::COLOR4D( GREEN ).ToColour();
textColour = *wxWHITE; textColour = *wxWHITE;
} }
else else
@ -90,7 +90,7 @@ wxBitmap MakeBadge( SEVERITY aStyle, int aCount, wxWindow* aWindow, int aDepth )
textColour = *wxBLACK; textColour = *wxBLACK;
break; break;
case RPT_SEVERITY_ACTION: case RPT_SEVERITY_ACTION:
badgeColour = *wxGREEN; badgeColour = KIGFX::COLOR4D( GREEN ).ToColour();
textColour = *wxWHITE; textColour = *wxWHITE;
break; break;
case RPT_SEVERITY_EXCLUSION: case RPT_SEVERITY_EXCLUSION: