Allow user to change from move to drag and vice versa.
Also fixes bugs when doing a duplicate in the middle of a move.
This commit is contained in:
parent
0af7c87277
commit
e9dd8542d1
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@ -170,7 +170,8 @@ SCH_EDIT_TOOL::SCH_EDIT_TOOL() :
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m_controls( nullptr ),
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m_controls( nullptr ),
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m_frame( nullptr ),
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m_frame( nullptr ),
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m_menu( *this ),
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m_menu( *this ),
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m_moveInProgress( false )
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m_moveInProgress( false ),
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m_totalMovement( 0, 0 )
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{
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{
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}
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}
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@ -405,12 +406,16 @@ bool SCH_EDIT_TOOL::Init()
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void SCH_EDIT_TOOL::Reset( RESET_REASON aReason )
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void SCH_EDIT_TOOL::Reset( RESET_REASON aReason )
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{
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{
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m_moveInProgress = false;
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if( aReason == MODEL_RELOAD )
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{
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m_moveInProgress = false;
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m_totalMovement = { 0, 0 };
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// Init variables used by every drawing tool
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// Init variables used by every drawing tool
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m_view = static_cast<KIGFX::SCH_VIEW*>( getView() );
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m_view = static_cast<KIGFX::SCH_VIEW*>( getView() );
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m_controls = getViewControls();
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m_controls = getViewControls();
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m_frame = getEditFrame<SCH_EDIT_FRAME>();
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m_frame = getEditFrame<SCH_EDIT_FRAME>();
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}
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}
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}
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@ -441,8 +446,8 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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controls->SetSnapping( true );
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controls->SetSnapping( true );
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VECTOR2I originalCursorPos = controls->GetCursorPosition();
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VECTOR2I originalCursorPos = controls->GetCursorPosition();
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// Be sure that there is at least one item that we can modify. If nothing was selected before,
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// Be sure that there is at least one item that we can move. If there's no selection try
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// try looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection)
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// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
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SELECTION& selection = m_selectionTool->RequestSelection( movableItems );
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SELECTION& selection = m_selectionTool->RequestSelection( movableItems );
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bool unselect = selection.IsHover();
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bool unselect = selection.IsHover();
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@ -459,44 +464,43 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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controls->SetAutoPan( true );
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controls->SetAutoPan( true );
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bool restore_state = false;
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bool restore_state = false;
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bool isDragOperation = aEvent.IsAction( &SCH_ACTIONS::drag );
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bool chain_commands = false;
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VECTOR2I totalMovement;
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OPT_TOOL_EVENT evt = aEvent;
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OPT_TOOL_EVENT evt = aEvent;
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VECTOR2I prevPos;
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VECTOR2I prevPos;
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if( m_moveInProgress )
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{
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// User must have switched from move to drag or vice-versa. Reset the moved items
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// so we can start again with the current m_isDragOperation and m_totalMovement.
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m_frame->RollbackSchematicFromUndo();
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m_moveInProgress = false;
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// And give it a kick so it doesn't have to wait for the first mouse movement.
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m_toolMgr->RunAction( SCH_ACTIONS::refreshPreview );
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return 0;
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}
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// Main loop: keep receiving events
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// Main loop: keep receiving events
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do
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do
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{
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{
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controls->SetSnapping( !evt->Modifier( MD_ALT ) );
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controls->SetSnapping( !evt->Modifier( MD_ALT ) );
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if( evt->IsAction( &SCH_ACTIONS::move ) || evt->IsAction( &SCH_ACTIONS::drag )
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if( evt->IsAction( &SCH_ACTIONS::move ) || evt->IsAction( &SCH_ACTIONS::drag )
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|| evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
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|| evt->IsMotion() || evt->IsDrag( BUT_LEFT )
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|| evt->IsAction( &SCH_ACTIONS::refreshPreview ) )
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{
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{
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if( !m_moveInProgress ) // Prepare to start moving/dragging
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if( !m_moveInProgress ) // Prepare to start moving/dragging
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{
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{
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// Add connections to the selection for a drag.
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//
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//
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// Save items, so changes can be undone
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if( m_frame->GetToolId() == ID_SCH_DRAG )
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//
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for( int i = 0; i < selection.GetSize(); ++i )
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{
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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item->ClearFlags( STARTPOINT | ENDPOINT );
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item->ClearFlags( STARTPOINT | ENDPOINT );
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}
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// No need to save children of selected items
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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if( !item->IsNew() )
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saveCopyInUndoList( item, UR_CHANGED, i > 0 );
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}
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//
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// Add connections to the selection for a drag; mark the edges of the block
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// with dangling pins for a move
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//
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if( isDragOperation )
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{
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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@ -511,24 +515,49 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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}
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}
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}
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}
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}
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}
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else
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// Mark the edges of the block with dangling flags for a move.
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//
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if( m_frame->GetToolId() == ID_SCH_MOVE )
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{
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{
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std::vector<DANGLING_END_ITEM> internalPoints;
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std::vector<DANGLING_END_ITEM> internalPoints;
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for( int i = 0; i < selection.GetSize(); ++i )
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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item->GetEndPoints( internalPoints );
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item->GetEndPoints( internalPoints );
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}
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}
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for( int i = 0; i < selection.GetSize(); ++i )
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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item->UpdateDanglingState( internalPoints );
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item->UpdateDanglingState( internalPoints );
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}
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}
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}
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}
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// Save items for undo.
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//
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//
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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// No need to save children of selected items
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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if( !item->IsNew() )
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saveCopyInUndoList( item, UR_CHANGED, i > 0 );
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}
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// Apply any initial offset in case we're coming from a previous command.
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//
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for( unsigned i = 0; i < selection.GetSize(); ++i )
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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moveItem( item, m_totalMovement, m_frame->GetToolId() == ID_SCH_DRAG );
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}
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// Set up the starting position and move/drag offset
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// Set up the starting position and move/drag offset
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//
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//
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m_cursor = controls->GetCursorPosition();
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m_cursor = controls->GetCursorPosition();
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@ -546,7 +575,7 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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if( item->GetParent() && item->GetParent()->IsSelected() )
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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continue;
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moveItem( item, delta, isDragOperation );
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moveItem( item, delta, m_frame->GetToolId() == ID_SCH_DRAG );
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updateView( item );
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updateView( item );
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}
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}
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@ -571,32 +600,28 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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m_moveInProgress = true;
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m_moveInProgress = true;
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}
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}
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else /* m_moveInProgress */
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// Follow the mouse
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//
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m_cursor = controls->GetCursorPosition();
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VECTOR2I movement( m_cursor - prevPos );
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selection.SetReferencePoint( m_cursor );
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m_totalMovement += movement;
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prevPos = m_cursor;
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for( int i = 0; i < selection.GetSize(); ++i )
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{
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{
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//
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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// Follow the mouse
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//
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m_cursor = controls->GetCursorPosition();
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VECTOR2I movement( m_cursor - prevPos );
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selection.SetReferencePoint( m_cursor );
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totalMovement += movement;
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// Don't double move pins, fields, etc.
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prevPos = m_cursor;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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for( int i = 0; i < selection.GetSize(); ++i )
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moveItem( item, movement, m_frame->GetToolId() == ID_SCH_DRAG );
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{
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updateView( item );
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SCH_ITEM* item = static_cast<SCH_ITEM*>( selection.GetItem( i ) );
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// Don't double move pins, fields, etc.
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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moveItem( item, movement, isDragOperation );
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updateView( item );
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}
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m_frame->UpdateMsgPanel();
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}
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}
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m_frame->UpdateMsgPanel();
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}
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}
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else if( TOOL_EVT_UTILS::IsCancelInteractive( evt.get() ) )
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else if( TOOL_EVT_UTILS::IsCancelInteractive( evt.get() ) )
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@ -623,7 +648,10 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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}
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}
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else if( evt->IsAction( &SCH_ACTIONS::duplicate ) )
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else if( evt->IsAction( &SCH_ACTIONS::duplicate ) )
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{
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{
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// Exit on a duplicate action; it will start its own move operation.
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// Move original back and exit. The duplicate will run in its own loop.
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restore_state = true;
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unselect = false;
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chain_commands = true;
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break;
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break;
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}
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}
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}
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}
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@ -645,28 +673,32 @@ int SCH_EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
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controls->SetSnapping( false );
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controls->SetSnapping( false );
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controls->SetAutoPan( false );
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controls->SetAutoPan( false );
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if( !chain_commands )
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m_totalMovement = { 0, 0 };
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m_moveInProgress = false;
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m_moveInProgress = false;
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m_frame->SetNoToolSelected();
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selection.ClearReferencePoint();
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selection.ClearReferencePoint();
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for( auto item : selection )
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for( auto item : selection )
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item->ClearFlags( IS_MOVED );
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item->ClearFlags( IS_MOVED );
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if( restore_state )
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{
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m_toolMgr->RunAction( SCH_ACTIONS::clearSelection, true );
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m_frame->RollbackSchematicFromUndo();
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return 0;
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}
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m_frame->CheckConnections( selection, true );
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m_frame->SchematicCleanUp( true );
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m_frame->TestDanglingEnds();
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m_frame->OnModify();
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if( unselect )
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if( unselect )
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m_toolMgr->RunAction( SCH_ACTIONS::clearSelection, true );
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m_toolMgr->RunAction( SCH_ACTIONS::clearSelection, true );
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if( restore_state )
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{
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m_frame->RollbackSchematicFromUndo();
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}
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else
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{
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m_frame->CheckConnections( selection, true );
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m_frame->SchematicCleanUp( true );
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m_frame->TestDanglingEnds();
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m_frame->OnModify();
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}
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return 0;
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return 0;
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}
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}
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@ -892,16 +924,8 @@ int SCH_EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
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// Rotate the sheet on itself. Sheets do not have a anchor point.
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// Rotate the sheet on itself. Sheets do not have a anchor point.
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rotPoint = m_frame->GetNearestGridPosition( item->GetBoundingBox().Centre() );
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rotPoint = m_frame->GetNearestGridPosition( item->GetBoundingBox().Centre() );
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if( clockwise )
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for( int i = 0; clockwise ? i < 1 : i < 3; ++i )
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{
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item->Rotate( rotPoint );
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item->Rotate( rotPoint );
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}
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else
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{
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item->Rotate( rotPoint );
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item->Rotate( rotPoint );
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item->Rotate( rotPoint );
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}
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break;
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break;
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@ -1121,6 +1145,7 @@ int SCH_EDIT_TOOL::Duplicate( const TOOL_EVENT& aEvent )
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SCH_ITEM* newItem = DuplicateStruct( oldItem );
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SCH_ITEM* newItem = DuplicateStruct( oldItem );
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newItems.push_back( newItem );
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newItems.push_back( newItem );
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newItem->SetFlags( IS_NEW );
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saveCopyInUndoList( newItem, UR_NEW, ii > 0 );
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saveCopyInUndoList( newItem, UR_NEW, ii > 0 );
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switch( newItem->Type() )
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switch( newItem->Type() )
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@ -114,6 +114,9 @@ private:
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///> Flag determining if anything is being dragged right now
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///> Flag determining if anything is being dragged right now
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bool m_moveInProgress;
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bool m_moveInProgress;
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///> Used for chaining commands
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VECTOR2I m_totalMovement;
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///> Last cursor position (needed for getModificationPoint() to avoid changes
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///> Last cursor position (needed for getModificationPoint() to avoid changes
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///> of edit reference point).
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///> of edit reference point).
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VECTOR2I m_cursor;
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VECTOR2I m_cursor;
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