3D viewer: fix very minor issues (better rendering of 3D view).
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@ -506,7 +506,7 @@ void EDA_3D_CANVAS::Draw3D_Via( SEGVIA* via )
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Draw3D_ZaxisCylinder( via->GetStart(), (outer_radius + inner_radius)/2,
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thickness, outer_radius - inner_radius,
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zpos, biu_to_3Dunits );
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zpos - (thickness/2), biu_to_3Dunits );
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if( layer >= top_layer )
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break;
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}
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@ -515,7 +515,7 @@ void EDA_3D_CANVAS::Draw3D_Via( SEGVIA* via )
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color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + via->GetShape() );
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SetGLColor( color );
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int height = g_Parm_3D_Visu.GetLayerZcoordBIU(top_layer) -
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g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer );
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g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer ) - thickness;
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int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(bottom_layer) + thickness/2;
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Draw3D_ZaxisCylinder( via->GetStart(), inner_radius + thickness/2, height,
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@ -212,7 +212,7 @@ void Draw3D_SolidHorizontalPolyPolygons( const std::vector<CPolyPt>& aPolysList,
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return;
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// Build the 3D data : vertical side
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Draw3D_VerticalPolygonalCylinder( polylist, aThickness, aZpos, false, aBiuTo3DUnits );
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Draw3D_VerticalPolygonalCylinder( polylist, aThickness, aZpos - (aThickness / 2), false, aBiuTo3DUnits );
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}
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@ -192,3 +192,19 @@ void INFO3D_VISU::InitSettings( BOARD* aBoard )
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m_LayerZcoord[layer_id] = zpos;
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}
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}
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/* return the Z position of 3D shapes, in 3D Units
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* aIsFlipped: true for modules on Front (top) layer, false
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* if on back (bottom) layer
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* Note: in draw functions, the copper has a thickness = m_CopperThickness
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* Vias and tracks are draw with the top side position = m_CopperThickness/2
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* and the bottom side position = -m_CopperThickness/2 from the Z layer position
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*/
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double INFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped )
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{
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if( aIsFlipped )
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return m_LayerZcoord[LAYER_N_BACK] - ( m_CopperThickness / 2 );
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else
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return m_LayerZcoord[LAYER_N_FRONT] + ( m_CopperThickness / 2 );
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}
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@ -110,18 +110,11 @@ public: INFO3D_VISU();
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/**
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* function GetModulesZcoord3DIU
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* @return the Z coordinate of the module, in 3D Units
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* @return the Z position of 3D shapes, in 3D Units
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* @param aIsFlipped: true for modules on Front (top) layer, false
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* if on back (bottom) layer
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* Used to know the Z position of 3D shapes
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*/
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double GetModulesZcoord3DIU( bool aIsFlipped )
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{
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if( aIsFlipped )
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return m_LayerZcoord[ADHESIVE_N_BACK] - m_NonCopperLayerThickness;
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else
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return m_LayerZcoord[ADHESIVE_N_FRONT] + m_NonCopperLayerThickness;
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}
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double GetModulesZcoord3DIU( bool aIsFlipped );
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/**
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* function GetLayerZcoordBIU
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