Avoid deadlock when OpenGL context can't be created.

Previously, with aContext == nullptr, the mutex would lock, but not unlock.
Then it got deadlocked inside OPENGL_GAL dtor.
This commit is contained in:
Alex Shvartzkop 2023-06-11 18:59:00 +03:00
parent 96073402ce
commit eaf65f7d53
2 changed files with 11 additions and 11 deletions

View File

@ -261,11 +261,17 @@ OPENGL_GAL::OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
{
m_glMainContext = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
if( !m_glMainContext )
throw std::runtime_error( "Could not create the main OpenGL context" );
m_glPrivContext = m_glMainContext;
}
else
{
m_glPrivContext = GL_CONTEXT_MANAGER::Get().CreateCtx( this, m_glMainContext );
if( !m_glPrivContext )
throw std::runtime_error( "Could not create a private OpenGL context" );
}
m_shader = new SHADER();
@ -2556,16 +2562,8 @@ void OPENGL_GAL::init()
#endif /* wxCHECK_VERSION( 3, 0, 3 ) */
// Check correct initialization from the constructor
if( !m_glMainContext )
throw std::runtime_error( "Could not create the main OpenGL context" );
if( !m_glPrivContext )
throw std::runtime_error( "Could not create a private OpenGL context" );
if( m_tesselator == nullptr )
throw std::runtime_error( "Could not create the m_tesselator" );
// End initialization checks
throw std::runtime_error( "Could not create the tesselator" );
GLenum err = glewInit();
if( GLEW_OK != err )

View File

@ -87,7 +87,8 @@ void GL_CONTEXT_MANAGER::DeleteAll()
void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas )
{
wxCHECK( aCanvas || m_glContexts.count( aContext ) > 0, /* void */ );
assert( aContext );
wxCHECK( aContext && ( aCanvas || m_glContexts.count( aContext ) > 0 ), /* void */ );
m_glCtxMutex.lock();
wxGLCanvas* canvas = aCanvas ? aCanvas : m_glContexts.at( aContext );
@ -106,7 +107,8 @@ void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas )
void GL_CONTEXT_MANAGER::UnlockCtx( wxGLContext* aContext )
{
wxCHECK( m_glContexts.count( aContext ) > 0, /* void */ );
assert( aContext );
wxCHECK( aContext && m_glContexts.count( aContext ) > 0, /* void */ );
if( m_glCtx == aContext )
{