Load each symbol library atomically for better performance.
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@ -47,11 +47,11 @@ void CMP_TREE_MODEL_ADAPTER::AddLibrary( wxString const& aLibNickname )
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{
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bool onlyPowerSymbols = ( GetFilter() == CMP_FILTER_POWER );
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wxArrayString aliases;
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std::vector<LIB_ALIAS*> alias_list;
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try
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{
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m_libs->EnumerateSymbolLib( aLibNickname, aliases, onlyPowerSymbols );
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m_libs->LoadSymbolLib( alias_list, aLibNickname, onlyPowerSymbols );
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}
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catch( const IO_ERROR& ioe )
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{
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@ -60,9 +60,9 @@ void CMP_TREE_MODEL_ADAPTER::AddLibrary( wxString const& aLibNickname )
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return;
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}
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if( aliases.size() > 0 )
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if( alias_list.size() > 0 )
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{
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AddAliasList( aLibNickname, aliases );
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AddAliasList( aLibNickname, alias_list );
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m_tree.AssignIntrinsicRanks();
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}
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}
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@ -310,6 +310,37 @@ SYMBOL_LIB_TABLE_ROW* SYMBOL_LIB_TABLE::FindRow( const wxString& aNickname )
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}
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void SYMBOL_LIB_TABLE::LoadSymbolLib( std::vector<LIB_ALIAS*>& aAliasList,
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const wxString& aNickname, bool aPowerSymbolsOnly )
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{
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SYMBOL_LIB_TABLE_ROW* row = FindRow( aNickname );
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wxCHECK( row && row->plugin, /* void */ );
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wxString options = row->GetOptions();
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if( aPowerSymbolsOnly )
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row->SetOptions( row->GetOptions() + " " + PropPowerSymsOnly );
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row->plugin->EnumerateSymbolLib( aAliasList, row->GetFullURI( true ), row->GetProperties() );
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if( aPowerSymbolsOnly )
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row->SetOptions( options );
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// The library cannot know its own name, because it might have been renamed or moved.
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// Therefore footprints cannot know their own library nickname when residing in
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// a symbol library.
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// Only at this API layer can we tell the symbol about its actual library nickname.
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for( LIB_ALIAS* alias : aAliasList )
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{
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// remove "const"-ness, I really do want to set nickname without
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// having to copy the LIB_ID and its two strings, twice each.
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LIB_ID& id = (LIB_ID&) alias->GetPart()->GetLibId();
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id.SetLibNickname( row->GetNickName() );
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}
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}
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LIB_ALIAS* SYMBOL_LIB_TABLE::LoadSymbol( const wxString& aNickname, const wxString& aAliasName )
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{
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const SYMBOL_LIB_TABLE_ROW* row = FindRow( aNickname );
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@ -160,6 +160,9 @@ public:
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void EnumerateSymbolLib( const wxString& aNickname, wxArrayString& aAliasNames,
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bool aPowerSymbolsOnly = false );
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void LoadSymbolLib( std::vector<LIB_ALIAS*>& aAliasList, const wxString& aNickname,
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bool aPowerSymbolsOnly = false );
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/**
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* Load a #LIB_ALIAS having @a aAliasName from the library given by @a aNickname.
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*
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