Performance improvement.
This commit is contained in:
parent
d3e9165146
commit
eb9ccea559
|
@ -427,14 +427,15 @@ bool CONNECTIVITY_DATA::IsConnectedOnLayer( const BOARD_CONNECTED_ITEM *aItem, i
|
||||||
}
|
}
|
||||||
else if( CN_ZONE_LAYER* zoneLayer = dynamic_cast<CN_ZONE_LAYER*>( connected ) )
|
else if( CN_ZONE_LAYER* zoneLayer = dynamic_cast<CN_ZONE_LAYER*>( connected ) )
|
||||||
{
|
{
|
||||||
ZONE* zone = static_cast<ZONE*>( zoneLayer->Parent() );
|
BOARD_CONNECTED_ITEM* item = zoneLayer->Parent();
|
||||||
int idx = zoneLayer->SubpolyIndex();
|
int islandIdx = zoneLayer->SubpolyIndex();
|
||||||
const SHAPE_LINE_CHAIN& island = zone->GetFill( layer )->COutline( idx );
|
|
||||||
std::shared_ptr<SHAPE> flashing = pad->GetEffectiveShape();
|
|
||||||
|
|
||||||
for( const VECTOR2I& pt : island.CPoints() )
|
const auto& fill = static_cast<ZONE*>( item )->GetFilledPolysList( layer );
|
||||||
|
const auto& padOutline = pad->GetEffectivePolygon()->Outline( 0 );
|
||||||
|
|
||||||
|
for( const VECTOR2I& pt : fill->COutline( islandIdx ).CPoints() )
|
||||||
{
|
{
|
||||||
if( !flashing->Collide( pt ) )
|
if( !padOutline.PointInside( pt ) )
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue