Gerbview small fix to speed up opengl canvas switch
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@ -28,6 +28,9 @@
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#include <gbr_display_options.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gerber_file_image.h>
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#include <gerber_file_image_list.h>
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#include <functional>
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using namespace std::placeholders;
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@ -114,6 +117,31 @@ void GERBVIEW_DRAW_PANEL_GAL::OnShow()
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bool GERBVIEW_DRAW_PANEL_GAL::SwitchBackend( GAL_TYPE aGalType )
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{
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bool rv = EDA_DRAW_PANEL_GAL::SwitchBackend( aGalType );
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// The next onPaint event will call m_view->UpdateItems() that is very time consumming
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// after switching to opengl. Clearing m_view and rebuild it is much faster
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if( aGalType == GAL_TYPE_OPENGL )
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{
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GERBVIEW_FRAME* frame = dynamic_cast<GERBVIEW_FRAME*>( GetParent() );
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if( frame )
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{
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m_view->Clear();
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for( int layer = GERBER_DRAWLAYERS_COUNT-1; layer>= 0; --layer )
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{
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GERBER_FILE_IMAGE* gerber = frame->GetImagesList()->GetGbrImage( layer );
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if( gerber == NULL ) // Graphic layer not yet used
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continue;
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for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item; item = item->Next() )
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{
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m_view->Add (item );
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}
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}
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}
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}
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setDefaultLayerDeps();
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return rv;
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}
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