3D-Viewer: do not use selection while on preview
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6db0c58e8f
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@ -90,6 +90,8 @@ PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE*
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loadCommonSettings();
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m_boardAdapter.SetFlag( FL_USE_SELECTION, false );
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// Create the manager
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m_toolManager = new TOOL_MANAGER;
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m_toolManager->SetEnvironment( m_dummyBoard, nullptr, nullptr, nullptr, this );
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@ -110,6 +110,8 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, false );
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SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, false );
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SetFlag( FL_USE_SELECTION, true );
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m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
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m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
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m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
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@ -46,6 +46,8 @@ enum DISPLAY3D_FLG
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FL_MODULE_ATTRIBUTES_NORMAL_INSERT,
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FL_MODULE_ATTRIBUTES_VIRTUAL,
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FL_USE_SELECTION,
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FL_SHOW_BOARD_BODY,
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FL_MOUSEWHEEL_PANNING,
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FL_USE_REALISTIC_MODE,
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@ -1246,7 +1246,8 @@ void C3D_RENDER_OGL_LEGACY::render_3D_models_selected( bool aRenderTopOrBot, boo
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{
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const bool isIntersected = ( module == m_currentIntersectedBoardItem );
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if( !isIntersected &&
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if( m_boardAdapter.GetFlag( FL_USE_SELECTION ) &&
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!isIntersected &&
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( ( aRenderSelectedOnly && !module->IsSelected() ) ||
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( !aRenderSelectedOnly && module->IsSelected() ) ) )
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continue;
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@ -1280,7 +1281,9 @@ void C3D_RENDER_OGL_LEGACY::render_3D_models_selected( bool aRenderTopOrBot, boo
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void C3D_RENDER_OGL_LEGACY::render_3D_models( bool aRenderTopOrBot,
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bool aRenderTransparentOnly )
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{
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render_3D_models_selected( aRenderTopOrBot, aRenderTransparentOnly, true );
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if( m_boardAdapter.GetFlag( FL_USE_SELECTION ) )
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render_3D_models_selected( aRenderTopOrBot, aRenderTransparentOnly, true );
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render_3D_models_selected( aRenderTopOrBot, aRenderTransparentOnly, false );
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}
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