This doesn't appear to be needed anymore (and causes crashes).
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@ -158,10 +158,6 @@ void EDA_BASE_FRAME::windowClosing( wxCloseEvent& event )
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EDA_BASE_FRAME::~EDA_BASE_FRAME()
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EDA_BASE_FRAME::~EDA_BASE_FRAME()
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{
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{
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delete m_autoSaveTimer;
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delete m_autoSaveTimer;
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// This is needed for OSX: avoids further OnDraw processing after this
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// destructor and before the native window is destroyed
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this->Freeze();
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}
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}
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